Comica
Comica by MOON-E
101 cards in Multiverse
101 commons
18 white, 18 blue, 18 black, 18 red,
18 green, 10 artifact, 1 land
26 comments total
A Comic Book Inspired Set
Comica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanics and Themes | Flavor | Design Philosophy | FAQ | Playtesting |
Comica (better name pending) is a set inspired by superheroes and comic books from all eras.
Current state: Just imported from MSE. Right now, a lot of things aren't hooked up properly. Feel free to comment on the cards themselves!
Development stage: Common playtesting.
Cardset comments (2) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Inventor’s Goggles* (reply): | On Elephant Person (reply): | On Utropolis Skypatrol (reply): | On Turtle Person (reply): |
Recently active cards: (all recent activity)
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles* to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles* to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
If Elephant Person has no counters on it, or if you removed a counter from it this turn, Elephant Person has indestructible.
If Elephant Person has no counters on it, or if you removed a counter from it this turn, Elephant Person has indestructible.
7/7
As long as Utropolis Skypatrol is equipped, it has flying.
"The boys in the lab assured me it was perfectly safe."
2/2
Mutation (When this creature enters the battlefield, put three -1/-1 counters on it. Whenever it becomes tapped, remove a counter from it.)
: Switch Turtle Person's power and toughness until end of turn.
: Switch Turtle Person's power and toughness until end of turn.
1/4
When Bonfire Flamekin enters the battlefield, add five mana in any combination of colors to your mana pool. Spend this mana only to activate the abilities of artifacts and creatures you control.
3/1
Recent comments: (all recent activity)
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Seems like it will conflict a lot with the weapon tokens. I think your non token equipment want to be different.
This seems more uncommon than common. Could be trample but as a 8/7 or 7/8?
This is going to be a very premium common
I think this could be a 1/5 or 1/6 considering Thriving turtle
It's for a subtheme (activated abilities) that admittedly isn't super well supported at the moment. The idea is that it would be useful for both an "abilities" deck and just a regular equipment deck. Definitely on the chopping block though, I'm already trying to fit too much stuff into this set.
Flavor basically. The Afflicted are the counter group on this plane, and a literal Scorpion Demon doesn't really fit this plane.
It also gives me some more leeway to change it if I don't want an exact copy.
That was a playtesting change. This set has so many things that really want to be tapped that this card just became way too much value.
Soulstinger is a good design to reprint, though why the change to orc?
This seems out of place. Whats it supposed to support?
House Arrest Returns! The once each turn clause seems unnecessary.