The idea was to give it “lightning helix-breathing” with the tap ability.
Lifelink is redundant (gaining 10 life a turn with it stacking on top of the breath is silly fun), but it felt like the card had too little on it to justify the mythic rarity without it. First strike is mostly useless with invincible already on the card and haste is I think too powerful. Any other ideas?
Was def not thinking about spacing when it came to the mana cost and the name, will probably delete the “the” and reduce the cost to 2RRW. The unbalanced color intensity is flavor based, since dragons are the red iconic creature and the character (there will hopefully be a fic to go along with the set when its done #shamelessplug) is definitely more red than he is white.
I can well see "Invincible" being a red ability. Especially with that "other creatures" caveat. It's just asking for creatures that set themselves on fire and have it.
If I had to guess, I'd say it's a Boros themed soldier guy.
Eh. Vigilance makes that "as long as" ability quite pointless since it will always be untapped unless tapped by an opponent's effect... and that interaction is so rare / niche that I wouldn't play into it by having 7 words that server almost no purpose other than to confuse some players.
I think you went little overboard with the color intensity in the mana cost. It also pronounces the spacing issue that comes with a name of that length. If you try the card out in Magic Set Editor you'll see that the name gets squished.
Why is there one more in the cost compared to ? It's one of those things that will really irk people. How much different would it really be if this costed instead?
I was imagining 'invincible' would be something much more powerful than what I found in the mechanics page
:/ It's kind of "meh" IMO.
For the pseudo-firebreathing ability the lifegain part feels a bit redundant since the creature already has lifelink by default.
Oops. Yes it needs UEOT.
The idea was to give it “lightning helix-breathing” with the tap ability.
Lifelink is redundant (gaining 10 life a turn with it stacking on top of the breath is silly fun), but it felt like the card had too little on it to justify the mythic rarity without it. First strike is mostly useless with invincible already on the card and haste is I think too powerful. Any other ideas?
Was def not thinking about spacing when it came to the mana cost and the name, will probably delete the “the” and reduce the cost to 2RRW. The unbalanced color intensity is flavor based, since dragons are the red iconic creature and the character (there will hopefully be a fic to go along with the set when its done #shamelessplug) is definitely more red than he is white.
I can well see "Invincible" being a red ability. Especially with that "other creatures" caveat. It's just asking for creatures that set themselves on fire and have it.
If I had to guess, I'd say it's a Boros themed soldier guy.
Considering Everdawn Champion maybe it's ability should be invicible?
> Invincible (Prevent all combat damage that would be dealt to this creature.)
Why does this have
in the mana cost btw? Invincible and vigilance are both very
but have nothing to do with
.
Right now, there isn't really anything here that makes this
. Since the ETB targets only creatures anyway, maybe it could be
> When ~ ETBs, target creature gets -2/-2 UEOT.
... or just have it cost
or something.
Missing "UEOT" I presume.
Eh. Vigilance makes that "as long as" ability quite pointless since it will always be untapped unless tapped by an opponent's effect... and that interaction is so rare / niche that I wouldn't play into it by having 7 words that server almost no purpose other than to confuse some players.
Woah. This card SUCKS :D
.
It would be pretty bad even at just a single
You can easily justify an enchantment that grants vigilance permanently to your creatures for
(Brave the Sands & Serra's Blessing).
I think you went little overboard with the color intensity in the mana cost. It also pronounces the spacing issue that comes with a name of that length. If you try the card out in Magic Set Editor you'll see that the name gets squished.
Why is there one more
in the cost compared to
? It's one of those things that will really irk people. How much different would it really be if this costed 



instead?
I was imagining 'invincible' would be something much more powerful than what I found in the mechanics page
:/ It's kind of "meh" IMO.
For the pseudo-firebreathing ability the lifegain part feels a bit redundant since the creature already has lifelink by default.