Sky Realm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shuffle your graveyard and hand into your library. Then draw two cards. You take an extra turn after this one.
The huge beast from the depths left its first warning.
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Target player puts the top eight cards from his or her library into his or her graveyard, then draws a card.
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Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.) |
Flying
When Ashmouth Dragon enters the battlefield, it deals 3 damage to target creature. Ashes crumble in its mouth... A huge furnace from head to tail.
3/3
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When Decayed Rat enters the battlefield, target player discards a card.
A deadly song that putrefies our souls.
1/1
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Target creature gets -0/-3 until end of turn.
“Their voices tend to pretend their figure.”
—Adalarmi’s words |
, Sacrifice Torch Keeper: Torch Keeper deals 2 damage to target attacking or blocking creature.Confidence is not such a good thing while losing a war.
0/1
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After killing their creator, the golems started to ravage all the cities in their way. Preparing the ground for what they only knew will happen.
6/3
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At the beginning of your upkeep, put a -1/-1 counter on Skullcave Ogres unless you pay 1 life.
Loathe, yawn, eat, hunt.
2/2
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(T: Add
to your mana pool.)
: Target Wizard creature gains shroud until end of turn. |
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Angelic Priest has flying as long as you control another creature with flying.
Jumping is not good enough anymore.
2/2
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Flying
Farmers typically keep their flocks at thirteen sheep. One to distract the griffins while they take the other twelve to market.
2/2
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The troop of centaurs usually wins the war alone. The enemy is beaten even before the backup comes in.
2/3
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Return target permanent or spell to its owner’s hand.
Draw a card. |
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Kraken's Trace
(rare)
Dreamcatching
(uncommon)
Divine Troop
(uncommon)
Ashmouth Dragon
(uncommon)
Decayed Rat
(common)
Harpy Vanity
(common)
Torch Keeper
(common)
Iron Golem
(common)
Skullcave Ogres
(common)
Architect Falls
(common)
Angelic Priest
(common)
Sunlight Griffin
(common)
Meek Centaur
(common)
Bounce to Clouds
(common)
Swamp
(basic)





: Target Wizard creature gains shroud until end of turn.