Sky Realm

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 M 
Creature – Dragon
Flying, vigilance, haste, first strike, lifelink, protection from red and white
“Feared by the dragons, feared by the angels, _______ by us demons.”
—Adalarmi, leader of the Edgewinged
6/6
1 comment
2012-01-20 17:48:21 by Shiny_Umbreon
 C 
Instant
Creatures you control with flying get +2/+0 until end of turn.
Beneath the prayers dancing all around the Overwhelmer’s ears, there is an oath for all his sons and all their sins.
1 comment
2012-01-20 17:48:57 by Shiny_Umbreon
 R 
Enchantment
Creatures you control with flying get +1/+1.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
8 comments
last 2012-01-22 06:22:16 by Shiny_Umbreon
 C 
Creature – Human Cleric
Angelic Priest has flying as long as you control another creature with flying.
Jumping is not good enough anymore.
2/2
2 comments
last 2012-01-20 18:00:11 by Shiny_Umbreon
 C 
Instant
Prevent all damage that would be dealt to you this turn.
The clash of swords and cries of beasts shall mute when angels sound the call to prayer.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance.
Upon such blessing, even a devil would kneel.
2 comments
last 2012-01-20 18:02:22 by Shiny_Umbreon
 R 
Legendary Creature – Angel
Flying
{w}, Sacrifice a creature: You gain life equal to the sacrificed creature’s converted mana cost.
Hidden from all their worshipers there’s a dark secret. Hidden her wings remain.
3/3
 U 
Creature – Human Cleric
Airhood — As long as all creatures you control have flying, Caller of Heavens gets +2/+2.
“Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation.”
—Ayariel’s prayer
1/1
2 comments
last 2012-01-20 18:03:42 by Shiny_Umbreon
 C 
Creature – Human Knight
Whenever Celestial Charger attacks, it gets +1/+0 and gains flying until end of turn.
Imagine a dove fighting a bull. This bull has wings.
1/1
1 comment
2012-01-20 18:04:59 by Shiny_Umbreon
 U 
Creature – Spirit
Flying
Celestial Spirit can block any number of creatures.
Even the clouds turn into angels under his light.
2/3
 R 
Enchantment
Players can’t cast spells with converted mana cost 1 or 2.
It disables the truth.
3 comments
last 2012-01-20 18:05:58 by Shiny_Umbreon
 C 
Creature – Angel Cleric
Flying
{t}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
“I can’t see that strength you are flattering about.”
0/1
 U 
Creature – Spirit
Flying
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
3/2
1 comment
2012-01-20 18:11:51 by Shiny_Umbreon
 U 
Creature – Harpy
Flying
Harpies are not allowed in the Overwhelmer’s realms. But they were allowed to fight for their land, the sky.
3/1
 U 
Sorcery
Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
3 comments
last 2012-01-20 18:04:36 by DiegoK
 U 
Creature – Human Soldier
Protection from Dragons
Each land has its own flaws. Each flaw has its own advantage.
2/2
1 comment
2012-01-20 18:07:17 by Shiny_Umbreon
 C 
Instant
Exile target creature card in a graveyard. Its owner puts a 1/1 white Angel creature token with flying onto the battlefield.
1 comment
2012-01-20 05:25:40 by dude1818
 R 
Sorcery
Exile target creature.
The wrath of the Overwhelmer has always been feared, but the true armageddon is not as sympathetic.
1 comment
2012-01-20 05:28:05 by dude1818
 C 
Creature – Beast
Vigilance
When angels play with their pets, sometimes they let demons fall, so their pets can play catch.
4/5
{5}{w}
 
 C 
Instant
Exile target nonland permanent.
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
 U 
Instant
Exile target black creature.
From those who forbid the light, from those we feed. From those who spare their souls with the fire, from those we drink. From those who misjudged us, from those we live.
 M 
Legendary Creature – Angel
Flying, protection from everything
“The one has come again... Abovers must not fear anymore.”
—The Overwhelmer
3/3
 C 
Instant
Prevent the next 3 damage that would be dealt to target white creature this turn.
“The day of the crusade; my heart will rest until my sword clashes.”
—Minoth, the last crusader
2 comments
last 2012-01-20 18:13:26 by Shiny_Umbreon
 C 
Creature – Human Cleric
{t}: Target creature with power 2 or less gains flying until end of turn.
Females have always been the predilect kind of human to the divine. Sadly, most of them are savagely devoured by demons before they reach the illumination.
1/1
1 comment
2012-01-20 18:14:14 by Shiny_Umbreon
 C 
Enchantment
Sacrifice Seal of Hope: You gain life equal to the life you’ve lost this turn.
I am the purifier, the light that clears all shadows.
—Seal inscription
 U 
Creature – Angel
Flying, vigilance
Perfect justice in service of a perfect will.
4/4
1 comment
2012-01-20 05:31:09 by dude1818
 C 
Creature – Human Cleric
Whenever Skywatcher attacks or blocks, it gains flying until end of turn.
{1}{w}: Skywatcher gets +0/+2 until end of turn.
Humans prayed each day. As they fought at night.
1/1
3 comments
last 2012-04-11 03:59:55 by Shiny_Umbreon
 C 
Sorcery
Slaying Undead deals 4 damage to target black creature.
We can clearly distinguish when flesh is rotten. Even when its rotten in the inside.
 U 
Instant
Creatures you control gain protection from the color of your choice until end of turn.
High; far above the imagination, there rests the souls of the unbeaten warriors who once lived in the sacred ground.
 C 
Instant
You gain 4 life.
At this time tomorrow, we will be submerged under the dark hopes of unholy entities. We shall enjoy the sunlight among us, beneath us.
 C 
Creature – Griffin
Flying
Farmers typically keep their flocks at thirteen sheep. One to distract the griffins while they take the other twelve to market.
2/2
1 comment
2012-01-20 18:18:50 by Shiny_Umbreon
 C 
Creature – Wolf
First strike
“I heard their eerie howling, the wolves calling their kindred across the frozen plains.”
—Onean scout
1/1
 R 
Creature – Angel
First strike
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
Her shoulders are firm enough with the weigh of justice.
2/3
 C 
Creature – Angel
Flying
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
3/3
3 comments
last 2012-01-21 18:33:48 by Alex
 M 
Colour indicator W Creature – Human Knight
Haste, shroud
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
Some of them just don’t need the sky.
0/0
 R 
Sorcery
Destroy each creature with converted mana cost 3 or less.
Divine troops started to grow their fear to dragons. They started hunting the little “fears” in order to prevent them from growing.
1 comment
2012-01-20 18:20:01 by Shiny_Umbreon
 C 
Creature – Elf Knight
Protection from green
From deep within the woods, the white elves remembered their first village and their blood asked them to fight for their lands.
2/2
1 comment
2012-01-20 18:20:54 by Shiny_Umbreon
 C 
Creature – Human Cleric
Lifelink
“To protect, teach, sacrifice, learn and think.”
—Whiterobe Order proverb
2/2
 C 
Creature – Human Rogue Nomad
Wild Nomad doesn’t untap during your untap step.
“Stomp the fear of losing our race and lead our creed to a new glorious era.”
2/2
1 comment
2012-01-23 03:32:10 by Shiny_Umbreon
 U 
Creature – Bird Cleric
Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
Serve the sky.
2/1
3 comments
last 2012-01-20 18:33:03 by Shiny_Umbreon
 U 
Creature – Angel
Flying
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
Anything is not worthless anymore.
2/2
 U 
Instant
The owner of target creature with flying shuffles it into his or her library.
Another pair of wings lost in time.
{3}{u}{u}{u}
 
 R 
Enchantment
Creatures you control have flying.
Creatures your opponents control lose flying.
Yks Detrevni.
2 comments
last 2012-01-20 18:05:59 by DiegoK
 R 
Enchantment
Enchant Angel or Demon creature
You control enchanted creature.
In ancient times, those who rule in the sky were forbidden to touch the earth.
 C 
Creature – Human Wizard
Sacrifice Beastmancer: Tap all green creatures.
The most powerful wizards denied their race, as they thought it was a unneeded separation between their equals. The least powerful ones denied it in order to get confused with the mighty legends.
0/1
1 comment
2012-01-23 03:34:42 by Shiny_Umbreon
 C 
Instant
Return target permanent or spell to its owner’s hand.
Draw a card.
4 comments
last 2012-01-21 09:28:07 by SadisticMystic
 U 
Instant
Choose one or two — Counter target white spell; or return target black permanent to its owner’s hand; or change the target of target red spell with a single target.
4 comments
last 2012-01-22 06:14:16 by Shiny_Umbreon
 C 
Instant
Target player shuffles his or her graveyard into his or her library.
Lost in space, deep down the high buildings aiming towards the sky, far below their insecurity, there it lays the catacombs.
 R 
Enchantment
Your opponents can’t search their libraries.
“Shh... one... two... four... oh wait!... one... ...”
—Thigus, Robbery Slack
1 comment
2012-01-23 03:36:53 by Shiny_Umbreon
 U 
Sorcery
Target player puts the top eight cards from his or her library into his or her graveyard, then draws a card.
 R 
Creature – Human Wizard
{u}: Choose white, black or red. Elemental Sorceress gains protection from the chosen color until end of turn.
“My hands are the only company we need.”
3/4
 U 
Enchantment – Aura
Enchant creature with flying
You control enchanted creature.
Wizards have been in research for centuries... Sky is not the limit anymore.
 U 
Creature – Wall
Defender
Only the dark Abovers know the secrets of the wizard’s past. They planted a curse in our lands, so that anyone born there could never touch the sky; even the most harmless ones.
0/7
 C 
Creature – Elemental
Flash
Flying
Throughout the clouds, there’s one of a kind of a beast. Wandering above wizard’s domain; it feels safe.
3/4
 C 
Creature – Human Wizard
When Hammelin Enchanter enters the battlefield, you may gain control of target creature with converted mana cost 1 or less.
0/1
 C 
Instant
Draw three cards. Then put one card from your hand on top of your library. Then discard a card.
1 comment
2012-01-20 05:50:30 by dude1818
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
“Peace is a reward for those who wait and glimpse others misery.”
—Zalphyr teachings
1 comment
2012-01-23 03:42:37 by Shiny_Umbreon
 C 
Creature – Golem
“Run! run! It has gone out of control! Is no longer safe! Something has corrupted its soulless body!”
—Zalphyr the alchemist, last words
4/5
 U 
Instant
Counter target nonblue creature spell unless its controller pays {3}.
“Stand still!”
1 comment
2012-01-23 03:42:59 by Shiny_Umbreon
 U 
Creature – Illusion Wizard
Illusionary Magician is unblockable.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
Bugs from all over the world must fall into someone’s net someday.
2/1
 C 
Instant
Counter target spell that targets you.
Poor wizards can not be taught to defend themselves, but they can learn how to protect their leaders.
 R 
Sorcery
Shuffle your graveyard and hand into your library. Then draw two cards. You take an extra turn after this one.
The huge beast from the depths left its first warning.
2 comments
last 2012-01-20 18:06:42 by DiegoK
 R 
Creature – Merfolk
Other blue creatures you control get +1/+1.
{t}: Target creature gains islandwalk until end of turn.
Born for her people’s sake.
2/2
 C 
Instant
If you control a Merfolk, Mermaid’s Song costs {1} less to cast.
Counter target spell.
“Sing our song, naive seamen.”
1 comment
2012-01-23 03:44:23 by Shiny_Umbreon
 R 
Creature – Zombie Wizard
When Mindcrafter enters the battlefield, gain control of target creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
“I am not allowed to let you control me, fierce insanity.”
—Ilhnar, mindcrafter
1/4
 C 
Sorcery
As an additional cost to cast Mindmelt, discard a card.
Draw two cards.
Tears of knowledge.
1 comment
2012-01-23 03:44:48 by Shiny_Umbreon
 M 
Creature – Shapeshifter
You may have Nightshade Mimic enter the battlefield as a copy of any creature on the battlefield.
“At night, we all cry, shy beast, lovely fur. At night we all wander, night walking, creeping menace.”
—Night Song
2/2
1 comment
2012-01-23 03:45:40 by Shiny_Umbreon
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
God prays for us.
3 comments
last 2012-01-20 18:09:48 by Shiny_Umbreon
 R 
Enchantment
Nonbasic lands have shroud.
Nonbasic lands don’t untap during their controllers’ untap steps.
Now it is over, the moon is not bleeding anymore.
 U 
Creature – Eel
When Prehistoric Eel enters the battlefield, return two target creatures to their owners’ hands.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
Yet another fishy meal.
2/2
3 comments
last 2012-01-20 18:17:11 by Shiny_Umbreon
 U 
Creature – Beast Wizard
{t}: Draw a card. Activate this ability only if you have exactly seven cards in your hand.
Your maximum hand size is reduced by one.
“I see... Do you?”
0/5
 C 
Instant
Return target creature to its owner’s hand.
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
1 comment
2012-01-23 03:47:21 by Shiny_Umbreon
 C 
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner’s hand.
I am the unraveler, the loosened thread that will not hold.
—Seal inscription
1 comment
2012-01-23 03:47:46 by Shiny_Umbreon
 C 
Creature – Serpent
Shroud
The first premises of what will happen next are always found deep below the sea. Sad thing that no one wants to be there with the seaquakers.
4/4
 C 
Creature – Human Wizard
When Snowrider Mage enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield.
“Being alone with myself lets me summon inner fears.”
—Ynuksyo, Insighter
2/2
 U 
Creature – Human Wizard
When Tidemancer enters the battlefield, gain control of target creature with power equal to or less than the number of Islands with the same controller.
Maybe you have heard about her because she already told you.
2/2
1 comment
2012-01-23 03:49:03 by Shiny_Umbreon
 C 
Instant
Counter target spell with converted mana 4 or greater.
“We thought the sky was of a gently warm blue. Like a whale’s belly.”
—Kid from the Architect Falls
1 comment
2012-01-23 03:49:56 by Shiny_Umbreon
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
1 comment
2012-01-23 03:50:47 by Shiny_Umbreon
 R 
Creature – Vampire Spirit
At the beginning of your end step, if Vampiric Ghostship is untapped, put a 1/1 black Bat creature token with flying onto the battlefield.
“Yohoo Yohoo”
4/4
 C 
Creature – Dwarf Wizard
When Wizard of the Mountain enters the battlefield, return target red creature to its owner’s hand.
Betrayal is such an ugly word for survival.
2/2
 M 
Legendary Creature – Human Wizard
Flying, protection from white
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
“Wings? Who needs such things. I’ve got my will; that’s strong enough to make Abovers fall once again.”
3/4
2 comments
last 2012-01-20 18:08:52 by DiegoK
 M 
Legendary Creature – Demon
Flying, deathtouch
Whenever Adalarmi, Corrupted Angel deals combat damage to a player, that player loses the game.
“Do not fear, Abovers! The ground will be burned in hell’s flames. Under my commands we will rule the skies and soon we will rule Neveah’s kingdom!”
—Adalarmi’s words, the beginning of the war
1/4
 R 
Creature – Dragon Demon
Flying
Whenever Ambassador of Hell attacks, destroy target creature defending player controls.
“Dark moon below us, enjoy the view.”
6/6
1 comment
2012-01-23 03:52:44 by Shiny_Umbreon
 R 
Legendary Creature – Demon
Flying
{1}{b}, Sacrifice a creature: Target player loses life equal to the sacrificed creature’s converted mana cost.
Hidden from all her minions there is a halo. Hidden from all the angels there is a ruthless power.
3/3
 C 
Instant
Destroy target nonlegendary creature.
Privileged necks can’t be touched by the infamous fangs of creatures of the night.
4 comments
last 2012-01-20 12:43:33 by Vitenka
 U 
Creature – Horror Beast
When Canyon Beast enters the battlefield, destroy target nonartifact, nonblack creature.
Bury a creature (You may sacrifice a creature in addition to other costs as you cast this spell. If you do, put a token that’s a copy of this creature as it enters the battlefield.)
1/1
1 comment
2012-01-23 03:55:01 by Shiny_Umbreon
 U 
Sorcery
Target player discards a card at random.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
1 comment
2012-01-23 03:55:20 by Shiny_Umbreon
 R 
Creature – Demon
Flying
Airhood — As long as all creatures you control have flying, Darkwood Demon gets +6/-1.
At the beginning of your upkeep, if you control a creature without flying, sacrifice Darkwood Demon.
2/2
2 comments
last 2012-01-23 04:51:48 by jmgariepy
 C 
Creature – Zombie Rat
When Decayed Rat enters the battlefield, target player discards a card.
A deadly song that putrefies our souls.
1/1
1 comment
2012-02-08 01:34:20 by Shiny_Umbreon
 C 
Sorcery
Target player sacrifices a non-Demon creature.
You should be aware of every single detail in your quest; otherwise your death won’t be meaningful at all.
 U 
Sorcery
Demonic Deal can’t be countered.
Search your library for a card and put it into your hand. Then shuffle your library.
Serving the shadows.
2 comments
last 2012-02-08 01:35:09 by Shiny_Umbreon
 U 
Enchantment
Creatures can’t attack you unless their controller pays {2} for each creature he or she controls that’s attacking you.
Not all the dark Abovers are violent; some of them just try to survive on their journey.
 U 
Sorcery
Return target creature from your graveyard to the battlefield.
Bury a Dragon creature (You may sacrifice a Dragon creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
 M 
Creature – Devil Knight
Deathtouch, double strike
Whenever Ecliptic Crusaders becomes the target of a spell or ability an opponent controls, that player loses 4 life.
“The best of all our kingdom, the best unwinged ones. The best Belowers serve the Abovers.”
—Zalphyr’s Diary
1/1
 C 
Sorcery
As an additional cost to cast Explosive Plague, sacrifice two creatures.
Destroy target creature. It can’t be regenerated.
Dead flesh burning, beautiful.
1 comment
2012-02-08 01:36:13 by Shiny_Umbreon
 U 
Creature – Devil
Flying
When Halo Thieves enters the battlefield, you may destroy target white Angel creature.
Bloodthirst is nothing more than a keyword for tearing angel’s wings apart.
2/1
1 comment
2012-01-20 06:10:01 by dude1818
 C 
Sorcery
Target creature gets -0/-3 until end of turn.
“Their voices tend to pretend their figure.”
—Adalarmi’s words
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is a 0/1 black Horror.
If we are about to eat our prey; we should at least enjoy our view letting them suffer to the end.
1 comment
2012-02-08 01:37:02 by Shiny_Umbreon
 C 
Creature – Imp
Hungry Imp can’t block.
The little ones have to be hasty in order to survive until they grown their own wings.
2/1
1 comment
2012-02-08 01:37:33 by Shiny_Umbreon
 C 
Sorcery
Destroy target green creature.
Draw a card.
Our gigantic minions were nothing against the simplest of their underminded spells.
1 comment
2012-02-08 01:38:14 by Shiny_Umbreon
 R 
Creature – Horror
Living Graveyard’s power and toughness are each equal to the number of cards in your graveyard.
Killing them won’t do a thing. Their corpses embody a new more frightening entity.
*/*
1 comment
2012-01-20 06:14:02 by dude1818
 R 
Creature – Demon
Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, sacrifice a creature. If you do, put a 2/2 black Zombie creature token onto the battlefield.
6/3
1 comment
2012-02-08 01:39:09 by Shiny_Umbreon
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
“A C M 1 P T B N D.”
—Inscriptions found at Aqrazzia, ancient tomb
3 comments
last 2012-02-08 01:39:40 by Shiny_Umbreon
 C 
Creature – Zombie
Necrotic Ghoul can’t be blocked except by black creatures.
Deep beneath the yard of the dead men, there it is the massive army of undead, where ghouls stab first and never ask.
2/2
 R 
Sorcery
Name a nonland card. Search target player’s library for any number of cards with the chosen name. Exile those cards and all cards in all graveyards. Then that player shuffles his or her library.
“Let me enter your bloody heart.”
 C 
Creature – Ogre
Ogres are usually the most disgusting and pestilent beast among marsh domains. But even the hardest ugliest heart can be tamed by the sweet words and thin skin of an elf.
4/4
 U 
Sorcery
Creatures your opponents control get -3/-3 until end of turn.
“The beasts slowly start eating the barbarian’s arms and legs. Soon, the head was engulfed by the insanity.”
—Ykopia’s folk tale
 U 
Creature – Shade
Flying
When Plagued Shadow enters the battlefield, target player discards a card at random.
It can see your blind spot.
2/2
 C 
Enchantment – Aura
Enchant land.
Whenever enchanted land is tapped, destroy it.
The elvish brigade cried all day long; by night they all were dead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 for each creature on the battlefield.
“Demons are lonely, selfish, outrageous beasts. Always playing with their food, just like little overwhelming children.”
—Observations from Kirina, Amisha’s Daughter
 C 
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can’t be regenerated.
I am the vanisher, the ill will that snuffs the last candle.
—Seal inscription
 C 
Creature – Zombie
Protection from blue
Our minions can be recruited all along the plane. We don’t have that pathetic insecurity angels carry. Our underlings can not betray.
2/2
 C 
Creature – Ogre
At the beginning of your upkeep, put a -1/-1 counter on Skullcave Ogres unless you pay 1 life.
Loathe, yawn, eat, hunt.
2/2
 C 
Instant
Slay the Sleepers deals 3 damage to target tapped creature.
“Now it can rest in peace.”
1 comment
2012-01-20 06:21:37 by dude1818
 C 
Creature – Horror
When Soul Eater enters the battlefield, sacrifice a creature.
His flesh and blood were replaced with ether, cursed to eat himself to prevent from starving and to kill to prevent from death.
4/3
 C 
Instant
If you control three or more creatures, destroy target creature.
If they can fly, even the smallest ones are superior.
 C 
Creature – Rat Rogue
When Tourach’s Vandal enters the battlefield, target player discards a card at random.
“Broken pieces in a wood chain.”
—Belowers saying, meaning burying.
2/2
1 comment
2012-01-20 06:22:43 by dude1818
 C 
Creature – Bird
Flying
Airhood — As long as all creatures you control have flying, Twilight Raven gets +1/+0.
Ykopia ravens go after shiny souls.
2/1
 R 
Sorcery
Search your library for a black noncreature card, reveal it, then shuffle your library and put that card on top of it.
Who says it is forbidden?
 R 
Sorcery
Vampiric Strike deals X damage to target creature and you gain X life, where X is the number of black permanents you control.
“I heard you... I just don’t care.”
 U 
Creature – Wall
{t}: Target creature gains fear until end of turn.
“We see all your fears in your eyes, in your thoughts, in your cold sweat. We know ourselves.”
0/5
2 comments
last 2012-01-20 18:11:45 by DiegoK
{b}
 
 U 
Sorcery
Destroy target green creature. It can’t be regenerated.
Usually ancient magic is the most useful and versatile one.
2 comments
last 2012-01-20 18:12:18 by DiegoK
 C 
Creature – Dwarf Warrior
Ascetic Dwarf can’t be blocked except by two or more creatures.
Be proud of that agility on your legs, you small one.
1/1
 U 
Creature – Dragon
Flying
When Ashmouth Dragon enters the battlefield, it deals 3 damage to target creature.
Ashes crumble in its mouth... A huge furnace from head to tail.
3/3
 R 
Instant
Damage can’t be prevented this turn. Blazing Rain deals 3 damage to each creature.
“See that Zalphyr?! That’s my greeting!”
—Domkrag, King of Draconia
 R 
Instant
Bogardan Pierce deals 2 damage to target creature or player.
{3}{r}, Discard Bogardan Pierce: Bogardan Pierce deals 5 damage divided as you choose among any number of creatures and/or players. Activate this ability only if you control a Dragon.
 U 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste and “At the beginning of the end step, sacrifice this creature.”
We petrify ourselves to reborn from ashes.
 C 
Instant
When you cast Bursting Arrow, any player may pay 3 life. If a player does, counter Bursting Arrow.
Bursting Arrow deals 4 damage to target creature or player.
When you hear the arrow; it has already passed through you.
 C 
Creature – Hound Rogue
Canine Vandals can’t block as long as you control a creature with flying.
Pride is a very valuable virtue in most of the species in danger.
2/1
 U 
Creature – Dragon
Flying
{1}: Chameleon Dragon becomes of the color of your choice until end of turn.
Creatures that can not adapt to the violent hostile environment shall die before reaching the sky.
3/3
 C 
Instant
Destroy target artifact. It can’t be regenerated
“Shut up you rascal! This is my meal now.”
—Ugan, Priest of peace
 R 
Sorcery
Dragon’s Blast can’t be countered by spells or abilities.
Dragon’s Blast deals X damage to target creature or player.
 R 
Enchantment
Dragon creatures you control have double strike.
Sacrifice Dragon’s Dawn: Search your library for a Dragon creature card, reveal it and put it into your hand. Then shuffle your library.
 U 
Creature – Dragon
Flying
Whenever Dreadwing Dragon blocks or becomes blocked, it get +2/+0 and gains first strike until end of turn.
“My minions were destroyed slowly by the poisonous wings of those evil menaces in the sky.”
—Sugem, Father of the Forest
3/3
{1}{r}
 
 U 
Instant
Ember deals 3 damage to target creature or player.
Ember deals 1 damage to target creature or player for each card named Ember in your graveyard.
Ember deals 1 damage to target creature or player for each card named Flare in your graveyard.
 U 
Creature – Human Wizard
{t}: Fiery Pyromancer deals 1 damage to target player.
{1}{r}, {t}: Fiery Pyromancer deals 2 damage to target creature without flying.
Some of them betray their nation in order to get their own piece of sky.
0/1
 C 
Instant
Firespitting Vortex deals 1 damage to each creature and each player.
One, two, three, four... fifteen. It should have killed some more.
{r}
 
 C 
Instant
Flare deals 2 damage to target creature or player.
Flare deals 1 damage to target creature or player for each card named Flare card in your graveyard.
 C 
Creature – Human Berserker
Hasty Warrior attacks each turn if able.
When an opponent has 10 or less life, sacrifice Hasty Warrior.
2/1
 M 
Creature – Dragon
Flying, trample, haste
At the beginning of your upkeep, you may sacrifice Hell’s Pet Dragon. If you don’t, you lose the game.
This is enough, war gates are open.
6/1
 C 
Creature – Dragon
{3}{r}: Hellkite Hatchling gains flying until end of turn.
Airhood — As long as all creatures you control have flying, Hellkite Hatchling has first strike.
How petty; such a small menace killing our warriors.
3/2
 C 
Creature – Centaur Warrior
First strike
Highland Paladin can’t block alone.
Rampaging fury behold upon his weapon.
3/1
 R 
Sorcery
Destroy two target lands.
Bury three lands (You may sacrifice three lands in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
“Why would you want to survive? No one’s gonna be able to recognize you anymore.”
 U 
Creature – Giant
Ignition Colossus enters the battlefield with three burning counters on it.
Remove a burning counter from Ignition Colossus: Target creature can’t block this turn.
4/4
 R 
Instant
Immortal Fire deals 1 damage to target creature or player.
{r}: Put Immortal Fire from your graveyard on the top of your library.
He could not see the head of the gigantic bird... he was already burned.
 R 
Creature – Golem
When Inferno Golem enters the battlefield, it deals 3 damage to each creature and each player.
Sacrifice Inferno Golem: Choose one — Inferno Golem deals 3 damage to each creature; or Inferno Golem deals 3 damage to each player.
6/6
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “At the beginning of your end step, sacrifice this creature unless it attacked this turn.”
The war has brought meaningless battles all over the inside of the villages, causing more suffering than ever.
 C 
Creature – Golem
After killing their creator, the golems started to ravage all the cities in their way. Preparing the ground for what they only knew will happen.
6/3
 U 
Sorcery
As an additional cost to cast, Landslide sacrifice a land.
Destroy target land.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
 C 
Instant
Lava Heizer deals 3 damage to target creature without flying.
Down your feet is your doom. The great wings of the real menace will open once again and both sides will fear.
 R 
Creature – Human Barbarian Nomad
Haste
Other Human creatures you control get +1/+1 and have first strike.
Humans are in rebellion from deep within the sea to high the mountains peeks.
3/3
 C 
Sorcery
Destroy target land you don’t control.
Let’s face the fact that your homeland is just a piece of charcoal.
 C 
Creature – Ogre
Ogre Fanatic attacks each turn if able.
The most stupid beasts are the best: easily manipulable and worthless bait.
3/3
 U 
Creature – Goblin
Mountainwalk
Peeking Goblins can’t attack unless an opponent controls a Mountain.
Silent, just as the lightning before the thunder strikes.
3/1
 M 
Sorcery
Phoenix Awakening deals 5 damage to each creature. Return Phoenix Awakening to your hand.
An ashy glimpse of the future.
1 comment
2012-01-20 20:25:09 by dude1818
 C 
Creature – Lizard
Whenever Plated Lavarider attacks, it becomes colorless until end of turn.
Once again, creatures from the highs had to adapt to the war, becoming neutral.
3/2
 C 
Creature – Goblin
{1}{r}, Sacrifice Repulsive Goblin: Repulsive Goblin deals 2 damage to target creature or player.
“The ancient temples have been forgotten by those who used to pray in them; the souls of the rotten who can only think about fighting are gradually polluting our hope.”
3/1
 C 
Enchantment
Sacrifice Seal of Explosion: Seal of Explosion deals 2 damage to target creature. If a creature would be put into a graveyard this way, instead exile it.
I am the romancer, the passion that consumes the flesh.
—Seal inscription
 R 
Creature – Dragon
Flying
Whenever Snow-Cave Dragon or another Dragon creature enters the battlefield under your control, you may have target creature get +1/+0 and haste until end of turn.
4/4
 C 
Creature – Dragon
Flying
{r}: Stone-eyed Dragon gets +1/+0 until end of turn.
You can’t see that petrified look without getting stone cold yourself.
2/2
2 comments
last 2012-01-21 08:20:14 by Alex
 C 
Creature – Ogre
{3}{r}: Striker from Above gains flying and trample until end of turn.
“Grnaaaaaaaaaaaaaaaaaaaarh!!!”
—Nak tribe’s war cry.
3/2
 R 
Creature – Dragon
Flying
Sacrifice Sunrise Dragon: It deals 4 damage to target creature without flying.
Our halo hunter by nature.
4/4
 C 
Creature – Devil
{r}, Sacrifice Torch Keeper: Torch Keeper deals 2 damage to target attacking or blocking creature.
Confidence is not such a good thing while losing a war.
0/1
 M 
Planeswalker – Amisha
+1: Search your library for a Forest card, reveal it and put it into your hand. Then shuffle your library.
-1: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
-4: Add {g} for each land you control.
3
 U 
Instant
Until end of turn, target Forest becomes a 3/3 green Elf creature that’s still a land.
“Our instruments call the land to fight with us.”
 C 
Creature – Dryad
Trample
Most of the fierce wolves are just puppies on her hands.
1/3
 R 
Sorcery
Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
“Listen to my words, you, pilgrim of the savage speakings.”
 U 
Sorcery
You may choose a creature card with converted mana cost 6 or greater you own from outside the game, reveal that card, and put it into your hand.
 C 
Creature – Lizard
Deathtouch
It eats its meats as long as it fits in its mouth. Usually it takes about a week of human hunting to fulfill its hunger.
3/3
 U 
Colour indicator G Instant
Destroy target artifact or enchantment.
At the beginning of your next upkeep, tap all permanents you control with mana abilities.
 R 
Legendary Creature – Elf Druid
When Dorian, Leafspeaker is put into your graveyard from the battlefield, you may search your library for a land card and put it onto the battlefield tapped.
“Come here little bird. I will protect you and this place”
—Dorian, Woods Guardian
1/1
5 comments
last 2012-01-22 16:33:09 by Vitenka
 U 
Creature – Elf Druid
When Drop Elf comes into play, you may return target land card from your graveyard to the battlefield.
Sacrifice Drop Elf: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
2/1
 C 
Creature – Golem
Earth Golem’s power and toughness are each equal to the number of Golem creatures you control.
Moss fears its presence and loam hardens at its look.
*/*
 M 
Enchantment
Green creatures you control get +3/+3.
{g}: Regenerate target green creature.
{2}{g}{g}{g}: Green creatures you control get +1/+1 and trample until end of turn.
 U 
Creature – Treefolk
“Huge mistake to let those little roots live.”
—Sugem, Father of the First Rebellion
7/7
 C 
Creature – Golem
Trample
They were a whole army of soulless creatures rounding the ground, taking advantage of the unawareness of those who looked up to the sky in search for answers.
5/4
 C 
Creature – Elemental
Fungus Monster can’t be target of black spells.
Made of many mistakes thrown into the earth, there it lays its hatred.
5/5
 C 
Creature – Insect
Vigilance
Transportation in the new cities is tough. The landscape has turned the forests into arid plains.
3/4
 U 
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. You may play an additional land this turn.
“How can I say this? You are doomed.”
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. You may play an additional land this turn.
Acceleration is one important thing to survive in this arid mesa.
 R 
Legendary Creature – Elf
Whenever you cast a green spell, you may pay {g}{g}{g}{g}. If you do, untap Kirina, Amisha’s Daugher.
{t}: Add {g} to your mana pool for each Elf creature you control.
“Be calm or I will have to shut you down.”
2/2
 R 
Creature – Dwarf Warrior
Trample
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
“Spirits of nature shouldn’t be fighting alone. This is our war, too.”
6/6
 R 
Legendary Creature – Elf
Shroud
Lilith, Kirina’s Sister is unblockable and can’t block.
Lilith gets +2/+1 as long as you control three or more other Elf creatures.
“The trees grow in joy and the skies fears in tears. The twins have arrived.”
—Dorian, Leafspeaker
2/1
 C 
Creature – Elf Shaman
When Loaming Elf enters the battlefield, you may return target land from your graveyard to your hand.
I can’t tell you how proud I am of my relatives across the grasslands.
2/3
1 comment
2012-01-20 18:41:10 by Shiny_Umbreon
 C 
Creature – Elf Druid
{t}: Add {b} to your mana pool. Activate this ability only if you control a Swamp.
Their wings are just trophies of the multiple devils that falls every night.
1/1
 U 
Creature – Elemental
Swampwalk, protection from black
Indeed, it was a good hunting. But that won’t satisfy me for much more than a couple of minutes.
3/2
 C 
Creature – Wall
Defender, reach
The huge flesh of the beast lied on the ground with several burns and claw marks.
0/5
 C 
Creature – Centaur Warrior
The troop of centaurs usually wins the war alone. The enemy is beaten even before the backup comes in.
2/3
1 comment
2012-01-20 18:40:28 by Shiny_Umbreon
 C 
Creature – Dryad
Reach
{t}: Target creature gains reach until end of turn.
There are walls of mold that grow protecting the forests.
1/2
 C 
Instant
Target creature gets +3/+0 and gains trample until end of turn.
“I did not see that coming. It may be time to consider the natural spirits as our opponents once again and not just living useless big bodies.”
—The Overwhelmer
 C 
Instant
Target creature gets +5/+5 until end of turn.
“How dare those inferior pieces of meat pretend to be like me?”
—The Overwhelmer
 R 
Enchantment
Whenever you cast a creature spell, you may put a life counter on Pinnacle of Summoning.
Sacrifice Pinnacle of Summoning: Search your library for a creature card with converted mana cost equal or less to the number of counters on Pinnacle of Summoning and put it onto the battlefield. Then shuffle your library.
1 comment
2012-01-20 18:39:30 by Shiny_Umbreon
 R 
Creature – Human Druid
Defender
{t}: Add one mana of any color to your mana pool.
Despite his lack of wings; he can fight for his life.
1/1
 C 
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
I am the simplifier, the root that drags all artifice to earth.
—Seal inscription
 C 
Creature – Elf Shaman
{t}: Shamanic Hunter deals 1 damage to target creature with flying.
Well aware of the dangers of the clouds, they grow to tear those apart.
1/1
 C 
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.
1 comment
2012-01-20 18:39:02 by Shiny_Umbreon
 R 
Legendary Creature – Elemental
Sugem, Father of the First Rebellion costs {1} less to cast for each creature you control without flying.
Trample
{5}{g}: Return Sugem from your graveyard to your hand.
5/5
 U 
Creature – Hag Shaman
{g}, {t}, Discard a card: Return target enchantment card from your graveyard to your hand.
“Tee hee tee hee not tee telling hee anyone tee hee hee.”
2/4
{g}
 
 C 
Instant
Unwing deals 4 damage to target creature with flying.
“We must protect our lands until Amisha returns.”
—Sfride, Count of Verdana
1 comment
2012-01-20 18:38:07 by Shiny_Umbreon
 C 
Creature – Elf Druid
When Verdana’s Disciple enters the battlefield, you may destroy target artifact.
My master has become one with our land and I would gladly give my life to protect her.
2/3
2 comments
last 2012-04-03 09:26:02 by Ratinyourwalls
 R 
Creature – Elf Shaman
Sacrifice a nontoken creature: Put a 2/2 green Wolf creature token onto the battlefield.
I am a deus in the vastness of the forest spiritualism.
2/2
 C 
Creature – Gnome
Hexproof
“Don’t you think it is disgusting... their existence? ... Judas?”
—Mikhal, Divine Angel
1/2
 U 
Creature – Golem
Trample
Big menaces are always trying to lead their way to crumble... mostly everything.
4/5
 C 
Enchantment – Aura
Enchant land.
Enchanted land has “{t}: Add {g}{g} to your mana pool.”
The seed of hope within our hearts become the proud of the nature and nurture the victory of our nation.
 M 
Creature – Dragon Hydra
Flying, haste
{b}{r}, Sacrifice a Dragon creature: Apogeddon Hydra deals damage equal to the sacrificed creature’s power to target creature or player.
4/4
 U 
Creature – Rhino
Trample, vigilance
Tired of running from the lions, the Savannah Rhino started to run aimlessly all across the Savannah, stomping on smaller animals and causing a chain of stampedes.
4/5
 R 
Sorcery
Destroy all creatures. They can’t be regenerated. Then exile all cards in target player’s graveyard.
This time God had no mercy at all.
 R 
Sorcery
Exile target creature. You gain life equal to its toughness and its controller loses life equal to its power.
Nobody said it would last forever.
1 comment
2012-01-20 18:36:56 by Shiny_Umbreon
 U 
Instant
Destroy target creature and all creatures that share a name with it. They can’t be regenerated.
While they can’t see what are they aiming for; I can decide which one their weak spots I’m shooting.
 R 
Legendary Creature – Vampire
Lifelink
Elves you control have protection from black.
{x}{b}{g}: Destroy each artifact, creature, enchantment and planeswalker with converted mana cost X.
“She’s come. Alert her father. He must hide.”
—Dorian
3/3
 R 
Sorcery
Tap all creatures and put a fungus counter on each of them. As long as each of those creatures has a fungus counter on it, it doesn’t untap during its controller’s untap step.
1 comment
2012-01-20 18:36:06 by Shiny_Umbreon
 C 
Creature – Faerie Druid
Flash
Flying
When Leafwinged Sprite enters the battlefield, untap up to two lands.
Serving the rainforest with her life and commitment.
1/1
 M 
Creature – Golem
Soulless Abomination is unblockable.
Whenever Soulless Abomination deals combat damage to a player, you may return target card from your graveyard to your hand.
Some golems developed intelligence in exchange of their physical strength. Now they could annihilate everything on purpose.
2/7
 U 
Creature – Human Knight Nomad
Vigilance, haste
Some of the most violent humans left did not consider themselves as Belowers and hid in the mountains, the nearest place to the sky they could afford to reach.
3/2
1 comment
2012-01-20 17:33:31 by SadisticMystic
 M 
Legendary Creature – Avatar
Haste
You may have Apogeddon assign its combat damage as though it weren’t blocked.
When Apogeddon enters the battlefield, if you didn’t cast it from your hand, sacrifice it.
We must face that the first one of the three beasts have come as a warning of doom.
20/20
 C 
Artifact Creature – Angel
Flying
When Angel from the Future enters the battlefield, look at the top five cards of your library, then put them back in any order.
It does not prove anymore that the winged ones will live.
3/3
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and has trample.
Equip {2}
“Bring me the guilty one and I will punish his insolence.”
 U 
Artifact
1, {t}: Look at the top three cards of your library, then put them back in any order.
4, {t}: Draw a card. Activate this ability only during your upkeep.
Replicating its creator’s will.
5 comments
last 2012-01-21 08:24:05 by Alex
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and loses flying.
Equip {1}
1 comment
2012-01-20 18:34:16 by Shiny_Umbreon
 C 
Artifact Creature – Horror
When Mechanic Plague enters the battlefield, sacrifice a land.
When Mechanic Plague enters the battlefield, destroy target land.
2/2
1 comment
2012-01-20 06:30:02 by dude1818
 C 
Artifact
{2}, Sacrifice Quest for Treasures: Search your library for up to two basic lands, reveal them and put them into your hand. Then shuffle your library.
“The fortune teller lied about its greatness, its just another piece of cheap jewelery.”
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has shroud.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, destroy target nonland permanent that player controls.
Equip {2}
 C 
Land – Island
(T: Add {u} to your mana pool.)
{t}: Target Wizard creature gains shroud until end of turn.
 M 
Land
{t}: Add {1} to your mana pool.
{2}, {t}, Sacrifice Dark Horizons: Target creature gets -3/-3 until end of turn.
The world is likely to be upside down if the skies are falling and the earth is trying to reach it.
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
{t}: Target Dragon creature gains trample until end of turn.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
{t}: Target Elf creature gains reach until end of turn.
 U 
Land
{t}: Add {1} to your mana pool.
{3}, {t}: Draw a card, then discard a card.
As this war remains costing us lives, the forbidden will be our only hope.
 
 B 
Basic Land – Forest
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
{t}: Target Angel creature gains “Prevent all damage that would be dealt to this creature” until end of turn.
4 comments
last 2012-01-20 20:45:23 by Link
 
 B 
Basic Land – Island
 B 
Basic Land – Mountain
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Swamp
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
{t}: Target Demon creature gains first strike until end of turn.

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