Archenemy Schemes: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
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No more uncommons
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No more uncommons
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No more uncommons
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When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
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When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
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When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards.
"I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you."
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When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
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(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. |
When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
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Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme. |
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
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Behold My Superior Plans
(rare)
Behold the Power of Destruction
(common)
Take you down with me
(common)
Embrace My Diabolical Vision
(common)
A Display of My Dark Power
(common)
My Genius Knows No Bounds
(common)
Mortal Flesh Is Weak
(common)
I Know All, I See All
(common)
Introductions Are in Order
(common)
Your Feeble Struggles Are For Naught
(common)
Know Naught but Fire
(common)
Feed the Machine
(common)