Vastuum: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Inscrutable Discharge deals X damage divided as you choose among any number of target creatures and/or players.
Salvage ( , Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.) |
Incandescent Rain deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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When Growthblazers enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
2/3
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When Leyline Reaper enters the battlefield, you may waste two nonwastes lands you control. If you do, target creature gets -3/-3 until end of turn. (Wastes lose all other land types and abilities and gain “
: Add to your mana pool.”)2/4
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Choose one —
• Put a -1/-1 counter on target creature. • Destroy target creature with a -1/-1 counter on it. Everything dies. Even worlds.
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Whenever Strider of the Fall or another Mutant you control dies, each opponent loses 1 life.
2/1
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, Sacrifice Sungleamer: Add two mana of any combinations of color to your mana pool.2/3
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When Leyline Router enters the battlefield, you may waste a nonwaste land you control. If you do, return target creature to its owner’s hand. (Wastes lose all other land types and abilities and gain “
: Add to your mana pool.)3/3
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When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner’s control.)
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When Dune Gorger enters the battlefield, return another permanent you control to its owner’s hand.
4/4
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Target creature gets -3/-3 until end of turn. If you control a Mutant, put three -1/-1 counters on that creature instead.
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Enchant creature you control
When enchanted creature dies, draw two cards and you gain 2 life. “We must cling to the promise that death will eventually lead to regrowth.”
—Evari, Greentender |
: Equipped creature gets +3/+3 until end of turn. Activate this ability only once each turn.
Equip ![]() |
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Adapted Snapwing has flying as long as a creature an opponent controls has a -1/-1 counter on it. 2/1
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Inscrutable Discharge
(rare)
Incandescent Rain
(uncommon)
Growthblazers
(uncommon)
Leyline Reaper
(uncommon)
Atrophy
(common)
Strider of the Fall
(common)
Sungleamer
(common)
Leyline Router
(common)
Isolation Zone
(common)
Dune Gorger
(common)
Grasp of the Fallen
(common)
Seed of Hope
(common)
Raider’s Armaments
(common)
Adapted Snapwing
(common)
Swamp
(basic)


(


: Add
to your mana pool.”)