Archenemy Schemes: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
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1 | A Display of My Dark Power | Scheme | Common | Scheme | When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. | 1 | on 03 Feb 2012 by jmgariepy | |||
2 | A Song of Death and Ice | Scheme | Common | Scheme | When you set this scheme into motion, you may pay any amount of life. If you do, exile that many cards from the top of your library and set them aside face down. Put those card into your hand at the beginning of your next end step. | 1 | on 25 Apr 2012 by jmgariepy | |||
3 | All Shall Smolder In My Wake | Scheme | Common | Scheme | When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. | 1 | on 03 Feb 2012 by jmgariepy | |||
4 | All in Good Time | Scheme | Common | Sceme | When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | 1 | on 03 Feb 2012 by jmgariepy | |||
5 | Approach My Molten Realm | Scheme | Common | When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | 1 | on 03 Feb 2012 by jmgariepy | ||||
6 | Behold My Superior Plans | Scheme | Rare | Scheme | When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries. | 0 | ||||
7 | Behold the Power of Destruction | Scheme | Common | Scheme | When you set this scheme in motion, destroy all nonland permanents target opponent controls. | 6 | on 03 Feb 2012 by jmgariepy | |||
8 | Can you escape my Hall of Mirrors? | Scheme | Common | Scheme | For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen. | 0 | ||||
9 | Choose Your Champion | Scheme | Common | Scheme | When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures. | 1 | on 05 Feb 2012 by jmgariepy | |||
10 | Dance, Pathetic Marionette | Scheme | Common | Scheme | When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | 2 | on 05 Feb 2012 by jmgariepy | |||
11 | Divide and Conquer | Scheme | Common | Scheme – Persistant |
Any player may be attacked.
The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. |
1 | on 28 Jan 2012 by jmgariepy | |||
12 | Embrace My Diabolical Vision | Scheme | Common | Scheme | When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. | 1 | on 05 Feb 2012 by jmgariepy | |||
13 | Every Hope Shall Vanish | Scheme | Common | Scheme | When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. | 1 | on 05 Feb 2012 by jmgariepy | |||
14 | Every Last Vestige Shall Rot | Scheme | Common | Scheme | When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library. | 1 | on 05 Feb 2012 by jmgariepy | |||
15 | Evil Comes to Fruition | Scheme | Common | Scheme | When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | 1 | on 05 Feb 2012 by jmgariepy | |||
16 | Feed the Machine | Scheme | Common | Scheme | When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. | 1 | on 10 Feb 2012 by jmgariepy | |||
17 | Have I Shattered Your Precious Expectations? | Scheme | Common | Scheme |
Until the beginning of your next turn, If an opponent would add ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
8 | on 01 Mar 2012 by jmgariepy | |||
18 | I Bask in Your Silent Awe | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Scheme |
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
1 | on 10 Feb 2012 by jmgariepy | |||
19 | I Call on the Ancient Magics | Scheme | Common | Scheme | When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. | 1 | on 10 Feb 2012 by jmgariepy | |||
20 | I Delight in Your Convulsions | Scheme | Common | Scheme | When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. | 1 | on 10 Feb 2012 by jmgariepy | |||
21 | I Know All, I See All | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Scheme |
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. |
1 | on 10 Feb 2012 by jmgariepy | |||
22 | Ignite the Cloneforge! | Scheme | Common | Scheme | When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. | 1 | on 01 Mar 2012 by jmgariepy | |||
23 | Imprison This Insolent Wretch | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Scheme |
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. |
1 | on 01 Mar 2012 by jmgariepy | |||
24 | Into the Earthen Maw | Scheme | Common | Scheme | When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. | 1 | on 01 Mar 2012 by jmgariepy | |||
25 | Introductions Are in Order | Scheme | Common | Scheme | When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. | 1 | on 01 Mar 2012 by jmgariepy | |||
26 | It's Not Over Yet | Scheme | None | Ongoing Scheme | When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme. | 4 | on 14 Dec 2015 by joekinguyr | |||
27 | Know Naught but Fire | Scheme | Common | Scheme | When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | 1 | on 01 Mar 2012 by jmgariepy | |||
28 | Let's Make Things Interesting | Scheme | Common | Scheme |
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. |
4 | on 04 Mar 2012 by jmgariepy | |||
29 | Look Skyward and Despair | Scheme | Common | Scheme | When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. | 1 | on 04 Mar 2012 by jmgariepy | |||
30 | Look out behind you! | Scheme | Common | Scheme | When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players. | 1 | on 28 Jan 2012 by jmgariepy | |||
31 | May Civilization Collapse | Scheme | Common | Scheme | When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | 1 | on 04 Mar 2012 by jmgariepy | |||
32 | Mortal Flesh Is Weak | Scheme | Common | Scheme | When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | 1 | on 04 Mar 2012 by jmgariepy | |||
33 | My Crushing Masterstroke | Scheme | Common | Scheme | When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | 1 | on 04 Mar 2012 by jmgariepy | |||
34 | My Genius Knows No Bounds | Scheme | Common | Scheme | When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | 1 | on 04 Mar 2012 by jmgariepy | |||
35 | My Mind Is an Empty Vessel | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Scheme |
(an ongoing scheme remains face up until it's abandoned.)
Whenever you play a card, draw a card. At the beginning of the end step, if each player cast a spell, abandon this scheme. |
1 | on 25 Apr 2012 by jmgariepy | |||
36 | Oh, no. I Insist. After You... | Scheme | Common | Scheme |
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards. |
2 | on 25 Apr 2012 by jmgariepy | |||
37 | Ooh. You Don't Look So Good. | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Scheme |
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up. At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme. |
1 | on 25 Apr 2012 by jmgariepy | |||
38 | Power From The Aether | Scheme | Common | Scheme | When you set this scheme in motion, add five mana in any combination of colours to your mana pool. | 1 | on 29 Jan 2012 by jmgariepy | |||
39 | Reap the Rewards | Scheme | Common | Scheme | Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme. | 1 | on 29 Jan 2012 by jmgariepy | |||
40 | Supreme Confidence | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Ongoing Scheme |
Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme. |
1 | on 28 Jan 2012 by jmgariepy | |||
41 | Take you down with me | Scheme | Common | Scheme | When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life. | 1 | on 28 Jan 2012 by jmgariepy | |||
42 | That Is The Sound Of Inevitability | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Ongoing Scheme |
When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability. When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme. |
3 | on 29 Jan 2012 by jmgariepy | |||
43 | The Dead Shall Serve | Scheme | Common | Scheme | When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. | 1 | on 05 Feb 2012 by jmgariepy | |||
44 | Your Feeble Struggles Are For Naught | Scheme | Common | Ongoing Ongoing Ongoing Ongoing Ongoing Scheme |
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme. |
9 | on 29 Jan 2012 by jmgariepy | |||
45 | Éminence grise | Scheme | Common | Scheme | When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player. | 1 | on 28 Jan 2012 by jmgariepy |
Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |