Convergence: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Armored Warhorse White Common 2{w}{w} Creature – Horse 2 3 CW02 0
2 Cavalry Master White Uncommon 4{2}{w}{w} Creature – Human Knight 3 3 UW02 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
0
3 Flanking Maneuvers White Rare 1{w} Enchantment RW01 Blocked creatures you control with no creatures blocking them are unblocked. 6 1335199164 on 23 Apr 2012 by Alex
4 Military Reinforcer White Uncommon 3{2}{w} Creature – Human Soldier 1 2 UW01 {b}, {t}: Target player loses 1 life and you gain 1 life.
{r}, {t}: Destroy target noncreature artifact.
0
5 Form Swapper Blue Rare 5{4}{u} Creature – Shapeshifter 0 0 RU01 Flash
You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand.
0
6 Surging Reinforcer Blue Uncommon 3{2}{u} Creature – Elemental Shaman 1 2 UU01 {r}, {t}: Discard a card, then draw a card.
{g}, {t}: Target creature gains trample until end of turn.
0
7 Aether Vortex Red Uncommon 3{2}{r} Sorcery UR04 Reveal the top card of your library. If it's a creature card, put it onto the battlefield and it gains haste until end of turn. Sacrifice it at end of turn. Otherwise, shuffle Aether Vortex into your library. 0
8 Dreampod Green Uncommon 3{2}{g} Creature – Plant 0 4 UG03 Defender
When Dreampod dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 1338174095 on 28 May 2012 by Link
9 Growing Power Green Uncommon 5{3}{g}{g} Sorcery UG04 Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creatures you control. 1 1337678557 on 22 May 2012 by Alex
10 Territorial Bear Green Common 3{2}{g} Creature – Bear 2 2 CG06 Resilient (Whenever this creature is dealt damage, put a +1/+1 counter on it.) 0
11 Scorch the Ground Multicolour Common 4{2}{b}{r} Instant CZ01 Destroy target creature or land. 0
12 Burst of Strength Multicolour Common 2{r}{g} Instant CZ05 Ripple 3 (When you cast this spell, you may reveal the top 3 cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target creature gets +3/+3 and gains trample until end of turn.
2 1336360039 on 07 May 2012 by dude1818
13 Silcraw, Fury-Mage Multicolour Rare 6{3}{r}{g}{g} Legendary Creature – Beast Shaman 5 5 RZ06 Trample
Other creatures you control have trample.
Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control.
2 1338582053 on 01 Jun 2012 by Link
14 Reclaim the Wilderness Multicolour Common 2{g}{w} Instant CZ09 Destroy target artifact or enchantment. You gain life equal to its mana value. 2 1337182240 on 16 May 2012 by Alex
15 Aether Flume Multicolour Rare 4{2}{g}{u} Enchantment RZ08 At the beginning of your upkeep, you may sacrifice a creature. When you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then put the rest on the bottom of your library in a random order. 0
16 Replicate Multicolour Rare 3{1}{u}{r} Instant RZ07 You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. 0
17 Direkon's Mount Multicolour Common 3{1}{r}{w} Creature – Cat 2 4 CZ03 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Vigilance
0
18 Sigari, Fallen Amesha Multicolour Rare 5{3}{r}{w} Legendary Creature – Angel 4 4 RZ03 Flying
Whenever Sigari, Fallen Amesha attacks, put a +1/+1 counter on it, then you may have it deal damage equal to the number of +1/+1 counters on it to target creature.
0
19 Direkon's Charm Multicolour Common 3{w}{b}{r} Instant CZ04 Choose one —
• Target creature gets -3/-3 until end of turn.
• Each creature deals 1 damage to its controller.
• Blocking creatures get -1/-1 for each creature they're blocking.
6 1332762908 on 26 Mar 2012 by Alex
20 Direkon, the Dark Liege Multicolour Mythic 4{1}{w}{b}{r} Legendary Planeswalker – Direkon 4 MZ01 +1: Direkon, the Dark Liege deals 2 damage to any target and you gain 2 life.
-2: Put a +1/+1 creature on target creature you control. That creature fights another target creature.
-6: You get an emblem with "Creatures you control get +1/+0 and have first strike and flanking."
3 1330762097 on 03 Mar 2012 by Alex
21 General Dethbar, Dark Knight Multicolour Rare 5{2}{w}{b}{r} Legendary Creature – Human Knight 4 3 RZ04 First strike
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
1 1335198477 on 23 Apr 2012 by Alex
22 Matral, Channeler of Mana Multicolour Rare 5{2}{u}{r}{g} Legendary Creature – Elemental Warrior 4 4 RZ09 {u}{r}{g}, {t}: You may cast a nonland card from your hand without paying its mana cost.
Spells you cast have ripple 4.
0
23 Vacila the Shifting Multicolour Mythic 4{1}{u}{r}{g} Legendary Planeswalker – Vacila 3 MZ02 +1: Each player who controls a creature draws a card.
0: Vacila the Shifting becomes a copy of target creature until end of turn. It gains haste until end of turn.
-6: Exile target creature. You get an emblem with "Each creature you control is a copy of the creature last exiled by Vacila the Shifting."
6 1336187875 on 05 May 2012 by dude1818
24 Archdruidess Tysonia Multicolour Mythic 4{1}{b}{g}{w} Legendary Planeswalker – Tysonia 3 MZ03 +2: Create a 1/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-6: Create a black Elemental creature token with "This creature's power and toughness are each equal to the number of cards in all graveyards."
4 1337326936 on 18 May 2012 by Alex
25 Tysonia's Charm Multicolour Common 3{b}{g}{w} Instant CZ12 Choose one —
• Destroy target attacking or blocking creature.
• Tap target creature you control. It gains indestructible until end of turn.
• Put a +1/+1 counter on each creature you control that was dealt damage this turn.
0
26 Grand Entrance Multicolour Mythic 5{w}{u}{b}{r}{g} Sorcery MZ06 Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library. 0
27 Turbulence Awakened Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Avatar 5 5 MZ07 Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object or player that spell could target. Each copy targets a different one of those objects or players. 4 1335659383 on 29 Apr 2012 by dude1818
28 Aethereal Rift Artifact Uncommon 2{2} Artifact – Fortification UA02 Fortified land is an Island in addition to its other types.
Whenever fortified land is tapped for mana, if that mana is spent on a spell, that spell has Ripple 2.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
0
29 Guarded Wetland Artifact Uncommon 2{2} Artifact – Fortification UA03 Fortified land is a Swamp in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Resilient until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
0
30 Military Outpost Artifact Uncommon 2{2} Artifact – Fortification UA01 Fortified land is a Plains in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Flanking until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
1 1336573135 on 09 May 2012 by dude1818
31 Pennant of the ? Artifact Common 3{3} Artifact CA04 {2}, {t}: Add {r}{w}{u}. 2 1330977956 on 05 Mar 2012 by Alex
32 Pennant of the Archdruidess Artifact Common 3{3} Artifact CA03 {2}, {t}: Add {b}{g}{w}. 0
33 Pennant of the Dark Liege Artifact Common 3{3} Artifact CA01 {2}, {t}: Add {w}{b}{r}. 1 1330966915 on 05 Mar 2012 by Alex
34 Pennant of the Shifter Artifact Common 3{3} Artifact CA02 {2}, {t}: Add {u}{r}{g}. 1 1336490998 on 08 May 2012 by Vitenka
35 Direkon's Fortress Land Rare 0 Land – Lair RL01 When Direkon's Fortress enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {w}, {b}, or {r}.
2 1330564053 on 01 Mar 2012 by Mandroid
36 Expanding Aether Land Uncommon 0 Land UL02 {t}: Add {c}.
{1}, {t}, Sacrifice Expanding Aether: Search your library for a Island, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle.
6 1336125202 on 04 May 2012 by Alex
37 Expanding Nature Land Uncommon 0 Land UL03 {t}: Add {c}.
{1}, {t}, Sacrifice Expanding Nature: Search your library for a Swamp, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle.
0
38 Expanding Warfields Land Uncommon 0 Land UL01 {t}: Add {c}.
{1}, {t}, Sacrifice Expanding Warfields: Search your library for a Plains, Swamp, or Mountain card and put it onto the battlefield. Then shuffle.
0
39 Expanding _ Land Uncommon 0 Land UL04 {t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Mountain, Plains, or Island card and put it onto the battlefield tapped. Then shuffle.
0
40 Expanding _ Land Uncommon 0 Land UL05 {t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Forest, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle.
0
41 Mana Fissure Land Common 0 Land CL02 Mana Fissure enters the battlefield tapped unless you exile a card from your hand.
{t}: Add one mana of any color.
4 1335108907 on 22 Apr 2012 by Alex
42 RL04 Land Rare 0 Land – Lair RL04 When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {r}, {w}, or {u}.
0
43 RL05 Land Rare 0 Land – Lair RL05 When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {g}, {u}, or {b}.
0
44 Tysonia's Wilderness Land Rare 0 Land – Lair RL03 When Tysonia's Wilderness enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {b}, {g}, or {w}.
0
45 Unstable Frontier Land Common 0 Land CL01 {t}: Add {c}.
{t}: Target land you control becomes the basic land type of your choice until end of turn.
0
46 Vacila's Breach Land Rare 0 Land – Lair RL02 When Vacila's Breach enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {u}, {r}, or {g}.
0
Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge