Sky Realm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+1 and has trample.
Equip ![]() “Bring me the guilty one and I will punish his insolence.”
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(
: Add to your mana pool.)
: Target Dragon creature gains trample until end of turn. |
Flying
Celestial Spirit can block any number of creatures. Even the clouds turn into angels under his light.
2/3
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: Draw a card. Activate this ability only if you have exactly seven cards in your hand.
Your maximum hand size is reduced by one. “I see... Do you?”
0/5
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Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.) |
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Draw three cards. Then put one card from your hand on top of your library. Then discard a card.
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If you control three or more creatures, destroy target creature.
If they can fly, even the smallest ones are superior.
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Sacrifice Beastmancer: Tap all green creatures.
The most powerful wizards denied their race, as they thought it was a unneeded separation between their equals. The least powerful ones denied it in order to get confused with the mighty legends.
0/1
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Flying
When Angel from the Future enters the battlefield, look at the top five cards of your library, then put them back in any order. It does not prove anymore that the winged ones will live.
3/3
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Trample
They were a whole army of soulless creatures rounding the ground, taking advantage of the unawareness of those who looked up to the sky in search for answers.
5/4
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When Snowrider Mage enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield.
“Being alone with myself lets me summon inner fears.”
—Ynuksyo, Insighter 2/2
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When you cast Bursting Arrow, any player may pay 3 life. If a player does, counter Bursting Arrow.
Bursting Arrow deals 4 damage to target creature or player. When you hear the arrow; it has already passed through you.
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Prevent all damage that would be dealt to you this turn.
The clash of swords and cries of beasts shall mute when angels sound the call to prayer.
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Whenever Plated Lavarider attacks, it becomes colorless until end of turn.
Once again, creatures from the highs had to adapt to the war, becoming neutral.
3/2
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Club of Sacred Oaks
(uncommon, foil)
Draconia, Firebreathing Kingdom
(rare)
Celestial Spirit
(uncommon)
Prodigal Sage
(uncommon)
Divine Troop
(uncommon)
Hawk's Eyes
(common)
Swarm Meal
(common)
Beastmancer
(common)
Angel of the Future
(common)
Forest Golem
(common)
Snowrider Mage
(common)
Bursting Arrow
(common)
Arc Praying
(common)
Plated Lavarider
(common)
Mountain
(basic)
: Add
to your mana pool.)



