Archenemy Schemes

Archenemy Schemes by jmgariepy

45 cards in Multiverse

1 with no rarity, 43 commons, 1 rare

45 scheme

71 comments total

A place to share your Schemes for Archenemy! See set comments for more details.

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The set creator would like to draw your attention to these comments:

On Archenemy Schemes (reply):

Archenemy Schemes is a compilation of user generated schemes and schemes from the Archenemy products. Feel free to print out the schemes as proxies for your own use, but, please, buy the Archenemy product. It is an excellent product from Wizards of the Coast, and we, as a multi-player community, should be telling Wizards that we would like more of these products in the future by giving them our money.

Feel free to start a new card and add your scheme to the pile. I might do some mild editing, but, if I do, it will be for grammatical purpose, or making sure your card works under the current Magic: the Gathering rules. If you don't want me to change anything for whatever reason, leave a comment and I'll respect that.

This thread is for serious submissions. If you have a scheme which is more of a joke than something that should be put in an Archenemy scheme deck, feel free to submit it to Silver Bordered and/or Joke Cards (If you don't, I'll probably move it there, myself).

As a guideline for power level, many people have compared Archenemy schemes to 6cc sorceries and instants. That's a good place to start, but make sure to use your best judgement. The original product, for example, never made a mass board sweeper that was as good as Wrath of God. There's probably a good reason for that.

Recently active cards: (all recent activity)

Ongoing Scheme
When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme.
4 comments
last 2017-08-23 18:31:17 by Alex
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
2 comments
last 2015-03-27 02:13:00 by Link
 C 
Scheme – Persistant
Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
Dance, dance for me, my puppets!
1 comment
2012-01-28 06:50:10 by jmgariepy
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
1 comment
2012-01-28 07:11:34 by jmgariepy

Recent comments: (all recent activity)
On It's Not Over Yet:

Yeah, this should say "Your life total becomes [10/5/whatever]", but otherwise looks good.

On It's Not Over Yet:

Ditto. I made a "You don't lose the game" scheme myself, but I like this one's elegance.

Maybe it should set your life total to 10 (or a slightly lower number) rather than just gaining you 10 life to avoid e. g. gaining the life but still being below 0 and losing anyway.

Note replacement effects need to start with "if" rather than "when"/"whenever".

On It's Not Over Yet:

Nice and simple. I like it.

On It's Not Over Yet:
On Your Feeble Struggles Are For Naught:

Wow, that scheme really... ongoes.

On Archenemy Schemes:

I'm sick, and can't bring myself to do any normal work. So I'm doing some housecleaning on my 'fake' work.

This set got a weird hiccup about half-way through. Originally, I was making a page for new schemes... something that could be printed and played with. At the time I made this, though, the new schemes wouldn't make sense when shuffled with normal schemes, since they'd be normal 6x9 Magic proxies. So I started transcribing all the archenemy schemes into the Multiverse database, so they could all be printed up and played together. ­

Then Alex did an excellent thing and made the Archenemy Scheme frame available on Multiverse. Neat. I went back and applied the frame to all the cards.

Except, now I got this weird problem... I transcribed about 2/5ths of the cards... but now the right frame exists. It doesn't make sense to transcribe the rest, since you can just proxy them the normal way. So maybe I should delete all the original schemes?

That, of course, brings us to problem #2: Having full sized Scheme proxies are nice and all, and I guess one can just buy 9x12 sleeves, but you'd still need to have a bunch of spare archenemy schemes, which I suppose you could buy at about 50 cents apiece, but most people don't exactly have spare schemes kicking around.

It just seems simpler to make everything 6x9 again, and keep plugging forward. But it certainly isn't cooler. Flip-flop, flip-flop. Well, if anyone was wondering why work on this project came to a full stop, this was the central conundrum that put me in a mindtrap. If pressed, though, I suppose cool should win out? Delete the original schemes and give the custom schemes some room to breathe? Because the other way - not using the correct frame - just sounds like a trap.

On That Is The Sound Of Inevitability:

I think it assumes that the card art is the precisely right size. But even if this were, yeah, I don't think that's quite right. It's kinda fun though, as you say :)

On That Is The Sound Of Inevitability:

Oh, hey, that's some interesting way for Multiverse to handle the card art on schemes. I assume this wasn't intentional, Alex. It's kind of nifty, though, in it's unintentionality...

On Ooh. You Don't Look So Good.:

Yet another victim to 'Ongoing Scheme', though, this time the Ongoing Scheme problem added some flavor, since the third and three creatures come from it, instead of a flat half their permanents for one turn.

On My Mind Is an Empty Vessel:

As I pointed out on Oh, no. I Insist. After You..., while I would like this effect to be a one turn thing, it evidently needs to be ongoing to work the way Archenemy normally operates. I tried to use an event that should happen commonly... but man, I feel bad for the party that can't pull it together.

Also, obv., this is Recycle, after I realized that a one shot Necropotence was fair, minus the restrictions.

(All recent activity)
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