Comica: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Artificer
Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Equipped creatures you control have first strike.
"No one has ever complained about having too many blades."
2/1
 C 
Instant – Trap
If a creature you control died this turn, you may pay {b} rather than pay Prison Break’s mana cost.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
 C 
Artifact
When Prophetic Prism* enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color to your mana pool.
 C 
Creature – Human Minion
When Afflicted Grunt enters the battlefield, put a -1/-1 counter on a creature you control.
When Afflicted Grunt dies, if it had a -1/-1 counter on it, create a 2/2 black Zombie creature token.
2/2
 C 
Instant
Counter target spell. Create two 1/1 colorless Construct artifact creature tokens with defender.
ALERT! Unlicensed spell casting detected. Prepare to dispense justice.
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target artifact or enchantment.
 C 
Creature – Human Artificer
Gear Up (When this creature enters the battlefield, create a colorless Artifact Equipment token with "Equipped creature gets +1/+1" and Equip {2}.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/3
 C 
Creature – Human Warrior
Tap another untapped creature you control: Jukyo Trainee gets +1/+1 until end of turn. Activate this ability only once each turn.
Anybody can be a hero. Nobody can do it alone.
1/2
 C 
Creature – Human Soldier
Defender
Other creatures you control with defender get +0/+2.
"Weapons are for those who wish to do harm. We are sworn to do good."
0/3
 C 
Creature – Human Hound Mutant
Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Dog Person has no counters on it, or if you removed a counter from it this turn, Dog Person has first strike.
4/4
 C 
Creature – Human Rogue
Daunt (This creature can’t be blocked by creatures with power 2 or less.)
Some think she’s a vigilante. Some think she’s a terrorist. Some think she’s just a nuisance. She thinks she’s awesome.
2/1

Spikey Gadgeteer (common)
Prison Break (common)
Prophetic Prism* (common)
Afflicted Grunt (common)
Watchers’ Rebuke (common)
Sundering Vitae* (common)
Kane City Tinkerer (common)
Jukyo Trainee (common)
Stalwart Shield-Bearers* (common)
Dog Person (common)
Eastside Exhibitionist (common)