Vastuum
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Mechanics | Skeleton | Limited Archetypes |
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Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Bloodmate Guide has lifelink as long as you control another creature.
Realizing their lifestyle wasn’t sustainable, vampires now offer their lifetimes worth of experience in return for blood.
3/2
Whenever another creature enters the battlefield under your control, Convoy Overwatch gets +1/+1 until end of turn.
2/1
Put two -1/-1 counters on target attacking or blocking creature.
At the beginning of your upkeep, Choose one —
• Tap target creature.
• Put a -1/-1 counter on target tapped creature.
• Tap target creature.
• Put a -1/-1 counter on target tapped creature.
2/2
Flying

: Creatures you control get +1/+1 until end of turn.


1/1
Target opponent sacrifices an attacking creature. You gain 2 life.
Flying
When Guiding Seraph enters the battlefield, you may waste two nonwastes lands you control. If you do, create two 1/1 white Nomad creature tokens with lifelink. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
When Guiding Seraph enters the battlefield, you may waste two nonwastes lands you control. If you do, create two 1/1 white Nomad creature tokens with lifelink. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
Creatures you control get +2/+1 until end of turn.
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner’s control.)
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Keeper of the Faultless has vigilance as long as a creature an opponent controls has a -1/-1 counter on it.
Keeper of the Faultless has vigilance as long as a creature an opponent controls has a -1/-1 counter on it.
2/4
Lifelink
, Exile Lost Pilgrim from your graveyard: Create a 1/1 white Nomad creature token with lifelink. Activate this ability only any time you could cast a sorcery.

Wander from the convoy and your friends will likely find only your grave.
1/1
When Mausoleum Protector enters the battlefield, exile all cards from target player’s graveyard until Mausoleum Protector leaves the battlefield.
2/2
First Strike
Whenever Nomad’s Companion deals combat damage to a player, you may exile target card from that player’s graveyard.
Whenever Nomad’s Companion deals combat damage to a player, you may exile target card from that player’s graveyard.
2/1
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, draw a card.
3/3
Flash (You may cast this spell any time you could cast an instant.)
Oasis Sentinel can block any number of creatures.
Oasis Sentinel can block any number of creatures.
1/4
Flying, vigilance
Oasis Shepherd’s power and toughness are each equal to the number of creatures you control.
Oasis Shepherd’s power and toughness are each equal to the number of creatures you control.
*/*
When Obstinate Curate enters the battlefield, you may waste a nonwastes land you control. If you do, you gain 4 life. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.”)


2/2
Return all creature cards with power 2 or less from your graveyard to your hand.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Sanctified Undertaking, Create a 1/1 white Nomad creature token with lifelink for each creature you control.
Salvage






When you salvage Sanctified Undertaking, Create a 1/1 white Nomad creature token with lifelink for each creature you control.
You gain 6 life.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Lifelink
When Scattered Convoy dies, create two 1/1 white Nomad creature tokens with lifelink.
When Scattered Convoy dies, create two 1/1 white Nomad creature tokens with lifelink.
2/2
Choose one —
• Destroy target tapped creature.
• Destroy target artifact.
• Destroy target tapped creature.
• Destroy target artifact.
Sun, sand and time. They all triumph in the end.
Target creature gets gains first strike until end of turn.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Destroy X target enchantments.
“Magic must be cleansed from Vastuum if we are to survive.”
—Scholar of Amatun
—Scholar of Amatun
At the beginning of your upkeep, choose one —
• Create a 1/1 white Nomad creature token with lifelink.
• Creatures you control get +1/+1 until end of turn.
• Create a 1/1 white Nomad creature token with lifelink.
• Creatures you control get +1/+1 until end of turn.
Vigilance
Whenever Untouched Pilgrim attacks, tap target creature defending player controls.
Whenever Untouched Pilgrim attacks, tap target creature defending player controls.
3/3
Create two 1/1 white Nomad creature tokens with lifelink.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Adapted Snapwing has flying as long as a creature an opponent controls has a -1/-1 counter on it.
Adapted Snapwing has flying as long as a creature an opponent controls has a -1/-1 counter on it.
2/1
Return target permanent you control and target permanent you don’t control to their owner’s hands.
His greatest discovery drove him to never again use magic.
0/4
3, Waste a nonwaste land you control: Draw a card. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.)
2/3
Flying
: Brackcliff Drakes gets +1/-1 until end of turn.

1/3

Some mutants retain no vestige of their former form. Flesh flowing like liquid into whatever its twisted mind desires.
2/5
Enchant creature
At the beginning of each upkeep, tap enchanted creature unless its controller puts a -1/-1 counter on it.
At the beginning of each upkeep, tap enchanted creature unless its controller puts a -1/-1 counter on it.
Counter target spell unless its controller pays 3.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage




2/2
Return all creatures to their owners’ hands.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Entrancing Undertaking, target opponent chooses a creature he or she controls. You gain control of that creature.
Salvage






When you salvage Entrancing Undertaking, target opponent chooses a creature he or she controls. You gain control of that creature.
Counter target creature spell.
When Exogene Seeker enters the battlefield, you may return another permanent you control to its owner’s hand.
2/5
Return target creature to its owner’s hand.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Many who scavenge the Aethanis ruins are never seen again.
Flying
Whenever Eyeless Drakes attacks, you may put the top three cards of your library into your graveyard.
Whenever Eyeless Drakes attacks, you may put the top three cards of your library into your graveyard.
3/3
Counter target triggered ability.
When Leyline Router enters the battlefield, you may waste a nonwaste land you control. If you do, return target creature to its owner’s hand. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.)


3/3
Midnight Serpent has hexproof unless it’s attacking or blocking.
5/5
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you salvage a card, Relic Investigator gets +1/+1 until end of turn.
Whenever you salvage a card, Relic Investigator gets +1/+1 until end of turn.
2/3



1/3
Draw three cards. If you don’t control a land named Wastes, discard a card.
For each kind of counter on target permanent an opponent controls, give that creature another counter of that kind.
Draw a card.
Draw a card.
In the face of destruction, some ask “How will it work?”
Submerged Deviant can’t be blocked.
1: Submerged Deviant gets +1/-1 until end of turn.
1: Submerged Deviant gets +1/-1 until end of turn.
0/5
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Flying
When Voiceless Sphinx enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.
When Voiceless Sphinx enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.
4/4
Defender
When Wall of Runes enters the battlefield, draw a card.
When Wall of Runes enters the battlefield, draw a card.
0/4
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Aethanis Undying can’t block.
You may cast Aethanis Undying from your graveyard as long as a creature an opponent controls has a -1/-1 counter on it.
Aethanis Undying can’t block.
You may cast Aethanis Undying from your graveyard as long as a creature an opponent controls has a -1/-1 counter on it.
2/1
Choose one —
• Put a -1/-1 counter on target creature.
• Destroy target creature with a -1/-1 counter on it.
• Put a -1/-1 counter on target creature.
• Destroy target creature with a -1/-1 counter on it.
Everything dies. Even worlds.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Enchanted creature gets +1/+1 and has lifelink.
When Bone Desecrator enters the battlefield, you may waste two nonwastes lands you control. If you do, return target creature card from your graveyard to your hand. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.”)


3/2
Whenever a creature an opponent controls dies, you may put a -1/-1 counter on target creature an opponent controls.
“Every day our world steps closer to death.”
—Alliah, Ruin Nomad
—Alliah, Ruin Nomad



4/4
Destroy target creature or planeswalker.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Consigned Undertaking, put target creature or planeswalker card from an opponent’s graveyard onto the battlefield under your control.
Salvage






When you salvage Consigned Undertaking, put target creature or planeswalker card from an opponent’s graveyard onto the battlefield under your control.
Consuming Behemoth can’t attack or block unless you waste a nonwaste land you control. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.)


7/7
Cultists of the Fall cant block.
When Cultists of the Fall dies, target opponent discards a card.
When Cultists of the Fall dies, target opponent discards a card.
Despair grinds both hope and minds to nothing.
1/1
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and exile the rest. Then shuffle your library.
Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice a creature.
You control enchanted creature.
At the beginning of your upkeep, sacrifice a creature.
Distribute X -1/-1 counters among any number of target creatures.
The only certainty on Vastuum, is sand, dust, and death.
Menace
Whenever Expedition Stalker deals combat damage to a player, you may exile three cards from that player’s graveyard. If you do, draw a card and you lose 1 life.
Whenever Expedition Stalker deals combat damage to a player, you may exile three cards from that player’s graveyard. If you do, draw a card and you lose 1 life.
“Let someone else do the hard work.”
2/2
Fall Stalker cant attack unless a creature an opponent controls has a -1/-1 counter on it.
3/3
“If it was once human, it isn’t now.”
—Alliah, Ruin Nomad
—Alliah, Ruin Nomad
6/1
Falltouched Horde costs
less to cast for each land you control named Wastes.
Create three 2/2 black Mutant creature tokens with wound. (If they would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)

Create three 2/2 black Mutant creature tokens with wound. (If they would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Falltouched Shepherd dies, create a 2/2 black Mutant creature token with wound.
When Falltouched Shepherd dies, create a 2/2 black Mutant creature token with wound.
3/3
Menace
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Other Gnoll creatures you control get +1/+1.
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Other Gnoll creatures you control get +1/+1.
2/3

2/4
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Gnoll Deathraider has menace as long as a creature an opponent controls has a -1/-1 counter on it.
Gnoll Deathraider has menace as long as a creature an opponent controls has a -1/-1 counter on it.
3/3
Target creature gets -3/-3 until end of turn. If you control a Mutant, put three -1/-1 counters on that creature instead.
Target creature you control gains indestructible and wound until end of turn. (If it would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Leyline Reaper enters the battlefield, you may waste two nonwastes lands you control. If you do, target creature gets -3/-3 until end of turn. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.”)


2/4
Destroy target creature.
Salvage
(
, Exile this card from your graveyard: Draw a card. Activate this ability only as a sorcery.)
Salvage


“Nothing is out there. And any who go looking will become nothing as well.”
—Alliah, Ruin Nomad
—Alliah, Ruin Nomad
Target player discards two cards and you gain 3 life
Flying
When Omenwing enters the battlefield, you may put a -1/-1 counter on target creature.
Whenever Omenwing deals combat damage to a player, you may put a -1/-1 counter on target creature with a -1/-1 counter on it.
When Omenwing enters the battlefield, you may put a -1/-1 counter on target creature.
Whenever Omenwing deals combat damage to a player, you may put a -1/-1 counter on target creature with a -1/-1 counter on it.
2/1




3/3
Whenever Strider of the Fall or another Mutant you control dies, each opponent loses 1 life.
2/1
Enchant creature
When Terminal Decline enters the battlefield, draw a card.
If damage would be dealt to enchanted creature, put that many -1/-1 counters on it instead.
When Terminal Decline enters the battlefield, draw a card.
If damage would be dealt to enchanted creature, put that many -1/-1 counters on it instead.
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
When Twilight Lurker enters the battlefield, put a -1/-1 counter on a creature with the greatest toughness among creatures an opponent controls.
When Twilight Lurker enters the battlefield, put a -1/-1 counter on a creature with the greatest toughness among creatures an opponent controls.
2/2
Flying
Warped Glider gets +1/+0 as long as you control a land named Wastes.
Warped Glider gets +1/+0 as long as you control a land named Wastes.
2/1
Woewalker costs
less to cast for each -1/-1 counter among creatures opponents control.
Menace

Menace
5/6
Aranti Brute gets +2/+0 as long as a creature an opponent controls has a -1/-1 counter on it.
“Weakness shall not be tolerated.”
1/3
When Bloodsand Chargers enters the battlefield, you may waste two nonwastes lands you control. If you do, Bloodsand Chargers gains haste until end of turn. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.)
5/4
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Bloodscent Pack has first strike as long as a creature an opponent controls has a -1/-1 counter on it.
Bloodscent Pack has first strike as long as a creature an opponent controls has a -1/-1 counter on it.
3/1
Add 


to your mana pool.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)




Salvage


The Fall left the air a searing forge and the ground a lifeless mesa.
Destroy target artifact with converted mana cost 3 or less.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Disfiguring Fire deals 2 damage to target creature. Put a -1/-1 counter on that creature.
Haste
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Freesand Runner gets +1/+0 as long as you control three or more creatures.
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Freesand Runner gets +1/+0 as long as you control three or more creatures.
1/2
Whenever Gnoll Packpair attacks, it gets +2/+0 until end of turn.
Gnoll packs are lead by two leaders, each constantly in competition with the other.
3/3
They pillage not for wealth or supplies but because they simply enjoy it.
2/2
Haste
Gnoll Vanguard gets +2/+0 as long as you control three or more creatures.
Gnoll Vanguard gets +2/+0 as long as you control three or more creatures.
“A single gnoll will gut you quick, a pack however tends to ‘play’ with it’s food.”
—Averun, Desert Nomad
—Averun, Desert Nomad
2/2
Prowess
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
Whenever you salvage a card, Hardened Survivor gets +1/+1 until end of turn.
3/2
Incandescent Rain deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Inscrutable Discharge deals X damage divided as you choose among any number of target creatures and/or players.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Marauding Fire deals 5 damage to target creature and 2 damage to that creature’s controller.
Gain control of target creature until end of turn. Put a -1/-1 counter on it and untap it. That creature gains haste until end of turn.
Put a -1/-1 counter target creature an opponent controls. Plunder and Maim deals 1 damage to each other creature that opponent controls.
“Leave one survivor so others may learn to fear you.”
—Ravvatek, Aranti Marauder
—Ravvatek, Aranti Marauder
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
: Target creature with a -1/-1 counter on it can’t block this turn.

1/1
Ravager of the Outskirts can’t be blocked by creatures with -1/-1 counters on them.
“Leave the weak to the gnolls! Only the blood of the strong shall coat my weapon.”
6/4
Each player discards his or her hand, then draws seven cards.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Reckless Undertaking, target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Salvage






When you salvage Reckless Undertaking, target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+1.
Enchant creature
Enchanted creature gets +3/+1.
Scorched Remnants deals 5 damage to target player.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


Flying
Whenever Shimmering Dunekite or another creature enters the battlefield under your control, if it isn’t a token, you may put a token that’s a copy of that creature onto the battlefield. It has haste and “At the beginning of the end step, sacrifice this creature.”
Whenever Shimmering Dunekite or another creature enters the battlefield under your control, if it isn’t a token, you may put a token that’s a copy of that creature onto the battlefield. It has haste and “At the beginning of the end step, sacrifice this creature.”
4/3

2/3
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Bloodscent Prowler has trample as long as a creature an opponent controls has a -1/-1 counter on it.
Bloodscent Prowler has trample as long as a creature an opponent controls has a -1/-1 counter on it.
4/3
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Destroy target creature with flying.
• Destroy target enchantment.
When Debris Surveyors enters the battlefield, put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
2/1
When Dune Gorger enters the battlefield, return another permanent you control to its owner’s hand.
4/4
At the beginning of combat on your turn, Exogene Prowler gains your choice of trample, vigilance or deathtouch until end of turn.
In the toxic jungles of Zerul, you adapt or you die.
3/3
Put a -1/-1 counter on target creature an opponent controls. Then target creature you control deals damage equal to its power to that creature.
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Frond Pouncer must be blocked if able.
Frond Pouncer must be blocked if able.
1/1
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Salvage


“Behold! The ancient lords of Vastuum, untouched by the end of days.”
—Evari, Greentender
—Evari, Greentender
5/6
Reach
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
2/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.
Celebrate today, struggle tomorrow.
Players can’t cast noncreature spells.
Whenever you cast a creature spell, draw a card.
Whenever you cast a creature spell, draw a card.
8/8


“Is Vastuum dying or simply sick?”
2/2
Target creature gets +2/+2 and gains reach until end of turn.
You may put a creature card from your hand onto the battlefield.
Salvage

(

, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
When you salvage Primordial Undertaking, you may search your library for a card with the same name as target creature you control. Put that card onto the battlefield, then shuffle your library.
Salvage






When you salvage Primordial Undertaking, you may search your library for a card with the same name as target creature you control. Put that card onto the battlefield, then shuffle your library.
You may waste two nonwastes lands you control as you cast Resigned Loamwalker. If you do, it costs 2 less to cast. (Wastes lose all other land types and abilities and gain “T: Add C to your mana pool.”)
3/3
When Roaming Warden enters the battlefield, target creature gets +1/+1 and gains trample until end of turn.
1/3
At the beginning of your upkeep, return a creature or land you control to its owner’s hand.
4/4
Enchant creature you control
When enchanted creature dies, draw two cards and you gain 2 life.
When enchanted creature dies, draw two cards and you gain 2 life.
“We must cling to the promise that death will eventually lead to regrowth.”
—Evari, Greentender
—Evari, Greentender
The wastes are a spreading blight on the land, twisting what wildlife survive their inhospitable reach.
4/2
Untap target creature. It gets +4/+4 until end of turn.
Valley Carver costs
less to cast if you gained life this turn.
Valley Carver can’t be blocked by creatures with power 2 or less.

Valley Carver can’t be blocked by creatures with power 2 or less.
6/6
Lifelink
At the beginning of your upkeep, scry 1.
At the beginning of your upkeep, scry 1.
1/4
Whenever you waste one or more lands, you may return Desolate Enigma from your graveyard to your hand.
3/3
Wound (If this would deal damage to a creature, you may put a single -1/-1 counter on that creature instead.)
If one or more -1/-1 counters would be placed on creature an opponent controls, that many plus one -1/-1 counters are placed on it instead.
If one or more -1/-1 counters would be placed on creature an opponent controls, that many plus one -1/-1 counters are placed on it instead.
2/2
You may waste any number of nonwastes lands you control as you cast Sovereign of Ash. It costs 1 less to cast for each land wasted this way. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.”)
Flying, trample


Flying, trample
6/5
Whenever Vastuum Lordwurm attacks, it deals damage equal to its power to defending player.
5/7
Runehorn Guardian costs
less to cast if you gained life this turn.
Runehorn Guardian can’t be countered.
Vigilance

Runehorn Guardian can’t be countered.
Vigilance
4/4
Creatures you don’t control enter the battlefield tapped and with an additional -1/-1 counter on them.
2/4
Flying
When Purger of the Flawed enters the battlefield, sacrifice a creature.
Other creatures you control get +1/+1.
When Purger of the Flawed enters the battlefield, sacrifice a creature.
Other creatures you control get +1/+1.
2/3
Trample, reach
Whenever Fall Behemoth or another Mutant you control dies, you may put a -1/-1 counter on target non-Mutant creature.
Whenever Fall Behemoth or another Mutant you control dies, you may put a -1/-1 counter on target non-Mutant creature.
5/4
Forsaken Wanderer’s power is equal to the greatest power among creature cards in all graveyards.
Forsaken Wanderer’s toughness is equal to the greatest toughness among all creature cards in all graveyards.
Forsaken Wanderer’s toughness is equal to the greatest toughness among all creature cards in all graveyards.
*/*
When Growthblazers enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
2/3
Flying
Whenever you salvage a card, Dune Technician gets +2/+0 until end of turn.
Each instant or sorcery card in your graveyard has salvage
. (
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Whenever you salvage a card, Dune Technician gets +2/+0 until end of turn.
Each instant or sorcery card in your graveyard has salvage


2/5
Attacking creatures you control get +1/+0.
2/3
Aethanis Custodian can’t have counters put on it.
“All that remains of the Aethanis civilization is the sickness that erodes our world and their horrors that stalk the dunes.”
—Samul, Dust Nomad
—Samul, Dust Nomad
4/4
Flying
When Aethanis Glider enters the battlefield, each player may scry 1.
When Aethanis Glider enters the battlefield, each player may scry 1.
“Watch over our feeble lives.
Let us not fall again to hubris.”
—Hymn of the Flawed
Let us not fall again to hubris.”
—Hymn of the Flawed
2/3
Vigilance
Aethanis Remnant can’t have counters placed on it.
Aethanis Remnant can’t have counters placed on it.
Untouched by time.
Unwavering in purpose.
Unwavering in purpose.
5/5
Its power is matched only by its antiquity.
7/6
When Bygone Negator enters the battlefield, exile target card from an opponents graveyard until Bygone Negator leaves the battlefield.
Opponents can’t cast cards with the same name as cards exiled with Bygone Negator.
Opponents can’t cast cards with the same name as cards exiled with Bygone Negator.
3/3
When Preserved Archive enters the battlefield, draw a card.
,
, Sacrifice Preserved Archive: Draw a card.
Salvage
(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)


Salvage



Equip

Waste a nonwaste land you control: Sandgorger gets +2/+2 until end of turn. Activate this ability only once each turn. (Wastes lose all other land types and abilities and gain “
: Add
to your mana pool.)


3/3


[Salvage


Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step unless that player puts a -1/-1 counter on a creature he or she controls.
Made it in the height of their arrogance, it doomed the Aethanis and now all of Vastuum.
Equipped creature has flying and vigilance as long as it has no -1/-1 counters on it.
Equip
Equip

When Eye of the Desert enters the battlefield, sacrifice it unless you waste a nonwaste land you control. (Wastes lose all other land types and abilities and gains “
: Add
to your mana pool.)
: Add one mana of any color to your mana pool.



When Harsh Vestige enters the battlefield, target opponent loses 1 life and you gain 1 life.
: Add
To your mana pool.











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Mechanics | Skeleton | Limited Archetypes |
+1 Each opponent exiles a card from his or her hand, a nonland permanent he or she controls and the top card of his or her library.
-4 Target opponent gets an emblem with “Spells you cast cost 2 more to cast.”
-12 Put any number of permanent cards from your hand, graveyard or exiled with Karn onto the battlefield under your control.