Dragon Gate: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
When you control 12 or more Sliver creatures, you win the game. 3/4
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Slivers you control have protection from red.
2/2
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Flying
[Breath , Return a creature you control to its owner's hand — Rambunctious Dragon fights target creature. ()] 5/5
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Choose one of these--
- Target creature gets a +1/+1 counter. - Proliferate. - Target creature gains protection from white and from blue until end of turn. |
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 2/2
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 2/1
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 1/1
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Flying
[Breath — Sulfur Dragon deals 2 damage to target player ()] 3/5
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/2
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 2/3
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
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Hingejaw Crocodile
(common, foil)
Sliver Trainer
(rare)
Arctic Sliver
(uncommon)
Rambunctious Dragon
(uncommon)
Charm of Truth and Justice
(uncommon)
Vodalian Mesmer
(common)
Merfolk Leaper
(common)
Goblin Vitaman
(common)
Sulfur Dragon
(common)
Depressed Nightstalker
(common)
Abzan Tonic
(common)
Elf Sharpshooter
(common)
Same Trample
(common)
Same Vigilance
(common)
Plains
(basic)