Sky Realm
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Creatures you control with flying get +2/+0 until end of turn.
Beneath the prayers dancing all around the Overwhelmer’s ears, there is an oath for all his sons and all their sins.
Creatures you control with flying get +1/+1.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
Angelic Priest has flying as long as you control another creature with flying.
Jumping is not good enough anymore.
2/2
Prevent all damage that would be dealt to you this turn.
The clash of swords and cries of beasts shall mute when angels sound the call to prayer.
Enchant creature
Enchanted creature has flying and vigilance.
Enchanted creature has flying and vigilance.
Upon such blessing, even a devil would kneel.
Flying
, Sacrifice a creature: You gain life equal to the sacrificed creature’s converted mana cost.

Hidden from all their worshipers there’s a dark secret. Hidden her wings remain.
3/3
Airhood — As long as all creatures you control have flying, Caller of Heavens gets +2/+2.
“Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation.”
—Ayariel’s prayer
—Ayariel’s prayer
1/1
Whenever Celestial Charger attacks, it gets +1/+0 and gains flying until end of turn.
Imagine a dove fighting a bull. This bull has wings.
1/1
Flying
Celestial Spirit can block any number of creatures.
Celestial Spirit can block any number of creatures.
Even the clouds turn into angels under his light.
2/3
Players can’t cast spells with converted mana cost 1 or 2.
It disables the truth.
Flying
: Prevent the next 1 damage that would be dealt to target creature or player this turn.

“I can’t see that strength you are flattering about.”
0/1
Flying
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
3/2
Flying
Harpies are not allowed in the Overwhelmer’s realms. But they were allowed to fight for their land, the sky.
3/1
Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
Protection from Dragons
Each land has its own flaws. Each flaw has its own advantage.
2/2
Exile target creature card in a graveyard. Its owner puts a 1/1 white Angel creature token with flying onto the battlefield.
Exile target creature.
The wrath of the Overwhelmer has always been feared, but the true armageddon is not as sympathetic.
Vigilance
When angels play with their pets, sometimes they let demons fall, so their pets can play catch.
4/5
Exile target nonland permanent.
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Exile target black creature.
From those who forbid the light, from those we feed. From those who spare their souls with the fire, from those we drink. From those who misjudged us, from those we live.
Flying, protection from everything
“The one has come again... Abovers must not fear anymore.”
—The Overwhelmer
—The Overwhelmer
3/3
Prevent the next 3 damage that would be dealt to target white creature this turn.
“The day of the crusade; my heart will rest until my sword clashes.”
—Minoth, the last crusader
—Minoth, the last crusader

Females have always been the predilect kind of human to the divine. Sadly, most of them are savagely devoured by demons before they reach the illumination.
1/1
Sacrifice Seal of Hope: You gain life equal to the life you’ve lost this turn.
I am the purifier, the light that clears all shadows.
—Seal inscription
—Seal inscription
Flying, vigilance
Perfect justice in service of a perfect will.
4/4
Whenever Skywatcher attacks or blocks, it gains flying until end of turn.

: Skywatcher gets +0/+2 until end of turn.


Humans prayed each day. As they fought at night.
1/1
Slaying Undead deals 4 damage to target black creature.
We can clearly distinguish when flesh is rotten. Even when its rotten in the inside.
Creatures you control gain protection from the color of your choice until end of turn.
High; far above the imagination, there rests the souls of the unbeaten warriors who once lived in the sacred ground.
You gain 4 life.
At this time tomorrow, we will be submerged under the dark hopes of unholy entities. We shall enjoy the sunlight among us, beneath us.
Flying
Farmers typically keep their flocks at thirteen sheep. One to distract the griffins while they take the other twelve to market.
2/2
First strike
“I heard their eerie howling, the wolves calling their kindred across the frozen plains.”
—Onean scout
—Onean scout
1/1
First strike
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
Her shoulders are firm enough with the weigh of justice.
2/3
Flying
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
3/3
Haste, shroud
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
Some of them just don’t need the sky.
0/0
Destroy each creature with converted mana cost 3 or less.
Divine troops started to grow their fear to dragons. They started hunting the little “fears” in order to prevent them from growing.
Protection from green
From deep within the woods, the white elves remembered their first village and their blood asked them to fight for their lands.
2/2
Lifelink
“To protect, teach, sacrifice, learn and think.”
—Whiterobe Order proverb
—Whiterobe Order proverb
2/2
Wild Nomad doesn’t untap during your untap step.
“Stomp the fear of losing our race and lead our creed to a new glorious era.”
2/2
Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
Serve the sky.
2/1
Flying
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
Anything is not worthless anymore.
2/2
The owner of target creature with flying shuffles it into his or her library.
Another pair of wings lost in time.
Creatures you control have flying.
Creatures your opponents control lose flying.
Creatures your opponents control lose flying.
Yks Detrevni.
Enchant Angel or Demon creature
You control enchanted creature.
You control enchanted creature.
In ancient times, those who rule in the sky were forbidden to touch the earth.
Sacrifice Beastmancer: Tap all green creatures.
The most powerful wizards denied their race, as they thought it was a unneeded separation between their equals. The least powerful ones denied it in order to get confused with the mighty legends.
0/1
Return target permanent or spell to its owner’s hand.
Draw a card.
Draw a card.
Choose one or two — Counter target white spell; or return target black permanent to its owner’s hand; or change the target of target red spell with a single target.
Target player shuffles his or her graveyard into his or her library.
Lost in space, deep down the high buildings aiming towards the sky, far below their insecurity, there it lays the catacombs.
Your opponents can’t search their libraries.
“Shh... one... two... four... oh wait!... one... ...”
—Thigus, Robbery Slack
—Thigus, Robbery Slack
Target player puts the top eight cards from his or her library into his or her graveyard, then draws a card.

“My hands are the only company we need.”
3/4
Enchant creature with flying
You control enchanted creature.
You control enchanted creature.
Wizards have been in research for centuries... Sky is not the limit anymore.
Defender
Only the dark Abovers know the secrets of the wizard’s past. They planted a curse in our lands, so that anyone born there could never touch the sky; even the most harmless ones.
0/7
Flash
Flying
Flying
Throughout the clouds, there’s one of a kind of a beast. Wandering above wizard’s domain; it feels safe.
3/4
When Hammelin Enchanter enters the battlefield, you may gain control of target creature with converted mana cost 1 or less.
0/1
Draw three cards. Then put one card from your hand on top of your library. Then discard a card.
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature can’t attack or block.
“Peace is a reward for those who wait and glimpse others misery.”
—Zalphyr teachings
—Zalphyr teachings
“Run! run! It has gone out of control! Is no longer safe! Something has corrupted its soulless body!”
—Zalphyr the alchemist, last words
—Zalphyr the alchemist, last words
4/5
Counter target nonblue creature spell unless its controller pays
.

“Stand still!”
Illusionary Magician is unblockable.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
Bugs from all over the world must fall into someone’s net someday.
2/1
Counter target spell that targets you.
Poor wizards can not be taught to defend themselves, but they can learn how to protect their leaders.
Shuffle your graveyard and hand into your library. Then draw two cards. You take an extra turn after this one.
The huge beast from the depths left its first warning.
Other blue creatures you control get +1/+1.
: Target creature gains islandwalk until end of turn.

Born for her people’s sake.
2/2
If you control a Merfolk, Mermaid’s Song costs
less to cast.
Counter target spell.

Counter target spell.
“Sing our song, naive seamen.”
When Mindcrafter enters the battlefield, gain control of target creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
“I am not allowed to let you control me, fierce insanity.”
—Ilhnar, mindcrafter
—Ilhnar, mindcrafter
1/4
As an additional cost to cast Mindmelt, discard a card.
Draw two cards.
Draw two cards.
Tears of knowledge.
You may have Nightshade Mimic enter the battlefield as a copy of any creature on the battlefield.
“At night, we all cry, shy beast, lovely fur. At night we all wander, night walking, creeping menace.”
—Night Song
—Night Song
2/2
Enchant land
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
God prays for us.
Nonbasic lands have shroud.
Nonbasic lands don’t untap during their controllers’ untap steps.
Nonbasic lands don’t untap during their controllers’ untap steps.
Now it is over, the moon is not bleeding anymore.
When Prehistoric Eel enters the battlefield, return two target creatures to their owners’ hands.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
Yet another fishy meal.
2/2

Your maximum hand size is reduced by one.
“I see... Do you?”
0/5
Return target creature to its owner’s hand.
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Sacrifice Seal of Removal: Return target creature to its owner’s hand.
I am the unraveler, the loosened thread that will not hold.
—Seal inscription
—Seal inscription
Shroud
The first premises of what will happen next are always found deep below the sea. Sad thing that no one wants to be there with the seaquakers.
4/4
When Snowrider Mage enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield.
“Being alone with myself lets me summon inner fears.”
—Ynuksyo, Insighter
—Ynuksyo, Insighter
2/2
When Tidemancer enters the battlefield, gain control of target creature with power equal to or less than the number of Islands with the same controller.
Maybe you have heard about her because she already told you.
2/2
Counter target spell with converted mana 4 or greater.
“We thought the sky was of a gently warm blue. Like a whale’s belly.”
—Kid from the Architect Falls
—Kid from the Architect Falls
Enchant permanent
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
At the beginning of your end step, if Vampiric Ghostship is untapped, put a 1/1 black Bat creature token with flying onto the battlefield.
“Yohoo Yohoo”
4/4
When Wizard of the Mountain enters the battlefield, return target red creature to its owner’s hand.
Betrayal is such an ugly word for survival.
2/2
Flying, protection from white
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
“Wings? Who needs such things. I’ve got my will; that’s strong enough to make Abovers fall once again.”
3/4
Flying, deathtouch
Whenever Adalarmi, Corrupted Angel deals combat damage to a player, that player loses the game.
Whenever Adalarmi, Corrupted Angel deals combat damage to a player, that player loses the game.
“Do not fear, Abovers! The ground will be burned in hell’s flames. Under my commands we will rule the skies and soon we will rule Neveah’s kingdom!”
—Adalarmi’s words, the beginning of the war
—Adalarmi’s words, the beginning of the war
1/4
Flying
Whenever Ambassador of Hell attacks, destroy target creature defending player controls.
Whenever Ambassador of Hell attacks, destroy target creature defending player controls.
“Dark moon below us, enjoy the view.”
6/6
Flying

, Sacrifice a creature: Target player loses life equal to the sacrificed creature’s converted mana cost.


Hidden from all her minions there is a halo. Hidden from all the angels there is a ruthless power.
3/3
Destroy target nonlegendary creature.
Privileged necks can’t be touched by the infamous fangs of creatures of the night.
When Canyon Beast enters the battlefield, destroy target nonartifact, nonblack creature.
Bury a creature (You may sacrifice a creature in addition to other costs as you cast this spell. If you do, put a token that’s a copy of this creature as it enters the battlefield.)
Bury a creature (You may sacrifice a creature in addition to other costs as you cast this spell. If you do, put a token that’s a copy of this creature as it enters the battlefield.)
1/1
Target player discards a card at random.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Flying
Airhood — As long as all creatures you control have flying, Darkwood Demon gets +6/-1.
At the beginning of your upkeep, if you control a creature without flying, sacrifice Darkwood Demon.
Airhood — As long as all creatures you control have flying, Darkwood Demon gets +6/-1.
At the beginning of your upkeep, if you control a creature without flying, sacrifice Darkwood Demon.
2/2
When Decayed Rat enters the battlefield, target player discards a card.
A deadly song that putrefies our souls.
1/1
Target player sacrifices a non-Demon creature.
You should be aware of every single detail in your quest; otherwise your death won’t be meaningful at all.
Demonic Deal can’t be countered.
Search your library for a card and put it into your hand. Then shuffle your library.
Search your library for a card and put it into your hand. Then shuffle your library.
Serving the shadows.
Creatures can’t attack you unless their controller pays
for each creature he or she controls that’s attacking you.

Not all the dark Abovers are violent; some of them just try to survive on their journey.
Return target creature from your graveyard to the battlefield.
Bury a Dragon creature (You may sacrifice a Dragon creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury a Dragon creature (You may sacrifice a Dragon creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Deathtouch, double strike
Whenever Ecliptic Crusaders becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Whenever Ecliptic Crusaders becomes the target of a spell or ability an opponent controls, that player loses 4 life.
“The best of all our kingdom, the best unwinged ones. The best Belowers serve the Abovers.”
—Zalphyr’s Diary
—Zalphyr’s Diary
1/1
As an additional cost to cast Explosive Plague, sacrifice two creatures.
Destroy target creature. It can’t be regenerated.
Destroy target creature. It can’t be regenerated.
Dead flesh burning, beautiful.
Flying
When Halo Thieves enters the battlefield, you may destroy target white Angel creature.
When Halo Thieves enters the battlefield, you may destroy target white Angel creature.
Bloodthirst is nothing more than a keyword for tearing angel’s wings apart.
2/1
Target creature gets -0/-3 until end of turn.
“Their voices tend to pretend their figure.”
—Adalarmi’s words
—Adalarmi’s words
Enchant creature
Enchanted creature is a 0/1 black Horror.
Enchanted creature is a 0/1 black Horror.
If we are about to eat our prey; we should at least enjoy our view letting them suffer to the end.
Hungry Imp can’t block.
The little ones have to be hasty in order to survive until they grown their own wings.
2/1
Destroy target green creature.
Draw a card.
Draw a card.
Our gigantic minions were nothing against the simplest of their underminded spells.
Living Graveyard’s power and toughness are each equal to the number of cards in your graveyard.
Killing them won’t do a thing. Their corpses embody a new more frightening entity.
*/*
Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, sacrifice a creature. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Airhood — At the beginning of your upkeep, if all creatures you control have flying, sacrifice a creature. If you do, put a 2/2 black Zombie creature token onto the battlefield.
6/3
Enchant creature
Enchanted creature gets -2/-2.
Enchanted creature gets -2/-2.
“A C M 1 P T B N D.”
—Inscriptions found at Aqrazzia, ancient tomb
—Inscriptions found at Aqrazzia, ancient tomb
Necrotic Ghoul can’t be blocked except by black creatures.
Deep beneath the yard of the dead men, there it is the massive army of undead, where ghouls stab first and never ask.
2/2
Name a nonland card. Search target player’s library for any number of cards with the chosen name. Exile those cards and all cards in all graveyards. Then that player shuffles his or her library.
“Let me enter your bloody heart.”
Ogres are usually the most disgusting and pestilent beast among marsh domains. But even the hardest ugliest heart can be tamed by the sweet words and thin skin of an elf.
4/4
Creatures your opponents control get -3/-3 until end of turn.
“The beasts slowly start eating the barbarian’s arms and legs. Soon, the head was engulfed by the insanity.”
—Ykopia’s folk tale
—Ykopia’s folk tale
Flying
When Plagued Shadow enters the battlefield, target player discards a card at random.
When Plagued Shadow enters the battlefield, target player discards a card at random.
It can see your blind spot.
2/2
Enchant land.
Whenever enchanted land is tapped, destroy it.
Whenever enchanted land is tapped, destroy it.
The elvish brigade cried all day long; by night they all were dead.
Enchant creature
Enchanted creature gets -1/-1 for each creature on the battlefield.
Enchanted creature gets -1/-1 for each creature on the battlefield.
“Demons are lonely, selfish, outrageous beasts. Always playing with their food, just like little overwhelming children.”
—Observations from Kirina, Amisha’s Daughter
—Observations from Kirina, Amisha’s Daughter
Sacrifice Seal of Doom: Destroy target nonblack creature. It can’t be regenerated.
I am the vanisher, the ill will that snuffs the last candle.
—Seal inscription
—Seal inscription
Protection from blue
Our minions can be recruited all along the plane. We don’t have that pathetic insecurity angels carry. Our underlings can not betray.
2/2
At the beginning of your upkeep, put a -1/-1 counter on Skullcave Ogres unless you pay 1 life.
Loathe, yawn, eat, hunt.
2/2
Slay the Sleepers deals 3 damage to target tapped creature.
“Now it can rest in peace.”
When Soul Eater enters the battlefield, sacrifice a creature.
His flesh and blood were replaced with ether, cursed to eat himself to prevent from starving and to kill to prevent from death.
4/3
If you control three or more creatures, destroy target creature.
If they can fly, even the smallest ones are superior.
When Tourach’s Vandal enters the battlefield, target player discards a card at random.
“Broken pieces in a wood chain.”
—Belowers saying, meaning burying.
—Belowers saying, meaning burying.
2/2
Flying
Airhood — As long as all creatures you control have flying, Twilight Raven gets +1/+0.
Airhood — As long as all creatures you control have flying, Twilight Raven gets +1/+0.
Ykopia ravens go after shiny souls.
2/1
Search your library for a black noncreature card, reveal it, then shuffle your library and put that card on top of it.
Who says it is forbidden?
Vampiric Strike deals X damage to target creature and you gain X life, where X is the number of black permanents you control.
“I heard you... I just don’t care.”

“We see all your fears in your eyes, in your thoughts, in your cold sweat. We know ourselves.”
0/5
Destroy target green creature. It can’t be regenerated.
Usually ancient magic is the most useful and versatile one.
Ascetic Dwarf can’t be blocked except by two or more creatures.
Be proud of that agility on your legs, you small one.
1/1
Flying
When Ashmouth Dragon enters the battlefield, it deals 3 damage to target creature.
When Ashmouth Dragon enters the battlefield, it deals 3 damage to target creature.
Ashes crumble in its mouth... A huge furnace from head to tail.
3/3
Damage can’t be prevented this turn. Blazing Rain deals 3 damage to each creature.
“See that Zalphyr?! That’s my greeting!”
—Domkrag, King of Draconia
—Domkrag, King of Draconia
Bogardan Pierce deals 2 damage to target creature or player.

, Discard Bogardan Pierce: Bogardan Pierce deals 5 damage divided as you choose among any number of creatures and/or players. Activate this ability only if you control a Dragon.


Put target creature card from a graveyard onto the battlefield under your control. It gains haste and “At the beginning of the end step, sacrifice this creature.”
We petrify ourselves to reborn from ashes.
When you cast Bursting Arrow, any player may pay 3 life. If a player does, counter Bursting Arrow.
Bursting Arrow deals 4 damage to target creature or player.
Bursting Arrow deals 4 damage to target creature or player.
When you hear the arrow; it has already passed through you.
Canine Vandals can’t block as long as you control a creature with flying.
Pride is a very valuable virtue in most of the species in danger.
2/1
Flying
: Chameleon Dragon becomes of the color of your choice until end of turn.

Creatures that can not adapt to the violent hostile environment shall die before reaching the sky.
3/3
Destroy target artifact. It can’t be regenerated
“Shut up you rascal! This is my meal now.”
—Ugan, Priest of peace
—Ugan, Priest of peace
Dragon’s Blast can’t be countered by spells or abilities.
Dragon’s Blast deals X damage to target creature or player.
Dragon’s Blast deals X damage to target creature or player.
Dragon creatures you control have double strike.
Sacrifice Dragon’s Dawn: Search your library for a Dragon creature card, reveal it and put it into your hand. Then shuffle your library.
Sacrifice Dragon’s Dawn: Search your library for a Dragon creature card, reveal it and put it into your hand. Then shuffle your library.
Flying
Whenever Dreadwing Dragon blocks or becomes blocked, it get +2/+0 and gains first strike until end of turn.
Whenever Dreadwing Dragon blocks or becomes blocked, it get +2/+0 and gains first strike until end of turn.
“My minions were destroyed slowly by the poisonous wings of those evil menaces in the sky.”
—Sugem, Father of the Forest
—Sugem, Father of the Forest
3/3
Ember deals 3 damage to target creature or player.
Ember deals 1 damage to target creature or player for each card named Ember in your graveyard.
Ember deals 1 damage to target creature or player for each card named Flare in your graveyard.
Ember deals 1 damage to target creature or player for each card named Ember in your graveyard.
Ember deals 1 damage to target creature or player for each card named Flare in your graveyard.




Some of them betray their nation in order to get their own piece of sky.
0/1
Firespitting Vortex deals 1 damage to each creature and each player.
One, two, three, four... fifteen. It should have killed some more.
Flare deals 2 damage to target creature or player.
Flare deals 1 damage to target creature or player for each card named Flare card in your graveyard.
Flare deals 1 damage to target creature or player for each card named Flare card in your graveyard.
Hasty Warrior attacks each turn if able.
When an opponent has 10 or less life, sacrifice Hasty Warrior.
When an opponent has 10 or less life, sacrifice Hasty Warrior.
2/1
Flying, trample, haste
At the beginning of your upkeep, you may sacrifice Hell’s Pet Dragon. If you don’t, you lose the game.
At the beginning of your upkeep, you may sacrifice Hell’s Pet Dragon. If you don’t, you lose the game.
This is enough, war gates are open.
6/1


Airhood — As long as all creatures you control have flying, Hellkite Hatchling has first strike.
How petty; such a small menace killing our warriors.
3/2
First strike
Highland Paladin can’t block alone.
Highland Paladin can’t block alone.
Rampaging fury behold upon his weapon.
3/1
Destroy two target lands.
Bury three lands (You may sacrifice three lands in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury three lands (You may sacrifice three lands in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
“Why would you want to survive? No one’s gonna be able to recognize you anymore.”
Ignition Colossus enters the battlefield with three burning counters on it.
Remove a burning counter from Ignition Colossus: Target creature can’t block this turn.
Remove a burning counter from Ignition Colossus: Target creature can’t block this turn.
4/4
Immortal Fire deals 1 damage to target creature or player.
: Put Immortal Fire from your graveyard on the top of your library.

He could not see the head of the gigantic bird... he was already burned.
When Inferno Golem enters the battlefield, it deals 3 damage to each creature and each player.
Sacrifice Inferno Golem: Choose one — Inferno Golem deals 3 damage to each creature; or Inferno Golem deals 3 damage to each player.
Sacrifice Inferno Golem: Choose one — Inferno Golem deals 3 damage to each creature; or Inferno Golem deals 3 damage to each player.
6/6
Enchant creature
Enchanted creature has “At the beginning of your end step, sacrifice this creature unless it attacked this turn.”
Enchanted creature has “At the beginning of your end step, sacrifice this creature unless it attacked this turn.”
The war has brought meaningless battles all over the inside of the villages, causing more suffering than ever.
After killing their creator, the golems started to ravage all the cities in their way. Preparing the ground for what they only knew will happen.
6/3
As an additional cost to cast, Landslide sacrifice a land.
Destroy target land.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Destroy target land.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Lava Heizer deals 3 damage to target creature without flying.
Down your feet is your doom. The great wings of the real menace will open once again and both sides will fear.
Haste
Other Human creatures you control get +1/+1 and have first strike.
Other Human creatures you control get +1/+1 and have first strike.
Humans are in rebellion from deep within the sea to high the mountains peeks.
3/3
Destroy target land you don’t control.
Let’s face the fact that your homeland is just a piece of charcoal.
Ogre Fanatic attacks each turn if able.
The most stupid beasts are the best: easily manipulable and worthless bait.
3/3
Mountainwalk
Peeking Goblins can’t attack unless an opponent controls a Mountain.
Peeking Goblins can’t attack unless an opponent controls a Mountain.
Silent, just as the lightning before the thunder strikes.
3/1
Phoenix Awakening deals 5 damage to each creature. Return Phoenix Awakening to your hand.
An ashy glimpse of the future.
Whenever Plated Lavarider attacks, it becomes colorless until end of turn.
Once again, creatures from the highs had to adapt to the war, becoming neutral.
3/2


“The ancient temples have been forgotten by those who used to pray in them; the souls of the rotten who can only think about fighting are gradually polluting our hope.”
3/1
Sacrifice Seal of Explosion: Seal of Explosion deals 2 damage to target creature. If a creature would be put into a graveyard this way, instead exile it.
I am the romancer, the passion that consumes the flesh.
—Seal inscription
—Seal inscription
Flying
Whenever Snow-Cave Dragon or another Dragon creature enters the battlefield under your control, you may have target creature get +1/+0 and haste until end of turn.
Whenever Snow-Cave Dragon or another Dragon creature enters the battlefield under your control, you may have target creature get +1/+0 and haste until end of turn.
4/4
Flying
: Stone-eyed Dragon gets +1/+0 until end of turn.

You can’t see that petrified look without getting stone cold yourself.
2/2


“Grnaaaaaaaaaaaaaaaaaaaarh!!!”
—Nak tribe’s war cry.
—Nak tribe’s war cry.
3/2
Flying
Sacrifice Sunrise Dragon: It deals 4 damage to target creature without flying.
Sacrifice Sunrise Dragon: It deals 4 damage to target creature without flying.
Our halo hunter by nature.
4/4

Confidence is not such a good thing while losing a war.
0/1
+1: Search your library for a Forest card, reveal it and put it into your hand. Then shuffle your library.
-1: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
-4: Add
for each land you control.
-1: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
-4: Add

3
Until end of turn, target Forest becomes a 3/3 green Elf creature that’s still a land.
“Our instruments call the land to fight with us.”
Trample
Most of the fierce wolves are just puppies on her hands.
1/3
Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
“Listen to my words, you, pilgrim of the savage speakings.”
You may choose a creature card with converted mana cost 6 or greater you own from outside the game, reveal that card, and put it into your hand.
Deathtouch
It eats its meats as long as it fits in its mouth. Usually it takes about a week of human hunting to fulfill its hunger.
3/3
Destroy target artifact or enchantment.
At the beginning of your next upkeep, tap all permanents you control with mana abilities.
At the beginning of your next upkeep, tap all permanents you control with mana abilities.
When Dorian, Leafspeaker is put into your graveyard from the battlefield, you may search your library for a land card and put it onto the battlefield tapped.
“Come here little bird. I will protect you and this place”
—Dorian, Woods Guardian
—Dorian, Woods Guardian
1/1
When Drop Elf comes into play, you may return target land card from your graveyard to the battlefield.
Sacrifice Drop Elf: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Sacrifice Drop Elf: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
2/1
Earth Golem’s power and toughness are each equal to the number of Golem creatures you control.
Moss fears its presence and loam hardens at its look.
*/*
Green creatures you control get +3/+3.
: Regenerate target green creature.



: Green creatures you control get +1/+1 and trample until end of turn.





“Huge mistake to let those little roots live.”
—Sugem, Father of the First Rebellion
—Sugem, Father of the First Rebellion
7/7
Trample
They were a whole army of soulless creatures rounding the ground, taking advantage of the unawareness of those who looked up to the sky in search for answers.
5/4
Fungus Monster can’t be target of black spells.
Made of many mistakes thrown into the earth, there it lays its hatred.
5/5
Vigilance
Transportation in the new cities is tough. The landscape has turned the forests into arid plains.
3/4
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. You may play an additional land this turn.
“How can I say this? You are doomed.”
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. You may play an additional land this turn.
Acceleration is one important thing to survive in this arid mesa.
Whenever you cast a green spell, you may pay 


. If you do, untap Kirina, Amisha’s Daugher.
: Add
to your mana pool for each Elf creature you control.






“Be calm or I will have to shut you down.”
2/2
Trample
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
“Spirits of nature shouldn’t be fighting alone. This is our war, too.”
6/6
Shroud
Lilith, Kirina’s Sister is unblockable and can’t block.
Lilith gets +2/+1 as long as you control three or more other Elf creatures.
Lilith, Kirina’s Sister is unblockable and can’t block.
Lilith gets +2/+1 as long as you control three or more other Elf creatures.
“The trees grow in joy and the skies fears in tears. The twins have arrived.”
—Dorian, Leafspeaker
—Dorian, Leafspeaker
2/1
When Loaming Elf enters the battlefield, you may return target land from your graveyard to your hand.
I can’t tell you how proud I am of my relatives across the grasslands.
2/3


Their wings are just trophies of the multiple devils that falls every night.
1/1
Swampwalk, protection from black
Indeed, it was a good hunting. But that won’t satisfy me for much more than a couple of minutes.
3/2
Defender, reach
The huge flesh of the beast lied on the ground with several burns and claw marks.
0/5
The troop of centaurs usually wins the war alone. The enemy is beaten even before the backup comes in.
2/3
Reach
: Target creature gains reach until end of turn.

There are walls of mold that grow protecting the forests.
1/2
Target creature gets +3/+0 and gains trample until end of turn.
“I did not see that coming. It may be time to consider the natural spirits as our opponents once again and not just living useless big bodies.”
—The Overwhelmer
—The Overwhelmer
Target creature gets +5/+5 until end of turn.
“How dare those inferior pieces of meat pretend to be like me?”
—The Overwhelmer
—The Overwhelmer
Whenever you cast a creature spell, you may put a life counter on Pinnacle of Summoning.
Sacrifice Pinnacle of Summoning: Search your library for a creature card with converted mana cost equal or less to the number of counters on Pinnacle of Summoning and put it onto the battlefield. Then shuffle your library.
Sacrifice Pinnacle of Summoning: Search your library for a creature card with converted mana cost equal or less to the number of counters on Pinnacle of Summoning and put it onto the battlefield. Then shuffle your library.
Defender
: Add one mana of any color to your mana pool.

Despite his lack of wings; he can fight for his life.
1/1
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
I am the simplifier, the root that drags all artifice to earth.
—Seal inscription
—Seal inscription

Well aware of the dangers of the clouds, they grow to tear those apart.
1/1
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.
Sugem, Father of the First Rebellion costs
less to cast for each creature you control without flying.
Trample

: Return Sugem from your graveyard to your hand.

Trample


5/5


“Tee hee tee hee not tee telling hee anyone tee hee hee.”
2/4
Unwing deals 4 damage to target creature with flying.
“We must protect our lands until Amisha returns.”
—Sfride, Count of Verdana
—Sfride, Count of Verdana
When Verdana’s Disciple enters the battlefield, you may destroy target artifact.
My master has become one with our land and I would gladly give my life to protect her.
2/3
Sacrifice a nontoken creature: Put a 2/2 green Wolf creature token onto the battlefield.
I am a deus in the vastness of the forest spiritualism.
2/2
Hexproof
“Don’t you think it is disgusting... their existence? ... Judas?”
—Mikhal, Divine Angel
—Mikhal, Divine Angel
1/2
Trample
Big menaces are always trying to lead their way to crumble... mostly everything.
4/5
Enchant land.
Enchanted land has “
: Add 
to your mana pool.”
Enchanted land has “



The seed of hope within our hearts become the proud of the nature and nurture the victory of our nation.
Flying, haste

, Sacrifice a Dragon creature: Apogeddon Hydra deals damage equal to the sacrificed creature’s power to target creature or player.


4/4
Trample, vigilance
Tired of running from the lions, the Savannah Rhino started to run aimlessly all across the Savannah, stomping on smaller animals and causing a chain of stampedes.
4/5
Destroy all creatures. They can’t be regenerated. Then exile all cards in target player’s graveyard.
This time God had no mercy at all.
Exile target creature. You gain life equal to its toughness and its controller loses life equal to its power.
Nobody said it would last forever.
Destroy target creature and all creatures that share a name with it. They can’t be regenerated.
While they can’t see what are they aiming for; I can decide which one their weak spots I’m shooting.
Lifelink
Elves you control have protection from black.


: Destroy each artifact, creature, enchantment and planeswalker with converted mana cost X.
Elves you control have protection from black.



“She’s come. Alert her father. He must hide.”
—Dorian
—Dorian
3/3
Tap all creatures and put a fungus counter on each of them. As long as each of those creatures has a fungus counter on it, it doesn’t untap during its controller’s untap step.
Flash
Flying
When Leafwinged Sprite enters the battlefield, untap up to two lands.
Flying
When Leafwinged Sprite enters the battlefield, untap up to two lands.
Serving the rainforest with her life and commitment.
1/1
Soulless Abomination is unblockable.
Whenever Soulless Abomination deals combat damage to a player, you may return target card from your graveyard to your hand.
Whenever Soulless Abomination deals combat damage to a player, you may return target card from your graveyard to your hand.
Some golems developed intelligence in exchange of their physical strength. Now they could annihilate everything on purpose.
2/7
Vigilance, haste
Some of the most violent humans left did not consider themselves as Belowers and hid in the mountains, the nearest place to the sky they could afford to reach.
3/2
Haste
You may have Apogeddon assign its combat damage as though it weren’t blocked.
When Apogeddon enters the battlefield, if you didn’t cast it from your hand, sacrifice it.
You may have Apogeddon assign its combat damage as though it weren’t blocked.
When Apogeddon enters the battlefield, if you didn’t cast it from your hand, sacrifice it.
We must face that the first one of the three beasts have come as a warning of doom.
20/20
Flying
When Angel from the Future enters the battlefield, look at the top five cards of your library, then put them back in any order.
When Angel from the Future enters the battlefield, look at the top five cards of your library, then put them back in any order.
It does not prove anymore that the winged ones will live.
3/3
Equipped creature gets +3/+1 and has trample.
Equip
Equip

“Bring me the guilty one and I will punish his insolence.”
1,
: Look at the top three cards of your library, then put them back in any order.
4,
: Draw a card. Activate this ability only during your upkeep.

4,

Replicating its creator’s will.
Equipped creature gets +1/+1 and loses flying.
Equip
Equip

When Mechanic Plague enters the battlefield, sacrifice a land.
When Mechanic Plague enters the battlefield, destroy target land.
When Mechanic Plague enters the battlefield, destroy target land.
2/2

“The fortune teller lied about its greatness, its just another piece of cheap jewelery.”
Equipped creature gets +2/+2 and has shroud.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, destroy target nonland permanent that player controls.
Equip
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, destroy target nonland permanent that player controls.
Equip

(T: Add
to your mana pool.)
: Target Wizard creature gains shroud until end of turn.






The world is likely to be upside down if the skies are falling and the earth is trying to reach it.
(
: Add
to your mana pool.)
: Target Dragon creature gains trample until end of turn.



(
: Add
to your mana pool.)
: Target Elf creature gains reach until end of turn.







As this war remains costing us lives, the forbidden will be our only hope.
(
: Add
to your mana pool.)
: Target Angel creature gains “Prevent all damage that would be dealt to this creature” until end of turn.



(
: Add
to your mana pool.)
: Target Demon creature gains first strike until end of turn.



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—Adalarmi, leader of the Edgewinged
2012-01-20 17:48:21 by Shiny_Umbreon