Mahdrahx: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Faced with imminent anihilation, Zeranord Modhal elected to take all of Mahdrahx with him to oblivion. And so the Great Destruction began.
 U 
Land – Desert
Deadly Quicksand enters the battlefield tapped.

{t}: add {b} to your mana pool.

{t}: Deadly Quicksand deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
 U 
Creature – Mutant Wizard
When a Mutant creature you control dies, put a +1/+1 counter on Bloat Mage.
Even in death, our essence feeds the collective.
1/2
 U 
Creature – Human Soldier
Defender, Invincible (This creature cannot be dealt damage by other creatures during combat.)
2/3
 C 
Creature – Worm Horror
Tunneling (This creature can't be blocked by creatures with flying.)
Be wary. You never know what's underfoot.
5/4
 C 
Creature – Demon
Flying, Deathtouch
4/4
 C 
Creature – Insect
Reach, Tunneling (This creature can't be blocked by creatures with flying.)
1/1
 C 
Creature – Human Monk
Menace
1/1
 C 
Creature – Dog
1/2
 C 
Artifact Creature – Wall
Defender, Flying

Repair 4 (You may cast this card from your graveyard by sacrificing an artifact and paying {4}. If you do, it enters the battlefield with a salvage counter on it, and it’s exiled whenever it would leave the battlefield.)
"There are more weapons than warriors in Bastion. Luckily, we have a use for them all."

- Khyvrix Nil
2/4
 C 
Instant – Tactical
As an additional cost to cast Mind Link, tap an untapped creature you control. Target creature you control gains first strike until end of turn if the creature tapped for Mind Link's cost has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, invincible, lifelink, menace, reach, trample, tunneling, and vigilance.

Scry 1
 C 
Instant – Tactical
Scourge with Sand deals 3 damage to target creature, unless it has Tunneling.
 C 
Instant – Tactical
Target creature gains +0/+6 until end of turn
 C 
Creature – Ooze Mutant
The living remains of a dead world.
2/3
Forest
 
 B 
Basic Land – Forest

Worldfire (mythic)
Deadly Quicksand (uncommon)
Bloat Mage (uncommon)
Bastion Gate Guards (uncommon)
Scavenger's Bane (common)
Demon of the Desert (common)
Sand Hopper (common)
Vile Ascetic (common)
Guard Hound (common)
Wall of Blades (common)
Mind Link (common)
Scourge with Sand (common)
Earned Hardiness (common)
Protoplasmic ooze (common)
Forest (basic)