Archenemy Schemes: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
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No more uncommons
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No more uncommons
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No more uncommons
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(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
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(An ongoing scheme remains face up until it's abandoned.)
At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up. At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme. |
When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability. When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme. |
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
"This should halt the spread of your insolence."
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When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures.
“It seems the fate of the world rests on your shoulders, feeble child.”
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When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
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When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
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Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
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When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
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When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.
"Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you."
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When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
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Behold My Superior Plans
(rare)
I Bask in Your Silent Awe
(common)
Ooh. You Don't Look So Good.
(common)
That Is The Sound Of Inevitability
(common)
May Civilization Collapse
(common)
Choose Your Champion
(common)
Evil Comes to Fruition
(common)
All Shall Smolder In My Wake
(common)
Reap the Rewards
(common)
Embrace My Diabolical Vision
(common)
Look Skyward and Despair
(common)
Ignite the Cloneforge!
(common)