Sky Realm: Recent Activity
Sky Realm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Sky Realm: (Generated at 2025-01-15 15:22:55)
Page 1 - Older activity
Page 1 - Older activity
Yeah, talk about commons confusing newer players. This was obviously just getting some value out of flying creatures but I can't stress enough the flaw in airhood:
With metalcraft, if you have a creature that turns into an artifact temporarily, it's good. With airhood, you really don't need a creature that will turn you off except after it attacks or blocks.
Heh. Otherwise, this creature could end up with some really odd wording. "If an attacking creature could be blocked by Skywatcher, if Skywatcher was flying, Skywatcher gains flying, but only if it therefore blocks that attacking creature. If, for some reason, Skywatcher is incapable of blocking that creature because of some change to the game state that happened due to Skywatcher gaining flying, Skywatcher loses flying."
I know that giving a creature flying has meaning in the context of Airhood, but this card isn't going to behave the way player's expect it to on defense. A lot of new players will think that the first ability somehow lets it block creatures with flying, when it actually doesn't give the creature flying until its too late to block. May I suggest removing the first ability and changing the second ability to, "1W: ~ gets +0/+2 and gains flying until end of turn."
Yeah +0/+1 and having it's ETB effect be a may effect? This either needs to 1GG or higher, or get it's p/t reduced.
I had this in mind, too, before Dead Weight got printed.
Not saying more about this card.
I don't like how its airhood ability requires you to sacrifice creatures when it's probably those creatures that are turning airhood off.
Again. (A lot) worse than Slay for no particular reason.
Funny that Gravecrawler got printed. More than one person probably had this in mind already.
Human size but it becomes a Horror instead. Strange.
I don't mind when cards become weaker, or when even weak cards become awful. But this seems more like you didn't know Bone Splinters existed.
It's on purpose, but I still think it's a bad choice to think Diabolic Tutor is so bad it needs two upgrades.
Glad this kept its Rat-ness even as a Zombie.
I'm not sure why it even bothers with the airhood ability. It's going to be sacrificed unless you control a flying creature, so why wouldn't it just start as an 8/1?
8/1 is very extreme, and because this has a sacrifice clause anyway, I'd prefer:
Darkwood Demon
Creature - Demon
Flying
Airhood - As long as all creatures you control have flying, Darkwood Demon gets +0/+1.
8/0
Very aggresive.
This would have been better as a sorcery. Having only one creature with bury is confusing (it needs to have its own reminder text, for example). And if you plan to use this in the next sets, this card here takes out the possibility of saying "Look, the second set gives bury to creatures... that's the set's themes evolving."
Not so fond of cards that will kill you in a few swings giving their awesome effect not a long of time to steal the spotlight (like Rune-Scarred Demon), but this card is awesome.
Redundant with Ice Cell?
Plays a lot worse than it reads. Still cool. In this case, the card is bad enough that the fact that it makes big-costed creatures (a casual guy's favorite) worse doesn't matter for me.
Control changing effects seem to be a minitheme in blue. This is a good way to make sure it happens at lower rarities.
Redundant with Satyr Slaying.
Perfect design. Unsummon is weaker than expected, but bouncing two creatures at can sometimes be too aggresive. The bury ability fits the card perfectly.
Even if you don't agree about Clone's mana cost or that it's 0/0 if it doesn't copy anything, this doesn't need to be mythic.
Very cool. Pushing it, but very cool.
Too few Merfolk in the set (two if I remember correctly), and not an every-set race. So the card's in a weird place. Maybe Modern Merfolk (if there is one) wants it, but Legacy Merfolk definitely doesn't.
One of the must unfun cards ever.
Okay, Dehydration sucked, but Paralyzing Grasp was okay. But with Claustrophobia and this, it gives blue as powerful tools as white, which in my opinion is wrong. Arrest looks so bad now.
This didn't need to be triple blue at all.
It's common, definitely overcosted, narrow, and muddies the theme that green and blue are the ground colors because this is an anti-green blue common. I don't like it at all.
Again, card with no obvious purpose. If it's common, I'd prefer "defender".