Archenemy Schemes: Virtual Booster
Archenemy Schemes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
Any player may be attacked.
The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. Dance, dance for me, my puppets!
|
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
|
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
|
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
|
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
|
Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme. |
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. |
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
|
Behold My Superior Plans
(rare)
Divide and Conquer
(common)
All Shall Smolder In My Wake
(common)
Know Naught but Fire
(common)
Power From The Aether
(common)
I Bask in Your Silent Awe
(common)
Can you escape my Hall of Mirrors?
(common)
Feed the Machine
(common)
Evil Comes to Fruition
(common)
Your Feeble Struggles Are For Naught
(common)
Imprison This Insolent Wretch
(common)
My Crushing Masterstroke
(common)