Vastuum: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Angel
Flying
When Guiding Seraph enters the battlefield, you may waste two nonwastes lands you control. If you do, create two 1/1 white Nomad creature tokens with lifelink. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
 
 R 
Creature – Human Cleric
When Mausoleum Protector enters the battlefield, exile all cards from target player’s graveyard until Mausoleum Protector leaves the battlefield.
2/2
 U 
Instant
Incandescent Rain deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
 U 
Creature – Bird
Flying
When Omenwing enters the battlefield, you may put a -1/-1 counter on target creature.
Whenever Omenwing deals combat damage to a player, you may put a -1/-1 counter on target creature with a -1/-1 counter on it.
2/1
 U 
Creature – Angel
Flying, vigilance
Oasis Shepherd’s power and toughness are each equal to the number of creatures you control.
*/*
 C 
Creature – Human Nomad
Prowess
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
3/2
 C 
Artifact Creature – Construct
Its power is matched only by its antiquity.
7/6
 C 
Sorcery
Put a -1/-1 counter on target creature an opponent controls. Then target creature you control deals damage equal to its power to that creature.
 C 
Creature – Mutant
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Twilight Lurker enters the battlefield, put a -1/-1 counter on a creature with the greatest toughness among creatures an opponent controls.
2/2
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.
Celebrate today, struggle tomorrow.
 C 
Creature – Angel
Flying
When Guiding Seraph enters the battlefield, you may waste two nonwastes lands you control. If you do, create two 1/1 white Nomad creature tokens with lifelink. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
 C 
Creature – Human Nomad
Vigilance
Whenever Untouched Pilgrim attacks, tap target creature defending player controls.
3/3
 C 
Creature – Mutant
“If it was once human, it isn’t now.”
—Alliah, Ruin Nomad
6/1
 C 
Creature – Human Scout
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you salvage a card, Relic Investigator gets +1/+1 until end of turn.
2/3
Island
 
 B 
Basic Land – Island

Guiding Seraph (common, foil)
Mausoleum Protector (rare)
Incandescent Rain (uncommon)
Omenwing (uncommon)
Oasis Shepherd (uncommon)
Hardened Survivor (common)
Aethanis Strider (common)
Falltouched Predation (common)
Twilight Lurker (common)
Market Festival (common)
Guiding Seraph (common)
Untouched Pilgrim (common)
Fallen Vestige (common)
Relic Investigator (common)
Island (basic)