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CardName: Direkon's Charm Cost: WBR Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gets -3/-3 until end of turn. • Each creature deals 1 damage to its controller. • Blocking creatures get -1/-1 for each creature they're blocking. Flavour Text: Set/Rarity: Convergence Common

Direkon's Charm
{w}{b}{r}
 
 C 
Instant
Choose one —
• Target creature gets -3/-3 until end of turn.
• Each creature deals 1 damage to its controller.
• Blocking creatures get -1/-1 for each creature they're blocking.
Updated on 08 Jun 2020 by dude1818

Code: CZ04

History: [-]

2012-03-13 19:04:16: dude1818 created the card Direkon's Charm
2012-03-13 19:07:41: dude1818 edited Direkon's Charm
2012-03-14 16:35:44: dude1818 edited Direkon's Charm

Granting flanking at instant speed is problematic. People will want to do it after blockers are declared, even though that doesn't actually work.

I want each charm to offer the wedge's keyword as one of the abilities. What do you suggest?

Hmm. Perhaps first strike, as in Rally the Forces?

Oh, wait, you're saying that flanking is this wedge's keyword? Hmm. That's a problem. Sorcery-speed charms aren't fun (even though granting flanking UEOT is basically a sorcery-speed activity). Perhaps it can benefit creatures with flanking, like "Creatures you control with flanking get +2/+2 UEOT"?

What if it evoked flanking? "Blocking creatures get -1/-1 for each creature they are blocking." Then it's more of a combat trick, not a pre-combat trick.

That sounds good. Like the way Blades of Velis Vel etc didn't actually grant changeling to the targeted creatures due to layers issues.

That also allows you to avoid the hideous Flanking reminder text, which is a good thing considering how wordy charms are naturally.

2012-03-26 16:13:52: dude1818 edited Direkon's Charm
2012-04-23 14:32:57: dude1818 edited Direkon's Charm
2020-06-08 22:23:52: dude1818 edited Direkon's Charm

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How much damage does this card deal? Searing Wind
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