Convergence: Card List
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Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge |
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
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1 | Armored Warhorse | White | Common | ![]() ![]() |
Creature – Horse | 2 | 3 | CW02 | 0 | ||
2 | Cavalry Master | White | Uncommon | ![]() ![]() ![]() |
Creature – Human Knight | 3 | 3 | UW02 |
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) |
0 | |
3 | Flanking Maneuvers | White | Rare | ![]() |
Enchantment | RW01 | Blocked creatures you control with no creatures blocking them are unblocked. | 6 | on 23 Apr 2012 by Alex | ||
4 | Military Reinforcer | White | Uncommon | ![]() ![]() |
Creature – Human Soldier | 1 | 2 | UW01 |
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0 | |
5 | Form Swapper | Blue | Rare | ![]() ![]() |
Creature – Shapeshifter | 0 | 0 | RU01 |
Flash
You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand. |
0 | |
6 | Surging Reinforcer | Blue | Uncommon | ![]() ![]() |
Creature – Elemental Shaman | 1 | 2 | UU01 |
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0 | |
7 | Aether Vortex | Red | Uncommon | ![]() ![]() |
Sorcery | UR04 | Reveal the top card of your library. If it's a creature card, put it onto the battlefield and it gains haste until end of turn. Sacrifice it at end of turn. Otherwise, shuffle Aether Vortex into your library. | 0 | |||
8 | Dreampod | Green | Uncommon | ![]() ![]() |
Creature – Plant | 0 | 4 | UG03 |
Defender
When Dreampod dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
2 | on 28 May 2012 by Link |
9 | Growing Power | Green | Uncommon | ![]() ![]() ![]() |
Sorcery | UG04 | Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creatures you control. | 1 | on 22 May 2012 by Alex | ||
10 | Territorial Bear | Green | Common | ![]() ![]() |
Creature – Bear | 2 | 2 | CG06 | Resilient (Whenever this creature is dealt damage, put a +1/+1 counter on it.) | 0 | |
11 | Scorch the Ground | Multicolour | Common | ![]() ![]() ![]() |
Instant | CZ01 | Destroy target creature or land. | 0 | |||
12 | Burst of Strength | Multicolour | Common | ![]() ![]() |
Instant | CZ05 |
Ripple 3 (When you cast this spell, you may reveal the top 3 cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target creature gets +3/+3 and gains trample until end of turn. |
2 | on 07 May 2012 by dude1818 | ||
13 | Silcraw, Fury-Mage | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Legendary Creature – Beast Shaman | 5 | 5 | RZ06 |
Trample
Other creatures you control have trample. Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control. |
2 | on 01 Jun 2012 by Link |
14 | Reclaim the Wilderness | Multicolour | Common | ![]() ![]() |
Instant | CZ09 | Destroy target artifact or enchantment. You gain life equal to its mana value. | 2 | on 16 May 2012 by Alex | ||
15 | Aether Flume | Multicolour | Rare | ![]() ![]() ![]() |
Enchantment | RZ08 | At the beginning of your upkeep, you may sacrifice a creature. When you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then put the rest on the bottom of your library in a random order. | 0 | |||
16 | Replicate | Multicolour | Rare | ![]() ![]() ![]() |
Instant | RZ07 | You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. | 0 | |||
17 | Direkon's Mount | Multicolour | Common | ![]() ![]() ![]() |
Creature – Cat | 2 | 4 | CZ03 |
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Vigilance |
0 | |
18 | Sigari, Fallen Amesha | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Creature – Angel | 4 | 4 | RZ03 |
Flying
Whenever Sigari, Fallen Amesha attacks, put a +1/+1 counter on it, then you may have it deal damage equal to the number of +1/+1 counters on it to target creature. |
0 | |
19 | Direkon's Charm | Multicolour | Common | ![]() ![]() ![]() |
Instant | CZ04 |
Choose one —
• Target creature gets -3/-3 until end of turn. • Each creature deals 1 damage to its controller. • Blocking creatures get -1/-1 for each creature they're blocking. |
6 | on 26 Mar 2012 by Alex | ||
20 | Direkon, the Dark Liege | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Planeswalker – Direkon | 4 | MZ01 |
+1: Direkon, the Dark Liege deals 2 damage to any target and you gain 2 life.
-2: Put a +1/+1 creature on target creature you control. That creature fights another target creature. -6: You get an emblem with "Creatures you control get +1/+0 and have first strike and flanking." |
3 | on 03 Mar 2012 by Alex | |
21 | General Dethbar, Dark Knight | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Legendary Creature – Human Knight | 4 | 3 | RZ04 |
First strike
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
1 | on 23 Apr 2012 by Alex |
22 | Matral, Channeler of Mana | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Legendary Creature – Elemental Warrior | 4 | 4 | RZ09 |
![]() ![]() ![]() ![]() Spells you cast have ripple 4. |
0 | |
23 | Vacila the Shifting | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Planeswalker – Vacila | 3 | MZ02 |
+1: Each player who controls a creature draws a card.
0: Vacila the Shifting becomes a copy of target creature until end of turn. It gains haste until end of turn. -6: Exile target creature. You get an emblem with "Each creature you control is a copy of the creature last exiled by Vacila the Shifting." |
6 | on 05 May 2012 by dude1818 | |
24 | Archdruidess Tysonia | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Planeswalker – Tysonia | 3 | MZ03 |
+2: Create a 1/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control. -6: Create a black Elemental creature token with "This creature's power and toughness are each equal to the number of cards in all graveyards." |
4 | on 18 May 2012 by Alex | |
25 | Tysonia's Charm | Multicolour | Common | ![]() ![]() ![]() |
Instant | CZ12 |
Choose one —
• Destroy target attacking or blocking creature. • Tap target creature you control. It gains indestructible until end of turn. • Put a +1/+1 counter on each creature you control that was dealt damage this turn. |
0 | |||
26 | Grand Entrance | Multicolour | Mythic | ![]() ![]() ![]() ![]() ![]() |
Sorcery | MZ06 | Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library. | 0 | |||
27 | Turbulence Awakened | Multicolour | Mythic | ![]() ![]() ![]() ![]() ![]() |
Legendary Creature – Avatar | 5 | 5 | MZ07 | Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object or player that spell could target. Each copy targets a different one of those objects or players. | 4 | on 29 Apr 2012 by dude1818 |
28 | Aethereal Rift | Artifact | Uncommon | ![]() |
Artifact – Fortification | UA02 |
Fortified land is an Island in addition to its other types.
Whenever fortified land is tapped for mana, if that mana is spent on a spell, that spell has Ripple 2. Fortify ![]() ![]() |
0 | |||
29 | Guarded Wetland | Artifact | Uncommon | ![]() |
Artifact – Fortification | UA03 |
Fortified land is a Swamp in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Resilient until end of turn. Fortify ![]() ![]() |
0 | |||
30 | Military Outpost | Artifact | Uncommon | ![]() |
Artifact – Fortification | UA01 |
Fortified land is a Plains in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Flanking until end of turn. Fortify ![]() ![]() |
1 | on 09 May 2012 by dude1818 | ||
31 | Pennant of the ? | Artifact | Common | ![]() |
Artifact | CA04 |
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2 | on 05 Mar 2012 by Alex | ||
32 | Pennant of the Archdruidess | Artifact | Common | ![]() |
Artifact | CA03 |
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0 | |||
33 | Pennant of the Dark Liege | Artifact | Common | ![]() |
Artifact | CA01 |
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1 | on 05 Mar 2012 by Alex | ||
34 | Pennant of the Shifter | Artifact | Common | ![]() |
Artifact | CA02 |
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1 | on 08 May 2012 by Vitenka | ||
35 | Direkon's Fortress | Land | Rare | Land – Lair | RL01 |
When Direkon's Fortress enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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2 | on 01 Mar 2012 by Mandroid | |||
36 | Expanding Aether | Land | Uncommon | Land | UL02 |
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6 | on 04 May 2012 by Alex | |||
37 | Expanding Nature | Land | Uncommon | Land | UL03 |
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0 | ||||
38 | Expanding Warfields | Land | Uncommon | Land | UL01 |
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0 | ||||
39 | Expanding _ | Land | Uncommon | Land | UL04 |
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0 | ||||
40 | Expanding _ | Land | Uncommon | Land | UL05 |
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0 | ||||
41 | Mana Fissure | Land | Common | Land | CL02 |
Mana Fissure enters the battlefield tapped unless you exile a card from your hand.
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4 | on 22 Apr 2012 by Alex | |||
42 | RL04 | Land | Rare | Land – Lair | RL04 |
When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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0 | ||||
43 | RL05 | Land | Rare | Land – Lair | RL05 |
When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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0 | ||||
44 | Tysonia's Wilderness | Land | Rare | Land – Lair | RL03 |
When Tysonia's Wilderness enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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0 | ||||
45 | Unstable Frontier | Land | Common | Land | CL01 |
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0 | ||||
46 | Vacila's Breach | Land | Rare | Land – Lair | RL02 |
When Vacila's Breach enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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0 |
Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge |