@vitenka: then you get a huge amount of board complexity, where my 2/2 wound creature can kill a X/3.
Also it removes a lot of the aggression, stall breaking this mechanic is achieving.
2017-06-12 00:59:23:
Doombringer
commented on a card
Maybe just making them 1 power smaller, and saying its puts a single -1/-1 counter on? Does have the downside of being less punishing if unblocked; but seems a lot simpler to comprehend.
Emphasis on: "its first point of damage to each creature".
So across multiple wounders each of them deals its own first point of damage per creature if you e. g. assign combat damage to multiple blockers or from multiple blockers.
For completeness this would need "each turn"? Hmmm.
I think double strike would still be confusing/unintuitive. There should probably be some write-up for the intended functionality to determine the best reminder text. Depending on the intent maybe one or two well-chosen words can help heaps.
Actually the reminder text is very confusing. What does the first point of damage to each creature mean? How do you keep track of it across multiple wounders?
Yes, outside of Endure (the mechanic least tested) you never put counters on your own creatures. They are not a resource like in Amonkhet, though you can get bonuses from your opponent having wounded creatures.
This is the kind of card that you use to define how you use -1/-1 counters in your set. The second mode means you don't support cards like Ornery Kudu.
But that's fine to differentiate your set from Amonkhet and set your own tone. I do imagine this plays well.
The short description of the set reminds me of a set I'm working on, so you have my interest.
The keyword action "waste" probably could use a better explanation than the reminder text allows for somewhere. I take it you just turn the land into a copy of Waste?
Mark of Mutiny with a different type of counter
Trying out a small go-wide subtheme for Red/White
Not sure yet if gnolls should be Hyena Warriors or Gnoll Warriors
@SecretInfiltrator actually supposed to be the first damage of each instance of damage.
@vitenka: then you get a huge amount of board complexity, where my 2/2 wound creature can kill a X/3. Also it removes a lot of the aggression, stall breaking this mechanic is achieving.
Maybe just making them 1 power smaller, and saying its puts a single -1/-1 counter on? Does have the downside of being less punishing if unblocked; but seems a lot simpler to comprehend.
Emphasis on: "its first point of damage to each creature".
So across multiple wounders each of them deals its own first point of damage per creature if you e. g. assign combat damage to multiple blockers or from multiple blockers.
For completeness this would need "each turn"? Hmmm.
I think double strike would still be confusing/unintuitive. There should probably be some write-up for the intended functionality to determine the best reminder text. Depending on the intent maybe one or two well-chosen words can help heaps.
Actually the reminder text is very confusing. What does the first point of damage to each creature mean? How do you keep track of it across multiple wounders?
Yes, it unfortunately can read as a little underwhelming ("why is it just weaker wither"), but it has been playtesting quite well.
Wound is a really cool mechanic that seems like its easier to develop than wither yet still fulfills many of its thematic duties.
Yes, outside of Endure (the mechanic least tested) you never put counters on your own creatures. They are not a resource like in Amonkhet, though you can get bonuses from your opponent having wounded creatures.
This is the kind of card that you use to define how you use -1/-1 counters in your set. The second mode means you don't support cards like Ornery Kudu.
But that's fine to differentiate your set from Amonkhet and set your own tone. I do imagine this plays well.
added creature type
The short description of the set reminds me of a set I'm working on, so you have my interest.
The keyword action "waste" probably could use a better explanation than the reminder text allows for somewhere. I take it you just turn the land into a copy of Waste?
might need to be two wastes