Archenemy Schemes: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
“Oh, I think I will get away with this.”
 C 
Scheme
Until the beginning of your next turn, If an opponent would add {w} to their mana pool, they instead add {r}; If {u}, instead {g}, if {b} instead {w}, if {r} instead {u} and if {g} instead {b}.
 C 
Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
 C 
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
“Tell your old master I said hello.”
 C 
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
 C 
Sceme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
 C 
Scheme
When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
 C 
Scheme
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
 C 
Scheme
When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.
“May bloodberries grow from your remains.”
 C 
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
 C 
 
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."

Behold My Superior Plans (rare)
Every Hope Shall Vanish (common)
Have I Shattered Your Precious Expectations? (common)
Reap the Rewards (common)
The Dead Shall Serve (common)
Ignite the Cloneforge! (common)
All in Good Time (common)
Introductions Are in Order (common)
Oh, no. I Insist. After You... (common)
Every Last Vestige Shall Rot (common)
My Crushing Masterstroke (common)
Approach My Molten Realm (common)