Archenemy Schemes: Recent Activity
Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Archenemy Schemes: (Generated at 2024-04-27 08:54:58)
Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Archenemy Schemes: (Generated at 2024-04-27 08:54:58)
Yet another victim to 'Ongoing Scheme', though, this time the Ongoing Scheme problem added some flavor, since the third and three creatures come from it, instead of a flat half their permanents for one turn.
As I pointed out on Oh, no. I Insist. After You..., while I would like this effect to be a one turn thing, it evidently needs to be ongoing to work the way Archenemy normally operates. I tried to use an event that should happen commonly... but man, I feel bad for the party that can't pull it together.
Also, obv., this is Recycle, after I realized that a one shot Necropotence was fair, minus the restrictions.
Just added the line "On the turn you set this scheme into motion" after realizing how Schemes get templated. That's weird. Cards that have a continuous effect are all Ongoing, as far as I can see. There isn't any middle ground.
Oh, yes, it's Necropotence for a turn, or Necrologia split at different stages of your turn, I guess. Crazy that the skull is so powerful that one turn of it is equal to an Archenemy scheme. Hey... that get's me thinking...
Based on Link's designs, or whoever came up with the mechanic first. It occurred to me that that should be a scheme, so I made it a scheme.
You don't have much of a say in which scheme sits atop your scheme deck at any given time either.
Oh, got it. Editing.
Stealing something seems superior to gaining a copy of something, which is one of the schemes. Of course, that scheme allows you to copy anything, and this is of one specific player, so, yeah. In theory, all 3 of these is better than what any one scheme gives you, but, you don't get to choose who gets the curse... but the person who takes the curse doesn't really know what he's getting into so... yup.
Um, you choose yourself; then choose the opponent of your choice? Or you choose an opponent, and they will probably choose you. Don't think that's quite what you intend, from your comment.
Assuming it can only land on your opponents; yeah, swingy the way schemes usually are. 7 damage is always good, and the last option will really hurt in early game, but slightly help later on. No comment on the steal thing, it seems good; but other schemes let you steal everything for a while.
I tried to balance three things that players would have at different stages of the game, with hopes that this would be a tough decision, since the player who could take 7 damage would probably not be the person who could discard 3 cards.