Comica: Mechanics and Themes
Comica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanics and Themes | Flavor | Design Philosophy | FAQ | Playtesting |
Comica features 4 keyworded mechanics (one returning, three new) and a few subthemes.
Keywords
Convoke
This mechanic represents the power of the people in this world, whether that be calling a hero to save them or taking matters into their own hands.
Daunt
This pseudo evergreen keyword gets the full status in this set, and it serves an important role to allow for decks to break through board stalls.
Mutation
This is the marquee mechanic of the mutants of Comica. Mutants might start out weak, but once they've learned to master their powers through training they become a true force of nature.
Gear Up
This is the marquee mechanic of the gadget users of Comica. These DIY vigilantes make due without super powers by using custom hardware.
Other Themes
Traps
Traps are back as this set's other "returning mechanic", and are the super villains' only real dedicated mechanic. Unlike their previous iteration, traps in Comica are a bit more proactive. Rather than relying on your opponent making specific plays (sometimes involving card types they might not even have), many traps in Comica allow you to set up the triggers yourself so you can scheme like a true villain.
Defenders
This set has a defender matters theme, backed up by lots of 1/1 defender tokens.