Districts of Kestner: Recent Activity
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Mechanics | Districts of Kestner |
Recent updates to Districts of Kestner: (Generated at 2025-05-03 00:25:00)
~ -> a creature you control, target player's graveyard -> a graveyard
-> 

~ -> a creature you control
~ -> a creature you control
@SecretInfiltrator will do :) 1 - I have thought about changing under cover to your creatures as opposed to opponent's creatures, I suppose playtesting will reveal more. 2 - great idea, I will have some spare abilities trigger from creatures you control and some from just itself.
The evolution from in the shadow to under cover is interesting. I personally am not a fan of comparing global variables with your opponent (e. g. "if you have more/less cards in your hand than your opponent" or "if an opponent controls a Forest" (RIP landwalk)),but under cover is skirting along the edge of this and might be okay.
You still should have an eye on how easy it is for an opponent to disrupt the mechanic in playtesting - the bane of threshold mechanics that depent on the oppoenent's game state.
I made an earlier comment on one of the cards with spare mentioning that the game plan of a deck using spare seems dubious. I'm still not certain on how to make the mechanic as attractive needs to be to be called worthwhile, but I have a suggestion that might help.
What do you think on just going from "When ~ spares a creature" triggers to "Whenever a creature you control spares a creature" triggers on all cards?
This way it seems more obvious how the effect might become worthwhile once you bring multiple merciful murderers together.
a plausible replacement mechanic for Iterate - bringing back experience counters from Commander 2015 with a little extra
4/2 first strike -> 3/2 first strike
added Shaman subtype
@Tahazzar fixed :)
How come isn't "Shaman Necromancer" a Shaman and/or a Wizard?