Archenemy Schemes: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries.
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No more uncommons
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No more uncommons
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No more uncommons
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When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
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When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
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When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.
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When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
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When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.
“May bloodberries grow from your remains.”
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. |
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards.
"I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you."
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When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
"You may even see them again. Full digestion takes three hundred years."
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Behold My Superior Plans
(rare)
All in Good Time
(common)
I Delight in Your Convulsions
(common)
Dance, Pathetic Marionette
(common)
Approach My Molten Realm
(common)
Every Last Vestige Shall Rot
(common)
Take you down with me
(common)
My Crushing Masterstroke
(common)
Let's Make Things Interesting
(common)
My Genius Knows No Bounds
(common)
Éminence grise
(common)
Into the Earthen Maw
(common)