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CardName: Let's Make Things Interesting Cost: Type: Scheme Pow/Tgh: / Rules Text: Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a: 1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. Flavour Text: Set/Rarity: Archenemy Schemes Common |
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I tried to balance three things that players would have at different stages of the game, with hopes that this would be a tough decision, since the player who could take 7 damage would probably not be the person who could discard 3 cards.
Um, you choose yourself; then choose the opponent of your choice? Or you choose an opponent, and they will probably choose you. Don't think that's quite what you intend, from your comment.
Assuming it can only land on your opponents; yeah, swingy the way schemes usually are. 7 damage is always good, and the last option will really hurt in early game, but slightly help later on. No comment on the steal thing, it seems good; but other schemes let you steal everything for a while.
Oh, got it. Editing.
Stealing something seems superior to gaining a copy of something, which is one of the schemes. Of course, that scheme allows you to copy anything, and this is of one specific player, so, yeah. In theory, all 3 of these is better than what any one scheme gives you, but, you don't get to choose who gets the curse... but the person who takes the curse doesn't really know what he's getting into so... yup.
You don't have much of a say in which scheme sits atop your scheme deck at any given time either.