Actually, I think it might be worth considering this to be like:
> Enchant creature
> Enchanted creature must be blocked if able and has "When this creature dies, draw two cards".
Perhaps it makes it too straight-forward and would be better for uncommon rarity, but still. Flavor should be reworked too if one were to go with this version.
The current card has a typo btw, "Enchant creautre you control".
Strangely (((Vital Pilgrimage))) seems to be the only card in this set with the word "sacrifice" in it. I would have expected this card to be a hint that there's a sacrifice theme here.
another salvage common for my next playtest
Possible mechanic for instants/sorceries I might use to increase mana sinks and card flow.
fixed typo
Actually, I think it might be worth considering this to be like:
> Enchant creature
> Enchanted creature must be blocked if able and has "When this creature dies, draw two cards".
Perhaps it makes it too straight-forward and would be better for uncommon rarity, but still. Flavor should be reworked too if one were to go with this version.
The current card has a typo btw, "Enchant creautre you control".
Alternatively, an increase in Lure or Fight should make this attractive. That's probably the route I'd go... a bit more interactive than sacrifice.
Or just more death triggers than normal
Yeh not sure if sacrifice is going to be a theme yet.
Heh. Hope's Seed.
Yeah, I like it.
Revisioned Bequeathal // "lesser" Fruit of the First Tree.
Strangely (((Vital Pilgrimage))) seems to be the only card in this set with the word "sacrifice" in it. I would have expected this card to be a hint that there's a sacrifice theme here.
potential reprint
Plays extremely well at removing both -1/-1 counters and rejuvenating wasted lands
Was previously a reprint