Archenemy Schemes: Virtual Booster
| Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
|
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards.
"I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you."
|
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. |
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
“Tell your old master I said hello.”
|
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
|
|
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
|
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
|
Any player may be attacked.
The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. Dance, dance for me, my puppets!
|
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. |
Until the beginning of your next turn, If an opponent would add
to their mana pool, they instead add ; If , instead , if instead , if instead and if instead . |
Behold My Superior Plans
(rare)
Behold the Power of Destruction
(common)
My Genius Knows No Bounds
(common)
Let's Make Things Interesting
(common)
I Bask in Your Silent Awe
(common)
The Dead Shall Serve
(common)
Reap the Rewards
(common)
Mortal Flesh Is Weak
(common)
All Shall Smolder In My Wake
(common)
Divide and Conquer
(common)
Imprison This Insolent Wretch
(common)
Have I Shattered Your Precious Expectations?
(common)
to their mana pool, they instead add
; If
, instead
, if
instead