Districts of Kestner
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Mechanics | Districts of Kestner |
Showing 50 of 65 Multicolour cards
Go to section: White (32) Blue (24) Black (29) Red (21) Green (28) Multicolour (65) Artifact (24) Land (15)
Show rarities: N C U R M
Flying
When Glittering Roc enters the battlefield, if
was spent to cast it, it gain haste until end of turn.
When Glittering Roc enters the battlefield, if

Illus. Artem Cheshirsky
3/3
Vigilance
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
Whenever you cast an instant or sorcery spell, Ravenous Occultist gets +1/+0 until end of turn and can’t be blocked this turn.
1/3
Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
As long as Garrett is under cover, he can’t be blocked. (A creature is under cover if no opponent controls a creature with less power.)
Whenever Garrett deals combat damage to a player, gain control of target artifact that player controls.
Whenever Garrett deals combat damage to a player, gain control of target artifact that player controls.
Illus. Daniel-Jeffries on DeviantArt
2/2
Up to two target creatures each get -3/-0 until end of turn.
If
was spent to cast this spell, you may untap target land.
Draw a card.
If

Draw a card.
+2: Reveal the top card of each player’s library. Exile each nonland card revealed this way.
-1: Exile the top four cards of target player's library.
-5: Cast target instant or sorcery spell exiled with The Outsider without paying its mana cost.
-9: Target player exiles the top half of their library, rounded down.
-1: Exile the top four cards of target player's library.
-5: Cast target instant or sorcery spell exiled with The Outsider without paying its mana cost.
-9: Target player exiles the top half of their library, rounded down.
Illus. Tatiana Vetrova
3
Enchant creature
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if
was spent to cast it, creatures you control gain vigilance until end of turn.
Enchanted creature gets +3/+2.
When Fearsome Piety enters the battlefield, if

Level up 
2/2
Level 3-5 3/4
Level 6+ Menace 5/4


Level 3-5 3/4
Level 6+ Menace 5/4
Illus. domeano on DeviantArt
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add
or
. Until end of turn, you don’t lose this mana as steps and phases end.
Whenever a creature dealt damage by Bonehoard Mystic dies this turn, add


2/1
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land.
Whenever a creature dealt damage by Forest Animist dies this turn, you may have target land you control become a 2/2 Elemental creature that’s still a land.
4/3
Tap target untapped creature you control. It deals damage equal to its power to any target.
"Right where it hurts!"
Illus. Joe Madureira
When you cast Mighty Chorus, if
was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.

Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
First strike
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Illus. silent-hippo on DeviantArt
3/2
+1: Prevent all combat damage that would be dealt to and dealt by up to one target creature until your next turn.
0: Give any target a counter of a kind already there.
-4: Create three 2/2 green and white Knight creature tokens with vigilance.
0: Give any target a counter of a kind already there.
-4: Create three 2/2 green and white Knight creature tokens with vigilance.
Illus. Josu Hernaiz
2
Flash
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Creatures you control have spare. (Whenever a creature dealt damage by a creature with spare this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Illus. PayRoo on DeviantArt
2/3
If
was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.

Create two 2/2 white Knight tokens with vigilance.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
Whenever Abbey Ascetic spares a creature, create a Treasure token. (It’s a colorless artifact with “

3/3
Enchant player
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
Spells enchanted player cast cost an additional X life to cast, where X is its converted mana cost.
Permanents enchanted player controls enter the battlefield tapped.
Level up 
3/4
Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5


Level 1-2 Lifelink 3/5
Level 3+ Lifelink 4/5
Illus. christophercielos on DeviantArt
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
When Graveyard Robber enters the battlefield, if it’s under cover, you may return target creature card from your graveyard to your hand. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. LiewJJ on DeviantArt
3/3
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Whenever Pelgovian Bull spares a creature, you may have target creature get -2/-2 until end of turn.
Illus. Fan-the-little-demon on DeviantArt
3/3




Illus. goingloco.tumblr.com
3/2
Deathtouch
Sewer Weeper can't be blocked by creatures with flying.
Sewer Weeper can't be blocked by creatures with flying.
This poor soul suffers from the final stages of the virulent rat plague. Pitied by many, he is doomed to spend the last of his days alone.
Illus. Arkane Studios
2/5
Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
Search your library for up to two basic land cards and/or cards with ulterior motive, reveal them, put them into your hand, then shuffle your library.
Trample
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Whenever Lurking Vindicator deals combat damage to a player, if you control a creature that’s under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
Illus. Sylvia Machgeels
3/2
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)

: Switch Cove Scrounger’s power and toughness until end of turn.


1/3
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
You get two experience counters. When you do, draw a card for each experience counter you have.
They say that Mirenia was built with iron and silver, but words have a place on that pedestal as well.
Illus. Eidos Interactive
Return target instant or sorcery card from your graveyard to your hand. You may have Ingenious Excavation deal X damage to target creature, where X is the converted mana cost of the returned card. Exile Ingenious Excavation.
Illus. Paul Douglas
+2 Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof.
-8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.”
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof.
-8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.”
4
Haste
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn.
Whenever you cast an instant or sorcery spell, Rabid Gnasher gains menace until end of turn.
4/2
Level up 
3/2
Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3


Level 1-3 First strike 3/2
Level 4+ First strike, vigilance 4/3
Illus. BitSweet on DeviantArt
Choose one —
• Prevent all damage that would be dealt this turn.
• If a source would deal damage this turn, it deals double that damage instead.
• Prevent all damage that would be dealt this turn.
• If a source would deal damage this turn, it deals double that damage instead.
“How you use what I have given you falls upon you, as it has to the others before you.”
You get an experience counter. When you do, create a 1/1 red and white Human Soldier token for each experience counter you have.
"Look out. We got someone skulking around."
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
Bold Measures can't be countered.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
Bold Measures deals 4 damage to any target unless target opponent exiles two cards from their hand. You gain life equal to the damage dealt this way.
Illus. Ismael Gil
Choose two —
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
• Target creature loses all abilities until end of turn.
• Critical Strike deals 2 damage to any target.
• Target opponent discards a card at random.
Deathtouch
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token.
Creature tokens you control have level up
and “This creature gets +1/+1 for each level counter on it.”. (
: Put a level counter on it. Level up only as a sorcery.)
At the beginning of your upkeep, create a 1/1 red and white Human Soldier token.
Creature tokens you control have level up


Illus. Arkane Studios
3/2
Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
Illus. Sergey Kolesov
Trample, haste
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
6/6
Hexproof from instants and from sorceries
When you cast Kin-Caller, search your library for a creature card with converted mana cost X or less, where X is Kin-Caller's power, and put that card onto the battlefield under your control.
When you cast Kin-Caller, search your library for a creature card with converted mana cost X or less, where X is Kin-Caller's power, and put that card onto the battlefield under your control.
4/5
Creatures you don't control lose indestructible and hexproof and can’t have or gain indestructible or hexproof.
Whenever a creature you control deals damage to another creature, you may draw a card.
Whenever a creature you control deals damage to another creature, you may draw a card.
Reveal the top five cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Andy Ramirez
Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
Choose two —
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
• Target player puts a card from their hand on top of their library.
• Tenacious Strike deals 1 damage to each creature.
• Target creature you control fights target creature you don’t control.
At the beginning of combat on your turn, you may pay X. If you do, gain control of target creature with power X or less until end of turn. It gains haste and ulterior motive until end of turn. (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Arkane Studios
3/2
Choose two —
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
• Target opponent loses 2 life.
• Target creature gets +2/+2 and gains trample until end of turn.
• Create a 2/2 white Human Knight creature token with vigilance.
Illus. Sergey Kolesov
Go to section: White (32) Blue (24) Black (29) Red (21) Green (28) Multicolour (65) Artifact (24) Land (15)
Show rarities: N C U R M
Districts of Kestner: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Districts of Kestner |
You get an experience counter.
2017-09-06 03:41:33 by Onygox