Sky Realm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
History: [-] Add your comments: |
Sky Realm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
History: [-] Add your comments: |
What about CMC 0? Those tend to be really powerful, and not very common. Might I suggest "Players can't cast spells with CMC 2 or less."?
There's a CMC 0 that destroys artifacts and enchantments in this set. I didn't want this to stop it.
On the other hand, stopping every single CMC 1 and 2 spell is already on the Stasis side of fun, in my opinion.