Convergence
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[Insert awesome flavor text here.]
2/3
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Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
3/3
Blocked creatures you control with no creatures blocking them are unblocked.




1/2
Flash
You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand.
You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand.
0/0




1/2
Reveal the top card of your library. If it's a creature card, put it onto the battlefield and it gains haste until end of turn. Sacrifice it at end of turn. Otherwise, shuffle Aether Vortex into your library.
Defender
When Dreampod dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
When Dreampod dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
0/4
Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creatures you control.
Resilient (Whenever this creature is dealt damage, put a +1/+1 counter on it.)
Trespassers will be eviscerated.
2/2
Destroy target creature or land.
Whatever can't be utilized by Direkon's army is destroyed, to prevent his enemies from gaining any advantage.
Ripple 3 (When you cast this spell, you may reveal the top 3 cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target creature gets +3/+3 and gains trample until end of turn.
Target creature gets +3/+3 and gains trample until end of turn.
Trample
Other creatures you control have trample.
Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control.
Other creatures you control have trample.
Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control.
His glowing skin absorbs the magic thrown at him and channels it into unbridled rage.
5/5
Destroy target artifact or enchantment. You gain life equal to its mana value.
Nothing is more holy to the Pyruleans than the purity of nature.
At the beginning of your upkeep, you may sacrifice a creature. When you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then put the rest on the bottom of your library in a random order.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
If at first you don't succeed, someone else will try again.
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Vigilance
Vigilance
When Direkon leads his army into battle, the only mount he rides is his trusted leotau.
2/4
Flying
Whenever Sigari, Fallen Amesha attacks, put a +1/+1 counter on it, then you may have it deal damage equal to the number of +1/+1 counters on it to target creature.
Whenever Sigari, Fallen Amesha attacks, put a +1/+1 counter on it, then you may have it deal damage equal to the number of +1/+1 counters on it to target creature.
The only "ideal" she stands for is power.
4/4
Choose one —
• Target creature gets -3/-3 until end of turn.
• Each creature deals 1 damage to its controller.
• Blocking creatures get -1/-1 for each creature they're blocking.
• Target creature gets -3/-3 until end of turn.
• Each creature deals 1 damage to its controller.
• Blocking creatures get -1/-1 for each creature they're blocking.
+1: Direkon, the Dark Liege deals 2 damage to any target and you gain 2 life.
-2: Put a +1/+1 creature on target creature you control. That creature fights another target creature.
-6: You get an emblem with "Creatures you control get +1/+0 and have first strike and flanking."
-2: Put a +1/+1 creature on target creature you control. That creature fights another target creature.
-6: You get an emblem with "Creatures you control get +1/+0 and have first strike and flanking."
4
First strike
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
He swears allegiance to none but Death and Direkon.
4/3




Spells you cast have ripple 4.
4/4
+1: Each player who controls a creature draws a card.
0: Vacila the Shifting becomes a copy of target creature until end of turn. It gains haste until end of turn.
-6: Exile target creature. You get an emblem with "Each creature you control is a copy of the creature last exiled by Vacila the Shifting."
0: Vacila the Shifting becomes a copy of target creature until end of turn. It gains haste until end of turn.
-6: Exile target creature. You get an emblem with "Each creature you control is a copy of the creature last exiled by Vacila the Shifting."
3
+2: Create a 1/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-6: Create a black Elemental creature token with "This creature's power and toughness are each equal to the number of cards in all graveyards."
-2: Put a +1/+1 counter on each creature you control.
-6: Create a black Elemental creature token with "This creature's power and toughness are each equal to the number of cards in all graveyards."
3
Choose one —
• Destroy target attacking or blocking creature.
• Tap target creature you control. It gains indestructible until end of turn.
• Put a +1/+1 counter on each creature you control that was dealt damage this turn.
• Destroy target attacking or blocking creature.
• Tap target creature you control. It gains indestructible until end of turn.
• Put a +1/+1 counter on each creature you control that was dealt damage this turn.
Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library.
From among the greatest in the Multiverse, who do you want standing by your side?
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object or player that spell could target. Each copy targets a different one of those objects or players.
Valkri's chaotic mana, incarnate.
5/5
Fortified land is an Island in addition to its other types.
Whenever fortified land is tapped for mana, if that mana is spent on a spell, that spell has Ripple 2.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery.)
Whenever fortified land is tapped for mana, if that mana is spent on a spell, that spell has Ripple 2.
Fortify


Fortified land is a Swamp in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Resilient until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery.)
Whenever fortified land is tapped for mana, target creature you control gains Resilient until end of turn.
Fortify


Fortified land is a Plains in addition to its other types.
Whenever fortified land is tapped for mana, target creature you control gains Flanking until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery.)
Whenever fortified land is tapped for mana, target creature you control gains Flanking until end of turn.
Fortify












Tysonia's forces grow stronger with every battle they face.





Where the Dark Liege rides, his armies leave a trail of destruction in his wake.





When Direkon's Fortress enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
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Mana Fissure enters the battlefield tapped unless you exile a card from your hand.
: Add one mana of any color.

When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.




When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.




When Tysonia's Wilderness enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.







When Vacila's Breach enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.




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Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | BGW Wedge | WBR Wedge | URG Wedge | RWU Wedge | GUB Wedge |