Archenemy Schemes

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 C 
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
1 comment
2012-02-03 06:03:58 by jmgariepy
 C 
Scheme
When you set this scheme into motion, you may pay any amount of life. If you do, exile that many cards from the top of your library and set them aside face down. Put those card into your hand at the beginning of your next end step.
1 comment
2012-04-25 07:12:28 by jmgariepy
 C 
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
1 comment
2012-02-03 06:05:10 by jmgariepy
 C 
Sceme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
1 comment
2012-02-03 06:03:33 by jmgariepy
 C 
 
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
1 comment
2012-02-03 06:06:05 by jmgariepy
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 C 
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
6 comments
last 2012-02-03 10:25:20 by jmgariepy
 C 
Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
 C 
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures.
“It seems the fate of the world rests on your shoulders, feeble child.”
1 comment
2012-02-05 05:36:34 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.
2 comments
last 2012-02-06 00:41:29 by jmgariepy
 C 
Scheme – Persistant
Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
Dance, dance for me, my puppets!
1 comment
2012-01-28 06:50:10 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
1 comment
2012-02-05 05:40:11 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
“Oh, I think I will get away with this.”
1 comment
2012-02-05 05:41:04 by jmgariepy
 C 
Scheme
When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.
“May bloodberries grow from your remains.”
1 comment
2012-02-05 05:42:16 by jmgariepy
 C 
Scheme
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
1 comment
2012-02-05 05:43:02 by jmgariepy
 C 
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
1 comment
2012-02-10 05:11:04 by jmgariepy
 C 
Scheme
Until the beginning of your next turn, If an opponent would add {w} to their mana pool, they instead add {r}; If {u}, instead {g}, if {b} instead {w}, if {r} instead {u} and if {g} instead {b}.
8 comments
last 2012-03-01 12:29:54 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
1 comment
2012-02-10 05:12:27 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.
1 comment
2012-02-10 05:13:33 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
1 comment
2012-02-10 05:14:32 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
1 comment
2012-02-10 05:15:29 by jmgariepy
 C 
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
1 comment
2012-03-01 04:46:26 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
1 comment
2012-03-01 04:47:55 by jmgariepy
 C 
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
"You may even see them again. Full digestion takes three hundred years."
1 comment
2012-03-01 04:49:41 by jmgariepy
 C 
Scheme
When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
1 comment
2012-03-01 04:54:39 by jmgariepy
Ongoing Scheme
When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme.
4 comments
last 2017-08-23 18:31:17 by Alex
 C 
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
1 comment
2012-03-01 04:55:53 by jmgariepy
 C 
Scheme
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player.
3-4 Gain control of one of that player's permanents.
5-6 That player discards four cards, then draws one.
4 comments
last 2012-03-04 11:45:18 by SadisticMystic
 C 
Scheme
When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.
"Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you."
1 comment
2012-03-04 06:34:25 by jmgariepy
 C 
Scheme
When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players.
1 comment
2012-01-28 07:10:56 by jmgariepy
 C 
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
"This should halt the spread of your insolence."
1 comment
2012-03-04 06:34:00 by jmgariepy
 C 
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
1 comment
2012-03-04 06:36:02 by jmgariepy
 C 
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
1 comment
2012-03-04 06:37:22 by jmgariepy
 C 
Scheme
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards.
"I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you."
1 comment
2012-03-04 06:39:00 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(an ongoing scheme remains face up until it's abandoned.)
Whenever you play a card, draw a card.
At the beginning of the end step, if each player cast a spell, abandon this scheme.
1 comment
2012-04-25 07:24:02 by jmgariepy
 C 
Scheme
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
2 comments
last 2012-04-25 07:18:06 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up.
At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme.
1 comment
2012-04-25 07:33:28 by jmgariepy
 C 
Scheme
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
1 comment
2012-01-29 06:51:59 by jmgariepy
 C 
Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
1 comment
2012-01-29 06:44:56 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
1 comment
2012-01-28 06:53:17 by jmgariepy
 C 
Scheme
When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
1 comment
2012-01-28 06:52:11 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability.
When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme.
3 comments
last 2012-05-27 20:49:58 by Alex
 C 
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
“Tell your old master I said hello.”
1 comment
2012-02-05 05:38:27 by jmgariepy
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
9 comments
last 2021-05-14 00:19:54 by zzo38
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
1 comment
2012-01-28 07:11:34 by jmgariepy

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Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity