Archenemy Schemes: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
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When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme. |
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
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Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme.
"More pain, more gain."
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Any player may be attacked.
The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. Dance, dance for me, my puppets!
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When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. |
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
"This should halt the spread of your insolence."
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When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.
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When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
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When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
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Can you escape my Hall of Mirrors?
(common, foil)
Behold My Superior Plans
(rare)
Your Feeble Struggles Are For Naught
(common)
Ignite the Cloneforge!
(common)
Reap the Rewards
(common)
Divide and Conquer
(common)
My Crushing Masterstroke
(common)
Let's Make Things Interesting
(common)
May Civilization Collapse
(common)
Dance, Pathetic Marionette
(common)
Approach My Molten Realm
(common)
Evil Comes to Fruition
(common)