Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 U 
Creature – Sliver
Slivers you control have protection from red.
2/2
 R 
Artifact
Sorcerous, {5}, {t}, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.
 M 
Planeswalker – Baatpo
+1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.

-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.

-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
2
 R 
Enchantment
As Jeskai Siege enters, choose Brood or Resistance.

• Brood — {3}, {t}: Put target noncreature, nonland card from your graveyard to your hand.

• Resistance — {3}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy.
 U 
Instant
Target player mills 10.

Defy — If {g} was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
 U 
Creature – Dragon
Flying

Breath — As Glowing Dragon attacks, you may pay {w} and exert Glowing Dragon. When you do, tap and exert target creature.
2/3
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
 C 
Creature – Wall
Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 R 
Creature – Nightstalker Rogue
Lifelink

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/6
 R 
Enchantment
As Mardu Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn.

• Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player.
 U 
Instant
Choose one of these--

- Target player discards a card.

- Untap all lands you control.

- Target creature gains protection from black and from green until end of turn.

Same Strike (common)
Arctic Sliver (uncommon)
Gate of Transcendence (rare)
Baatpo, Unruly Instigator (mythic)
Jeskai Siege (rare)
Sultai Seizure (uncommon)
Glowing Dragon (uncommon)
Vodalian Swimmer (common)
Breath of Terror (common)
Elf Producer (common)
Wall of Thorns (common)
Same Flight (common)
Licking Nightstalker (rare)
Mardu Siege (rare)
Charm of Feast and Famine (uncommon)