Vastuum

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Mechanics | Skeleton | Limited Archetypes

Showing 161 active cards, of 173 total

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 M 
Planeswalker – Karn
+2 Until you next turn creatures opponents control gain “This can’t attack or block unless you pay 4.”
+1 Each opponent exiles a card from his or her hand, a nonland permanent he or she controls and the top card of his or her library.
-4 Target opponent gets an emblem with “Spells you cast cost 2 more to cast.”
-12 Put any number of permanent cards from your hand, graveyard or exiled with Karn onto the battlefield under your control.
6
 R 
Instant
Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 C 
Creature – Vampire Nomad
Bloodmate Guide has lifelink as long as you control another creature.
Realizing their lifestyle wasn’t sustainable, vampires now offer their lifetimes worth of experience in return for blood.
3/2
1 comment
2017-07-14 05:33:07 by Doombringer
 C 
Creature – Griffin
Whenever another creature enters the battlefield under your control, Convoy Overwatch gets +1/+1 until end of turn.
2/1
1 comment
2017-08-10 08:55:36 by Doombringer
 C 
Instant
Put two -1/-1 counters on target attacking or blocking creature.
 U 
Creature – Human Cleric
At the beginning of your upkeep, Choose one —
• Tap target creature.
• Put a -1/-1 counter on target tapped creature.
2/2
 C 
Creature – Bird
Flying
{5}{w}: Creatures you control get +1/+1 until end of turn.
1/1
 U 
Instant
Target opponent sacrifices an attacking creature. You gain 2 life.
 C 
Creature – Angel
Flying
When Guiding Seraph enters the battlefield, you may waste two nonwastes lands you control. If you do, create two 1/1 white Nomad creature tokens with lifelink. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
 C 
Instant
Creatures you control get +2/+1 until end of turn.
1 comment
2017-08-10 08:57:03 by Doombringer
 C 
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner’s control.)
1 comment
2017-07-14 05:35:05 by Doombringer
 C 
Creature – Human Soldier
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Keeper of the Faultless has vigilance as long as a creature an opponent controls has a -1/-1 counter on it.
2/4
8 comments
last 2017-08-23 06:41:20 by Vitenka
 C 
Creature – Human Nomad
Lifelink
{2}, Exile Lost Pilgrim from your graveyard: Create a 1/1 white Nomad creature token with lifelink. Activate this ability only any time you could cast a sorcery.
Wander from the convoy and your friends will likely find only your grave.
1/1
 R 
Creature – Human Cleric
When Mausoleum Protector enters the battlefield, exile all cards from target player’s graveyard until Mausoleum Protector leaves the battlefield.
2/2
 U 
Creature – Cat
First Strike
Whenever Nomad’s Companion deals combat damage to a player, you may exile target card from that player’s graveyard.
2/1
 R 
Creature – Human Nomad
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, draw a card.
3/3
 C 
Creature – Human Scout
Flash (You may cast this spell any time you could cast an instant.)
Oasis Sentinel can block any number of creatures.
1/4
 U 
Creature – Angel
Flying, vigilance
Oasis Shepherd’s power and toughness are each equal to the number of creatures you control.
*/*
 C 
Creature – Human Soldier
When Obstinate Curate enters the battlefield, you may waste a nonwastes land you control. If you do, you gain 4 life. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.”)
2/2
 R 
Sorcery
Return all creature cards with power 2 or less from your graveyard to your hand.
Salvage {5}{w}{w} ({5}{w}{w}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Sanctified Undertaking, Create a 1/1 white Nomad creature token with lifelink for each creature you control.
 C 
Instant
You gain 6 life.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 U 
Creature – Human Nomad
Lifelink
When Scattered Convoy dies, create two 1/1 white Nomad creature tokens with lifelink.
2/2
 C 
Sorcery
Choose one —
• Destroy target tapped creature.
• Destroy target artifact.
Sun, sand and time. They all triumph in the end.
 C 
Instant
Target creature gets gains first strike until end of turn.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 U 
Sorcery
Destroy X target enchantments.
“Magic must be cleansed from Vastuum if we are to survive.”
—Scholar of Amatun
 R 
Enchantment
At the beginning of your upkeep, choose one —
• Create a 1/1 white Nomad creature token with lifelink.
• Creatures you control get +1/+1 until end of turn.
 C 
Creature – Human Nomad
Vigilance
Whenever Untouched Pilgrim attacks, tap target creature defending player controls.
3/3
 C 
Instant
Create two 1/1 white Nomad creature tokens with lifelink.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 C 
Creature – Mutant Fish
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Adapted Snapwing has flying as long as a creature an opponent controls has a -1/-1 counter on it.
2/1
 C 
Instant
Return target permanent you control and target permanent you don’t control to their owner’s hands.
1 comment
2017-07-01 10:47:28 by Doombringer
 C 
Creature – Human Wizard
His greatest discovery drove him to never again use magic.
0/4
2 comments
last 2017-08-23 03:54:58 by CasualR
 U 
Creature – Human Wizard
3, Waste a nonwaste land you control: Draw a card. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.)
2/3
 C 
Creature – Drake Mutant
Flying
{1}: Brackcliff Drakes gets +1/-1 until end of turn.
1/3
7 comments
last 2017-06-10 00:29:08 by Doombringer
 U 
Creature – Mutant
{1}: Brackcliff Horror gets +1/-1 or -1/+1 until end of turn.
Some mutants retain no vestige of their former form. Flesh flowing like liquid into whatever its twisted mind desires.
2/5
 C 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature unless its controller puts a -1/-1 counter on it.
 C 
Instant
Counter target spell unless its controller pays 3.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
3 comments
last 2017-06-25 11:27:18 by KeresAcheron
 C 
Creature – Mutant Wizard
{4}{u}: Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
2/2
1 comment
2017-08-22 23:41:52 by Doombringer
 R 
Sorcery
Return all creatures to their owners’ hands.
Salvage {5}{u}{u} ({5}{u}{u}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Entrancing Undertaking, target opponent chooses a creature he or she controls. You gain control of that creature.
 C 
Instant
Counter target creature spell.
1 comment
2017-07-14 06:48:23 by Doombringer
 C 
Creature – Mutant
When Exogene Seeker enters the battlefield, you may return another permanent you control to its owner’s hand.
2/5
4 comments
last 2017-08-23 03:56:03 by CasualR
 C 
Sorcery
Return target creature to its owner’s hand.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Many who scavenge the Aethanis ruins are never seen again.
1 comment
2017-08-22 05:22:37 by WOM Devign Team
 C 
Creature – Mutant Drake
Flying
Whenever Eyeless Drakes attacks, you may put the top three cards of your library into your graveyard.
3/3
{u}
 
 U 
 
Counter target triggered ability.
1 comment
2017-07-01 10:48:52 by Doombringer
 C 
Creature – Human Wizard
When Leyline Router enters the battlefield, you may waste a nonwaste land you control. If you do, return target creature to its owner’s hand. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.)
3/3
 C 
Creature – Serpent
Midnight Serpent has hexproof unless it’s attacking or blocking.
5/5
 C 
Creature – Human Scout
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you salvage a card, Relic Investigator gets +1/+1 until end of turn.
2/3
2 comments
last 2017-08-23 18:22:35 by Vitenka
 C 
Creature – Human Cleric
{t}, Waste a nonwastes land you control: Tap target creature. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.)
1/3
 C 
Sorcery
Draw three cards. If you don’t control a land named Wastes, discard a card.
 U 
Sorcery
For each kind of counter on target permanent an opponent controls, give that creature another counter of that kind.
Draw a card.
In the face of destruction, some ask “How will it work?”
 U 
Creature – Fish Mutant
Submerged Deviant can’t be blocked.
1: Submerged Deviant gets +1/-1 until end of turn.
0/5
 C 
Instant
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
 C 
Instant
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
2 comments
last 2017-08-22 06:28:03 by Doombringer
 U 
Creature – Sphinx
Flying
When Voiceless Sphinx enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.
4/4
1 comment
2017-10-02 02:56:58 by Doombringer
 U 
Creature – Wall
Defender
When Wall of Runes enters the battlefield, draw a card.
0/4
2 comments
last 2017-08-23 03:58:40 by CasualR
 R 
Creature – Mutant
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Aethanis Undying can’t block.
You may cast Aethanis Undying from your graveyard as long as a creature an opponent controls has a -1/-1 counter on it.
2/1
{1}{b}
 
 C 
Instant
Choose one —
• Put a -1/-1 counter on target creature.
• Destroy target creature with a -1/-1 counter on it.
Everything dies. Even worlds.
3 comments
last 2017-06-11 13:41:10 by Doombringer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
3 comments
last 2017-08-23 05:58:18 by Doombringer
 C 
Creature – Human Wizard
When Bone Desecrator enters the battlefield, you may waste two nonwastes lands you control. If you do, return target creature card from your graveyard to your hand. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.”)
3/2
1 comment
2017-06-11 13:30:43 by Doombringer
 R 
Enchantment
Whenever a creature an opponent controls dies, you may put a -1/-1 counter on target creature an opponent controls.
“Every day our world steps closer to death.”
—Alliah, Ruin Nomad
 C 
Creature – Human Wizard
{t}, Waste a non-wastes land you control: Each opponent loses 2 life. (Wasted lands lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.)
4/4
1 comment
2017-08-18 12:59:13 by Doombringer
 R 
 
Destroy target creature or planeswalker.
Salvage {5}{b}{b} ({5}{b}{b}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Consigned Undertaking, put target creature or planeswalker card from an opponent’s graveyard onto the battlefield under your control.
 U 
Creature – Horror
Consuming Behemoth can’t attack or block unless you waste a nonwaste land you control. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.)
7/7
 C 
Creature – Human Cleric
Cultists of the Fall cant block.
When Cultists of the Fall dies, target opponent discards a card.
Despair grinds both hope and minds to nothing.
1/1
2 comments
last 2017-08-23 13:41:16 by SecretInfiltrator
 R 
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and exile the rest. Then shuffle your library.
 C 
Instant
Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
1 comment
2017-08-24 07:21:10 by Doombringer
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice a creature.
 U 
Sorcery
Distribute X -1/-1 counters among any number of target creatures.
The only certainty on Vastuum, is sand, dust, and death.
 R 
Creature – Human Rogue
Menace
Whenever Expedition Stalker deals combat damage to a player, you may exile three cards from that player’s graveyard. If you do, draw a card and you lose 1 life.
“Let someone else do the hard work.”
2/2
 C 
Creature – Mutant
Fall Stalker cant attack unless a creature an opponent controls has a -1/-1 counter on it.
3/3
1 comment
2017-08-23 04:01:23 by CasualR
 C 
Creature – Mutant
“If it was once human, it isn’t now.”
—Alliah, Ruin Nomad
6/1
1 comment
2017-08-19 11:33:34 by Doombringer
 U 
Sorcery
Falltouched Horde costs {1} less to cast for each land you control named Wastes.
Create three 2/2 black Mutant creature tokens with wound. (If they would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
 C 
Creature – Centaur Mutant
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Falltouched Shepherd dies, create a 2/2 black Mutant creature token with wound.
3/3
1 comment
2017-08-23 04:00:16 by CasualR
 U 
Creature – Gnoll Warrior
Menace
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Other Gnoll creatures you control get +1/+1.
2/3
 C 
Creature – Shade
{2}: Fogfester Shade gets +1/+1 until end of turn.
2/4
 C 
Creature – Gnoll Berserker
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Gnoll Deathraider has menace as long as a creature an opponent controls has a -1/-1 counter on it.
3/3
1 comment
2017-08-18 12:52:27 by Doombringer
 C 
Sorcery
Target creature gets -3/-3 until end of turn. If you control a Mutant, put three -1/-1 counters on that creature instead.
1 comment
2017-06-25 16:25:30 by Doombringer
 C 
Instant
Target creature you control gains indestructible and wound until end of turn. (If it would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
 U 
Creature – Human Wizard
When Leyline Reaper enters the battlefield, you may waste two nonwastes lands you control. If you do, target creature gets -3/-3 until end of turn. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.”)
2/4
 C 
Instant
Destroy target creature.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Activate this ability only as a sorcery.)
“Nothing is out there. And any who go looking will become nothing as well.”
—Alliah, Ruin Nomad
1 comment
2017-06-13 13:27:22 by Doombringer
 C 
Sorcery
Target player discards two cards and you gain 3 life
1 comment
2017-06-12 13:31:32 by Doombringer
 U 
Creature – Bird
Flying
When Omenwing enters the battlefield, you may put a -1/-1 counter on target creature.
Whenever Omenwing deals combat damage to a player, you may put a -1/-1 counter on target creature with a -1/-1 counter on it.
2/1
 U 
Creature – Mutant
{3}{b}, Waste a non-wastes land you control: Return Ruinous Returned from your graveyard to the battlefield tapped. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.”)
3/3
 C 
Creature – Mutant Centaur
Whenever Strider of the Fall or another Mutant you control dies, each opponent loses 1 life.
2/1
1 comment
2017-08-23 04:02:08 by CasualR
 U 
Enchantment – Aura
Enchant creature
When Terminal Decline enters the battlefield, draw a card.
If damage would be dealt to enchanted creature, put that many -1/-1 counters on it instead.
 C 
Creature – Mutant
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Twilight Lurker enters the battlefield, put a -1/-1 counter on a creature with the greatest toughness among creatures an opponent controls.
2/2
2 comments
last 2017-08-19 13:42:31 by Doombringer
 C 
Creature – Mutant
Flying
Warped Glider gets +1/+0 as long as you control a land named Wastes.
2/1
1 comment
2017-08-21 06:26:54 by Doombringer
 U 
Creature – Mutant
Woewalker costs {2} less to cast for each -1/-1 counter among creatures opponents control.
Menace
5/6
1 comment
2017-10-02 03:07:28 by Doombringer
 C 
Creature – Lizard Warrior
Aranti Brute gets +2/+0 as long as a creature an opponent controls has a -1/-1 counter on it.
“Weakness shall not be tolerated.”
1/3
 C 
Creature – Human Berserker
When Bloodsand Chargers enters the battlefield, you may waste two nonwastes lands you control. If you do, Bloodsand Chargers gains haste until end of turn. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.)
5/4
 C 
Creature – Gnoll Warrior
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Bloodscent Pack has first strike as long as a creature an opponent controls has a -1/-1 counter on it.
3/1
 C 
Sorcery
Add {r}{r}{r}{r} to your mana pool.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
The Fall left the air a searing forge and the ground a lifeless mesa.
1 comment
2017-08-23 04:06:43 by CasualR
 C 
Instant
Destroy target artifact with converted mana cost 3 or less.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 C 
Instant
Disfiguring Fire deals 2 damage to target creature. Put a -1/-1 counter on that creature.
 U 
Creature – Human Scout
Haste
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Freesand Runner gets +1/+0 as long as you control three or more creatures.
1/2
 C 
Creature – Hyena Berserker
Whenever Gnoll Packpair attacks, it gets +2/+0 until end of turn.
Gnoll packs are lead by two leaders, each constantly in competition with the other.
3/3
 C 
Creature – Gnoll Warrior
They pillage not for wealth or supplies but because they simply enjoy it.
2/2
3 comments
last 2017-06-25 12:00:06 by Doombringer
 C 
Creature – Gnoll Warrior
Haste
Gnoll Vanguard gets +2/+0 as long as you control three or more creatures.
“A single gnoll will gut you quick, a pack however tends to ‘play’ with it’s food.”
—Averun, Desert Nomad
2/2
2 comments
last 2017-08-23 04:03:57 by CasualR
 C 
Creature – Human Nomad
Prowess
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
3/2
1 comment
2017-06-25 15:35:39 by Doombringer
 U 
Instant
Incandescent Rain deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
 R 
Instant
Inscrutable Discharge deals X damage divided as you choose among any number of target creatures and/or players.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 C 
Sorcery
Marauding Fire deals 5 damage to target creature and 2 damage to that creature’s controller.
 C 
Sorcery
Gain control of target creature until end of turn. Put a -1/-1 counter on it and untap it. That creature gains haste until end of turn.
1 comment
2017-06-12 01:09:41 by Doombringer
 C 
Sorcery
Put a -1/-1 counter target creature an opponent controls. Plunder and Maim deals 1 damage to each other creature that opponent controls.
“Leave one survivor so others may learn to fear you.”
—Ravvatek, Aranti Marauder
1 comment
2017-08-23 04:05:51 by CasualR
Creature – Gnoll Archer
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
{t}: Target creature with a -1/-1 counter on it can’t block this turn.
1/1
 C 
Creature – Giant Warrior
Ravager of the Outskirts can’t be blocked by creatures with -1/-1 counters on them.
“Leave the weak to the gnolls! Only the blood of the strong shall coat my weapon.”
6/4
 R 
Instant
Each player discards his or her hand, then draws seven cards.
Salvage {5}{r}{r} ({5}{r}{r}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Reckless Undertaking, target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
 C 
Enchantment – aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+1.
2 comments
last 2017-08-23 04:07:34 by CasualR
 C 
Sorcery
Scorched Remnants deals 5 damage to target player.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
 M 
Creature – Dragon
Flying
Whenever Shimmering Dunekite or another creature enters the battlefield under your control, if it isn’t a token, you may put a token that’s a copy of that creature onto the battlefield. It has haste and “At the beginning of the end step, sacrifice this creature.”
4/3
 C 
Creature – Elemental
{t}, Sacrifice Sungleamer: Add two mana of any combinations of color to your mana pool.
2/3
 C 
Creature – Cat
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Bloodscent Prowler has trample as long as a creature an opponent controls has a -1/-1 counter on it.
4/3
2 comments
last 2017-08-23 05:36:30 by Doombringer
 C 
Sorcery
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
 C 
Creature – Human Scout
When Debris Surveyors enters the battlefield, put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
2/1
 C 
Creature – Wurm
When Dune Gorger enters the battlefield, return another permanent you control to its owner’s hand.
4/4
1 comment
2017-06-25 15:28:17 by Doombringer
 U 
Creature – Mutant Beast
At the beginning of combat on your turn, Exogene Prowler gains your choice of trample, vigilance or deathtouch until end of turn.
In the toxic jungles of Zerul, you adapt or you die.
3/3
 C 
Sorcery
Put a -1/-1 counter on target creature an opponent controls. Then target creature you control deals damage equal to its power to that creature.
 C 
Creature – Mutant Frog
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Frond Pouncer must be blocked if able.
1/1
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
1 comment
2017-06-15 13:48:47 by Doombringer
 C 
Creature – Wurm
“Behold! The ancient lords of Vastuum, untouched by the end of days.”
—Evari, Greentender
5/6
1 comment
2017-06-25 15:22:29 by Doombringer
 C 
Creature – Spider
Reach
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
2/3
1 comment
2017-08-17 10:27:30 by Doombringer
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.
Celebrate today, struggle tomorrow.
1 comment
2017-08-28 01:53:56 by Doombringer
 M 
Legendary Creature – Wurm
Players can’t cast noncreature spells.
Whenever you cast a creature spell, draw a card.
8/8
1 comment
2017-08-25 06:24:11 by Doombringer
 C 
Creature – Elf Nomad
{1}{g}: Add one mana of any color to your mana pool.
“Is Vastuum dying or simply sick?”
2/2
1 comment
2017-06-20 11:53:43 by Doombringer
 C 
Instant
Target creature gets +2/+2 and gains reach until end of turn.
1 comment
2017-08-27 06:49:54 by Doombringer
 R 
Instant
You may put a creature card from your hand onto the battlefield.
Salvage {5}{g}{g} ({5}{g}{g}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Primordial Undertaking, you may search your library for a card with the same name as target creature you control. Put that card onto the battlefield, then shuffle your library.
 C 
Creature – Human Nomad
You may waste two nonwastes lands you control as you cast Resigned Loamwalker. If you do, it costs 2 less to cast. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
 C 
Creature – Human Nomad
When Roaming Warden enters the battlefield, target creature gets +1/+1 and gains trample until end of turn.
1/3
5 comments
last 2017-08-26 05:43:00 by Doombringer
 U 
Creature – Mutant Beast
At the beginning of your upkeep, return a creature or land you control to its owner’s hand.
4/4
1 comment
2017-06-12 01:18:54 by Doombringer
 C 
Enchantment – Aura
Enchant creature you control
When enchanted creature dies, draw two cards and you gain 2 life.
“We must cling to the promise that death will eventually lead to regrowth.”
—Evari, Greentender
6 comments
last 2017-06-13 08:33:22 by Tahazzar
 C 
Creature – Mutant Beast
The wastes are a spreading blight on the land, twisting what wildlife survive their inhospitable reach.
4/2
2 comments
last 2017-08-17 10:29:46 by Doombringer
 C 
Instant
Untap target creature. It gets +4/+4 until end of turn.
1 comment
2017-08-17 10:31:05 by Doombringer
 C 
Creature – Wurm
Valley Carver costs {2} less to cast if you gained life this turn.
Valley Carver can’t be blocked by creatures with power 2 or less.
6/6
1 comment
2017-08-28 01:28:46 by Doombringer
 U 
Creature – Human Soldier
Lifelink
At the beginning of your upkeep, scry 1.
1/4
1 comment
2017-08-25 06:57:49 by Doombringer
 U 
Creature – Elemental
Whenever you waste one or more lands, you may return Desolate Enigma from your graveyard to your hand.
3/3
1 comment
2017-08-25 06:58:45 by Doombringer
 U 
Creature – Gnoll Wizard
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
If one or more -1/-1 counters would be placed on creature an opponent controls, that many plus one -1/-1 counters are placed on it instead.
2/2
1 comment
2017-08-25 07:12:25 by Doombringer
 R 
Creature – Demon
You may waste any number of nonwastes lands you control as you cast Sovereign of Ash. It costs 1 less to cast for each land wasted this way. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.”)
Flying, trample
6/5
 U 
Creature – Wurm
Whenever Vastuum Lordwurm attacks, it deals damage equal to its power to defending player.
5/7
1 comment
2017-08-25 07:16:08 by Doombringer
 U 
Creature – Elk
Runehorn Guardian costs {3} less to cast if you gained life this turn.
Runehorn Guardian can’t be countered.
Vigilance
4/4
1 comment
2017-08-25 07:15:36 by Doombringer
 M 
Legendary Creature – Human Cleric
Creatures you don’t control enter the battlefield tapped and with an additional -1/-1 counter on them.
2/4
 U 
Creature – Angel
Flying
When Purger of the Flawed enters the battlefield, sacrifice a creature.
Other creatures you control get +1/+1.
2/3
1 comment
2017-08-25 07:13:33 by Doombringer
 U 
Creature – Mutant Giant
Trample, reach
Whenever Fall Behemoth or another Mutant you control dies, you may put a -1/-1 counter on target non-Mutant creature.
5/4
1 comment
2017-08-25 07:01:02 by Doombringer
 R 
Creature – Mutant
Forsaken Wanderer’s power is equal to the greatest power among creature cards in all graveyards.
Forsaken Wanderer’s toughness is equal to the greatest toughness among all creature cards in all graveyards.
*/*
 U 
Creature – Elf Nomad
When Growthblazers enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
2/3
1 comment
2017-08-25 07:04:45 by Doombringer
 U 
Creature – Human Artificer
Flying
Whenever you salvage a card, Dune Technician gets +2/+0 until end of turn.
Each instant or sorcery card in your graveyard has salvage {3}. ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
2/5
1 comment
2017-08-25 06:59:44 by Doombringer
 U 
Creature – Human Soldier
Attacking creatures you control get +1/+0.
2/3
1 comment
2017-08-25 07:14:20 by Doombringer
 C 
Artifact Creature – Construct
Aethanis Custodian can’t have counters put on it.
“All that remains of the Aethanis civilization is the sickness that erodes our world and their horrors that stalk the dunes.”
—Samul, Dust Nomad
4/4
 C 
Artifact Creature – Bird Construct
Flying
When Aethanis Glider enters the battlefield, each player may scry 1.
“Watch over our feeble lives.
Let us not fall again to hubris.”
—Hymn of the Flawed
2/3
 U 
Artifact Creature – Construct
Vigilance
Aethanis Remnant can’t have counters placed on it.
Untouched by time.
Unwavering in purpose.
5/5
 C 
Artifact Creature – Construct
Its power is matched only by its antiquity.
7/6
 R 
Artifact Creature – Golem
When Bygone Negator enters the battlefield, exile target card from an opponents graveyard until Bygone Negator leaves the battlefield.
Opponents can’t cast cards with the same name as cards exiled with Bygone Negator.
3/3
 C 
Artifact
When Preserved Archive enters the battlefield, draw a card.
{3}, {t}, Sacrifice Preserved Archive: Draw a card.
Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
1 comment
2017-08-23 00:41:47 by Doombringer
 C 
Artifact – Equipment
{3}: Equipped creature gets +3/+3 until end of turn. Activate this ability only once each turn.
Equip {2}
 U 
Artifact Creature – Golem
Waste a nonwaste land you control: Sandgorger gets +2/+2 until end of turn. Activate this ability only once each turn. (Wastes lose all other land types and abilities and gain “{t}: Add {c} to your mana pool.)
3/3
 C 
Artifact
{1}, {t}, Sacrifice Survey Tablet: You may play an additional land this turn.
[Salvage {3} ({3}, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)]
 M 
Artifact
Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step unless that player puts a -1/-1 counter on a creature he or she controls.
Made it in the height of their arrogance, it doomed the Aethanis and now all of Vastuum.
1 comment
2017-08-25 06:52:52 by Doombringer
 C 
Artifact – Equipment
Equipped creature has flying and vigilance as long as it has no -1/-1 counters on it.
Equip {2}
 R 
Land
When Eye of the Desert enters the battlefield, sacrifice it unless you waste a nonwaste land you control. (Wastes lose all other land types and abilities and gains “{t}: Add {c} to your mana pool.)
{t}: Add one mana of any color to your mana pool.
4 comments
last 2017-06-19 17:17:15 by Alex
 C 
Land
When Harsh Vestige enters the battlefield, target opponent loses 1 life and you gain 1 life.
{t}: Add {c} To your mana pool.
4 comments
last 2017-09-03 00:40:40 by Doombringer
 C 
Land
{t}, Add {c} To your mana pool.
{t}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
1 comment
2017-08-28 06:34:54 by Doombringer
 C 
Land
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1 comment
2017-08-28 06:34:01 by Doombringer
 
 C 
Basic Land
{t}: Add {c} to your mana pool.

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