Convergence by dude1818
46 cards in Multiverse
14 commons, 14 uncommons, 13 rares, 5 mythics
4 white, 2 blue, 1 red, 3 green,
17 multicolour, 7 artifact, 12 land
56 comments total
Five planeswalkers converge on Valkri. Their goal: complete control of the plane and its mana.
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|Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge|
The plane of Valkri: a desolate place, covered in deserts, volcanoes, glaciers, salt flats, craters, and acidic waters. In addition to the inhospitable climate, Valkri is home to a volatile form of mana, known as the Turbulence. The Turbulence lends itself to highly unstable but powerful spells, corrupting the mages who cast them. For the most part, planeswalkers try to avoid Valkri, because the Turbulence interferes with their magic and their planeswalking.
Valkri is for the most part barren, populated primarily by sturdy lichens and shrubs. The Turbulence creates violent spell storms and elementals, further discouraging visitors to the plane. Planeswalkers on Valkri must not only fight the inhospitable climate, but must also avoid being attacked by their own spells.
Recently, the Turbulence has begun crystallizing into more potent forms. These concentrated areas of mana have changed Valkri from a plane best avoided to one of great interest to planeswalkers. Five planeswalkers have come to Valkri in order to battle for control of the plane and the Turbulence. The victor will gain a powerful resource in his or her conquests throughout the multiverse.
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