Archenemy Schemes: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scheme
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
"This should halt the spread of your insolence."
 C 
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
 C 
Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
 C 
Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
 C 
Scheme
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player.
3-4 Gain control of one of that player's permanents.
5-6 That player discards four cards, then draws one.
 C 
Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
 C 
Scheme
When you set this scheme into motion, you may pay any amount of life. If you do, exile that many cards from the top of your library and set them aside face down. Put those card into your hand at the beginning of your next end step.
 C 
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.
 C 
Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
 C 
Scheme
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
 C 
Scheme
When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.
“May bloodberries grow from your remains.”

Behold My Superior Plans (rare)
May Civilization Collapse (common)
Ignite the Cloneforge! (common)
I Bask in Your Silent Awe (common)
Reap the Rewards (common)
Let's Make Things Interesting (common)
Can you escape my Hall of Mirrors? (common)
A Song of Death and Ice (common)
Dance, Pathetic Marionette (common)
Your Feeble Struggles Are For Naught (common)
Oh, no. I Insist. After You... (common)
Every Last Vestige Shall Rot (common)