Archenemy Schemes: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sceme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
 C 
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
 C 
Scheme
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
 C 
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
“Oh, I think I will get away with this.”
 C 
Scheme
When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
 C 
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
 C 
Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
 C 
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

Behold My Superior Plans (rare)
All in Good Time (common)
Dance, Pathetic Marionette (common)
I Bask in Your Silent Awe (common)
Your Feeble Struggles Are For Naught (common)
Oh, no. I Insist. After You... (common)
Every Hope Shall Vanish (common)
Introductions Are in Order (common)
Supreme Confidence (common)
Know Naught but Fire (common)
Can you escape my Hall of Mirrors? (common)
My Crushing Masterstroke (common)