Archenemy Schemes: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Scheme
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
 C 
Scheme
When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players.
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
 C 
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
 C 
Scheme
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player.
3-4 Gain control of one of that player's permanents.
5-6 That player discards four cards, then draws one.
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up.
At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme.
 C 
Scheme
When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
 C 
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
 C 
Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability.
When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme.

Behold My Superior Plans (rare)
Evil Comes to Fruition (common)
Look out behind you! (common)
I Bask in Your Silent Awe (common)
Supreme Confidence (common)
All Shall Smolder In My Wake (common)
Let's Make Things Interesting (common)
Ooh. You Don't Look So Good. (common)
Embrace My Diabolical Vision (common)
Ignite the Cloneforge! (common)
Can you escape my Hall of Mirrors? (common)
That Is The Sound Of Inevitability (common)