CardName: Falling Apple
Cost: 2u
Type: Scene
Pow/Tgh: /3
Rules Text: [+1] Draw a card.
[-7] **Climax** -- Deploy a card from your hand without
paying its power cost.
Flavour Text:
Set/Rarity: Erfh: Through the Ages Rare
Falling Apple
R
Scene
+1 Draw a card.
-7Climax — Deploy a card from your hand without paying its power cost.
Hmm; won't this only ever be cast as the last card you need, and so not hang around long enough to be targeted? And so could just be a sorcery?
So should it be more questlike and count draws across multiple turns?
made it delayed so opponents have chance to respond.
Now it's weird that this has an ETB effect that looks like it could help reaching the climax, but the card specifically prevents that.
It's like having a french vanilla with haste and defender - mixed signals.