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CardName: Expanding Aether Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding Aether: Search your library for a Island, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon |
Code: UL02 History: [-] Add your comments: |
Hm. So like Naya Panorama, but costing 1 extra to search in exchange for getting the land untapped? I think I prefer the Panorama version...
It also doesn't specify basic.
True, but that's a random nerf of the Panoramas that didn't need to be there, and that Wizards even admitted was a leftover safety clause because they'd planned to put dual land types on some lands that they ended up removing it from. There aren't enough proper duals with basic land types around for that to be relevant, unless you're planning to introduce some in this set?
[rant]Personally, I'm not a big fan of the "Oh, I just figured I'd tack on two land subtypes to this card. You know. To make it better." approach. I can dig it if there's a good reason for it... even a good flavor reason for it. But even the flavor reason needs to result in a good top-down card. Without some sort of restriction, cards like Mind Sludge, for example, don't really mean anything. There's supposed to be a benefit to playing 100% basic lands.
Basic land types : Non-basic lands :: Trample : Large green creatures.[/rant]
Didn't realize that. Why do you prefer the Panoramas to these?
Nothing except the obvious - that the Panoramas can get you your missing colour on turn 2, and these have to wait until turn 3. If I have a hand full of green mana fixers, Plains, and a Panorama, I'm thinking "OK, spend turn 2 fetching a Forest, turn 3 start dropping mana fixers or creatures". The same hand with one of these instead will be "spend turns 1 and 2 twiddling my thumbs, spend turn 3 fetching a Forest which arrives untapped but I then can't do anything with, it'll be turn 4 before I get to cast anything... blech."