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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ambassador of Paradise White Mythic 7{5}{w}{w} Creature – Dragon 6 6 Flying, vigilance, haste, first strike, lifelink, protection from red and white 1 1327081701 on 20 Jan 2012 by Shiny_Umbreon
2 Angel Oath White Common 2{w}{w} Instant Creatures you control with flying get +2/+0 until end of turn. 1 1327081737 on 20 Jan 2012 by Shiny_Umbreon
3 Angelic Anthem White Rare 4{2}{w}{w} Enchantment Creatures you control with flying get +1/+1.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
8 1327082356 on 20 Jan 2012 by Shiny_Umbreon
4 Angelic Priest White Common 2{1}{w} Creature – Human Cleric 2 2 Angelic Priest has flying as long as you control another creature with flying. 2 1327036574 on 20 Jan 2012 by dude1818
5 Arc Praying White Common 2{1}{w} Instant Prevent all damage that would be dealt to you this turn. 0
6 Ascend to Wings White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying and vigilance.
2 1327036646 on 20 Jan 2012 by dude1818
7 Ayariel, Lady of the Enlightened White Rare 5{3}{w}{w} Legendary Creature – Angel 3 3 Flying
{w}, Sacrifice a creature: You gain life equal to the sacrificed creature’s converted mana cost.
0
8 Caller of Heavens White Uncommon 1{w} Creature – Human Cleric 1 1 Airhood — As long as all creatures you control have flying, Caller of Heavens gets +2/+2. 2 1327036718 on 20 Jan 2012 by dude1818
9 Celestial Charger White Common 2{1}{w} Creature – Human Knight 1 1 Whenever Celestial Charger attacks, it gets +1/+0 and gains flying until end of turn. 1 1327082699 on 20 Jan 2012 by Shiny_Umbreon
10 Celestial Spirit White Uncommon 3{1}{w}{w} Creature – Spirit 2 3 Flying
Celestial Spirit can block any number of creatures.
0
11 Cheap Tax White Rare 4{3}{w} Enchantment Players can’t cast spells with converted mana cost 1 or 2. 3 1327036833 on 20 Jan 2012 by dude1818
12 Cloudhealer White Common 3{2}{w} Creature – Angel Cleric 0 1 Flying
{t}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
0
13 Condemned Spirit White Uncommon 4{2}{w}{w} Creature – Spirit 3 2 Flying
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
1 1327083111 on 20 Jan 2012 by Shiny_Umbreon
14 Dawn Harpy White Uncommon 3{2}{w} Creature – Harpy 3 1 Flying 0
15 Divine Troop White Uncommon 6{5}{w} Sorcery Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
3 1327036997 on 20 Jan 2012 by dude1818
16 Dragonslayer White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Protection from Dragons 1 1327082837 on 20 Jan 2012 by Shiny_Umbreon
17 Eve's Betrayal White Common 1{w} Instant Exile target creature card in a graveyard. Its owner puts a 1/1 white Angel creature token with flying onto the battlefield. 1 1327037140 on 20 Jan 2012 by dude1818
18 Exile from Heaven White Rare 2{w}{w} Sorcery Exile target creature. 1 1327037285 on 20 Jan 2012 by dude1818
19 Fallen Beast White Common 6{5}{w} Creature – Beast 4 5 Vigilance 0
20 Haloing White Common 6{5}{w} Instant Exile target nonland permanent.
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
0
21 Illuminate White Uncommon 1{w} Instant Exile target black creature. 0
22 Judas, the Enlightened One White Mythic 4{w}{w}{w}{w} Legendary Creature – Angel 3 3 Flying, protection from everything 0
23 Last Crusade White Common 1{w} Instant Prevent the next 3 damage that would be dealt to target white creature this turn. 2 1327037399 on 20 Jan 2012 by dude1818
24 Luminarch Prayer White Common 2{w}{w} Creature – Human Cleric 1 1 {t}: Target creature with power 2 or less gains flying until end of turn. 1 1327083254 on 20 Jan 2012 by Shiny_Umbreon
25 Seal of Hope White Common 1{w} Enchantment Sacrifice Seal of Hope: You gain life equal to the life you’ve lost this turn. 0
26 Serra Angel White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying, vigilance 1 1327037469 on 20 Jan 2012 by dude1818
27 Skywatcher White Common 1{w} Creature – Human Cleric 1 1 Whenever Skywatcher attacks or blocks, it gains flying until end of turn.
{1}{w}: Skywatcher gets +0/+2 until end of turn.
3 1333835943 on 07 Apr 2012 by awall
28 Slaying Undead White Common 2{1}{w} Sorcery Slaying Undead deals 4 damage to target black creature. 0
29 Spiritualism White Uncommon 2{1}{w} Instant Creatures you control gain protection from the color of your choice until end of turn. 0
30 Sunlight White Common 1{w} Instant You gain 4 life. 0
31 Sunlight Griffin White Common 3{2}{w} Creature – Griffin 2 2 Flying 1 1327083530 on 20 Jan 2012 by Shiny_Umbreon
32 Tundra Wolves White Common 1{w} Creature – Wolf 1 1 First strike 0
33 Unwinged Angel White Rare 3{1}{w}{w} Creature – Angel 2 3 First strike
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
0
34 Vindicating Angel White Common 5{4}{w} Creature – Angel 3 3 Flying
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
3 1327083550 on 20 Jan 2012 by Shiny_Umbreon
35 War Knight White Mythic 0{x}{x} Creature – Human Knight 0 0 Haste, shroud
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
0
36 Whelp Hunting White Rare 3{1}{w}{w} Sorcery Destroy each creature with converted mana cost 3 or less. 1 1327083601 on 20 Jan 2012 by Shiny_Umbreon
37 White Elf White Common 2{w}{w} Creature – Elf Knight 2 2 Protection from green 1 1327083654 on 20 Jan 2012 by Shiny_Umbreon
38 Whiterobe Monk White Common 2{w}{w} Creature – Human Cleric 2 2 Lifelink 0
39 Wild Nomad White Common 1{w} Creature – Human Rogue Nomad 2 2 Wild Nomad doesn’t untap during your untap step. 1 1327289530 on 23 Jan 2012 by Shiny_Umbreon
40 Winged Missionary White Uncommon 3{1}{w}{w} Creature – Bird Cleric 2 1 Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
3 1327083676 on 20 Jan 2012 by Shiny_Umbreon
41 Zealous Angel White Uncommon 4{2}{w}{w} Creature – Angel 2 2 Flying
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
0
42 Aerial Purge Blue Uncommon 1{u} Instant The owner of target creature with flying shuffles it into his or her library. 0
43 Airhood Blue Rare 6{3}{u}{u}{u} Enchantment Creatures you control have flying.
Creatures your opponents control lose flying.
2 1327038055 on 20 Jan 2012 by dude1818
44 Angel Slavery Blue Rare 2{u}{u} Enchantment Enchant Angel or Demon creature
You control enchanted creature.
0
45 Beastmancer Blue Common 3{2}{u} Creature – Human Wizard 0 1 Sacrifice Beastmancer: Tap all green creatures. 1 1327289682 on 23 Jan 2012 by Shiny_Umbreon
46 Bounce to Clouds Blue Common 3{2}{u} Instant Return target permanent or spell to its owner’s hand.
Draw a card.
4 1327038294 on 20 Jan 2012 by dude1818
47 Broken Blast Blue Uncommon 3{1}{u}{u} Instant Choose one or two — Counter target white spell; or return target black permanent to its owner’s hand; or change the target of target red spell with a single target. 4 1327170857 on 21 Jan 2012 by Alex
48 Catacomb's Discoverment Blue Common 2{1}{u} Instant Target player shuffles his or her graveyard into his or her library. 0
49 Dream Trickery Blue Rare 3{u}{u}{u} Enchantment Your opponents can’t search their libraries. 1 1327289813 on 23 Jan 2012 by Shiny_Umbreon
50 Dreamcatching Blue Uncommon 2{1}{u} Sorcery Target player puts the top eight cards from his or her library into his or her graveyard, then draws a card. 0
51 Elemental Sorceress Blue Rare 4{2}{u}{u} Creature – Human Wizard 3 4 {u}: Choose white, black or red. Elemental Sorceress gains protection from the chosen color until end of turn. 0
52 Far from Above Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature with flying
You control enchanted creature.
0
53 Force Wall Blue Uncommon 2{1}{u} Creature – Wall 0 7 Defender 0
54 Giantcloud Elemental Blue Common 6{5}{u} Creature – Elemental 3 4 Flash
Flying
0
55 Hammelin Enchanter Blue Common 4{2}{u}{u} Creature – Human Wizard 0 1 When Hammelin Enchanter enters the battlefield, you may gain control of target creature with converted mana cost 1 or less. 0
56 Hawk's Eyes Blue Common 2{1}{u} Instant Draw three cards. Then put one card from your hand on top of your library. Then discard a card. 1 1327038630 on 20 Jan 2012 by dude1818
57 Ice Cell Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block.
1 1327290157 on 23 Jan 2012 by Shiny_Umbreon
58 Ice Golem Blue Common 5{3}{u}{u} Creature – Golem 4 5 0
59 Icing Denial Blue Uncommon 1{u} Instant Counter target nonblue creature spell unless its controller pays {3}. 1 1327290179 on 23 Jan 2012 by Shiny_Umbreon
60 Illusionary Magician Blue Uncommon 2{1}{u} Creature – Illusion Wizard 2 1 Illusionary Magician is unblockable.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
0
61 Interception Blue Common 1{u} Instant Counter target spell that targets you. 0
62 Kraken's Trace Blue Rare 6{5}{u} Sorcery Shuffle your graveyard and hand into your library. Then draw two cards. You take an extra turn after this one. 2 1327038735 on 20 Jan 2012 by dude1818
63 Merfolk Caretaker Blue Rare 3{1}{u}{u} Creature – Merfolk 2 2 Other blue creatures you control get +1/+1.
{t}: Target creature gains islandwalk until end of turn.
0
64 Mermaid's Song Blue Common 3{1}{u}{u} Instant If you control a Merfolk, Mermaid’s Song costs {1} less to cast.
Counter target spell.
1 1327290263 on 23 Jan 2012 by Shiny_Umbreon
65 Mindcrafter Blue Rare 5{3}{u}{u} Creature – Zombie Wizard 1 4 When Mindcrafter enters the battlefield, gain control of target creature.
When Mindcrafter leaves the battlefield, sacrifice a creature.
0
66 Mindmelt Blue Common 1{u} Sorcery As an additional cost to cast Mindmelt, discard a card.
Draw two cards.
1 1327290288 on 23 Jan 2012 by Shiny_Umbreon
67 Nightshade Mimic Blue Mythic 3{1}{u}{u} Creature – Shapeshifter 2 2 You may have Nightshade Mimic enter the battlefield as a copy of any creature on the battlefield. 1 1327290340 on 23 Jan 2012 by Shiny_Umbreon
68 Noah's Monsoon Blue Common 3{2}{u} Enchantment – Aura Enchant land
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
3 1327038862 on 20 Jan 2012 by dude1818
69 Polluted Seas Blue Rare 4{1}{u}{u}{u} Enchantment Nonbasic lands have shroud.
Nonbasic lands don’t untap during their controllers’ untap steps.
0
70 Prehistoric Eel Blue Uncommon 4{3}{u} Creature – Eel 2 2 When Prehistoric Eel enters the battlefield, return two target creatures to their owners’ hands.
If Prehistoric Eel would enter the battlefield with no other creatures on the battlefield, put it into its owner’s graveyard instead.
3 1327038979 on 20 Jan 2012 by dude1818
71 Prodigal Sage Blue Uncommon 3{2}{u} Creature – Beast Wizard 0 5 {t}: Draw a card. Activate this ability only if you have exactly seven cards in your hand.
Your maximum hand size is reduced by one.
0
72 Satyr Slaying Blue Common 1{u} Instant Return target creature to its owner’s hand.
Bury a Wizard creature (You may sacrifice a Wizard creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
1 1327290441 on 23 Jan 2012 by Shiny_Umbreon
73 Seal of Removal Blue Common 1{u} Enchantment Sacrifice Seal of Removal: Return target creature to its owner’s hand. 1 1327290466 on 23 Jan 2012 by Shiny_Umbreon
74 Seaquaker Blue Common 6{4}{u}{u} Creature – Serpent 4 4 Shroud 0
75 Snowrider Mage Blue Common 5{4}{u} Creature – Human Wizard 2 2 When Snowrider Mage enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield. 0
76 Tidemancer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 When Tidemancer enters the battlefield, gain control of target creature with power equal to or less than the number of Islands with the same controller. 1 1327290543 on 23 Jan 2012 by Shiny_Umbreon
77 Trace of Giantness Blue Common 2{1}{u} Instant Counter target spell with converted mana 4 or greater. 1 1327290596 on 23 Jan 2012 by Shiny_Umbreon
78 Underwater Prison Blue Common 4{3}{u} Enchantment – Aura Enchant permanent
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
1 1327290647 on 23 Jan 2012 by Shiny_Umbreon
79 Vampiric Ghostship Blue Rare 6{4}{u}{u} Creature – Vampire Spirit 4 4 At the beginning of your end step, if Vampiric Ghostship is untapped, put a 1/1 black Bat creature token with flying onto the battlefield. 0
80 Wizard of the Mountain Blue Common 3{1}{u}{u} Creature – Dwarf Wizard 2 2 When Wizard of the Mountain enters the battlefield, return target red creature to its owner’s hand. 0
81 Zalphyr, Leader of the Unwinged Blue Mythic 5{2}{u}{u}{u} Legendary Creature – Human Wizard 3 4 Flying, protection from white
When Zalphyr, Leader of the Unwinged is put into a graveyard from the battlefield, you may gain control of target creature.
2 1327039201 on 20 Jan 2012 by dude1818
82 Adalarmi, Corrupted Angel Black Mythic 5{b}{b}{b}{b}{b} Legendary Creature – Demon 1 4 Flying, deathtouch
Whenever Adalarmi, Corrupted Angel deals combat damage to a player, that player loses the game.
0
83 Ambassador of Hell Black Rare 7{5}{b}{b} Creature – Dragon Demon 6 6 Flying
Whenever Ambassador of Hell attacks, destroy target creature defending player controls.
1 1327290764 on 23 Jan 2012 by Shiny_Umbreon
84 Ayariel, Princess of the Undead Black Rare 5{3}{b}{b} Legendary Creature – Demon 3 3 Flying
{1}{b}, Sacrifice a creature: Target player loses life equal to the sacrificed creature’s converted mana cost.
0
85 Bloodthirst Black Common 3{2}{b} Instant Destroy target nonlegendary creature. 4 1327039419 on 20 Jan 2012 by dude1818
86 Canyon Beast Black Uncommon 4{3}{b} Creature – Horror Beast 1 1 When Canyon Beast enters the battlefield, destroy target nonartifact, nonblack creature.
Bury a creature (You may sacrifice a creature in addition to other costs as you cast this spell. If you do, put a token that’s a copy of this creature as it enters the battlefield.)
1 1327290901 on 23 Jan 2012 by Shiny_Umbreon
87 Carving Memories Black Uncommon 1{b} Sorcery Target player discards a card at random.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
1 1327290920 on 23 Jan 2012 by Shiny_Umbreon
88 Darkwood Demon Black Rare 5{4}{b} Creature – Demon 2 2 Flying
Airhood — As long as all creatures you control have flying, Darkwood Demon gets +6/-1.
At the beginning of your upkeep, if you control a creature without flying, sacrifice Darkwood Demon.
2 1327291054 on 23 Jan 2012 by Shiny_Umbreon
89 Decayed Rat Black Common 2{1}{b} Creature – Zombie Rat 1 1 When Decayed Rat enters the battlefield, target player discards a card. 1 1328664860 on 08 Feb 2012 by Shiny_Umbreon
90 Demonic Clash Black Common 2{1}{b} Sorcery Target player sacrifices a non-Demon creature. 0
91 Demonic Deal Black Uncommon 4{3}{b} Sorcery Demonic Deal can’t be countered.
Search your library for a card and put it into your hand. Then shuffle your library.
2 1327039670 on 20 Jan 2012 by dude1818
92 Demonic Peace Black Uncommon 3{2}{b} Enchantment Creatures can’t attack you unless their controller pays {2} for each creature he or she controls that’s attacking you. 0
93 Draconic Burial Black Uncommon 4{2}{b}{b} Sorcery Return target creature from your graveyard to the battlefield.
Bury a Dragon creature (You may sacrifice a Dragon creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
0
94 Ecliptic Crusaders Black Mythic 2{b}{b} Creature – Devil Knight 1 1 Deathtouch, double strike
Whenever Ecliptic Crusaders becomes the target of a spell or ability an opponent controls, that player loses 4 life.
0
95 Explosive Plague Black Common 1{b} Sorcery As an additional cost to cast Explosive Plague, sacrifice two creatures.
Destroy target creature. It can’t be regenerated.
1 1328664973 on 08 Feb 2012 by Shiny_Umbreon
96 Halo Thieves Black Uncommon 3{1}{b}{b} Creature – Devil 2 1 Flying
When Halo Thieves enters the battlefield, you may destroy target white Angel creature.
1 1327039801 on 20 Jan 2012 by dude1818
97 Harpy Vanity Black Common 1{b} Sorcery Target creature gets -0/-3 until end of turn. 0
98 Human Size Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature is a 0/1 black Horror.
1 1328665022 on 08 Feb 2012 by Shiny_Umbreon
99 Hungry Imp Black Common 1{b} Creature – Imp 2 1 Hungry Imp can’t block. 1 1328665053 on 08 Feb 2012 by Shiny_Umbreon
100 Lifeless Nature Black Common 5{4}{b} Sorcery Destroy target green creature.
Draw a card.
1 1328665094 on 08 Feb 2012 by Shiny_Umbreon
101 Living Graveyard Black Rare 5{2}{b}{b}{b} Creature – Horror * * Living Graveyard’s power and toughness are each equal to the number of cards in your graveyard. 1 1327040042 on 20 Jan 2012 by dude1818
102 Maniac Demon Black Rare 6{4}{b}{b} Creature – Demon 6 3 Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, sacrifice a creature. If you do, put a 2/2 black Zombie creature token onto the battlefield.
1 1328665149 on 08 Feb 2012 by Shiny_Umbreon
103 Mask of the Forgotten Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
3 1327040150 on 20 Jan 2012 by dude1818
104 Necrotic Ghoul Black Common 4{2}{b}{b} Creature – Zombie 2 2 Necrotic Ghoul can’t be blocked except by black creatures. 0
105 Nightmare Alive Black Rare 3{2}{b} Sorcery Name a nonland card. Search target player’s library for any number of cards with the chosen name. Exile those cards and all cards in all graveyards. Then that player shuffles his or her library. 0
106 Ogre Bodyguard Black Common 5{3}{b}{b} Creature – Ogre 4 4 0
107 Personal Doom Black Uncommon 7{6}{b} Sorcery Creatures your opponents control get -3/-3 until end of turn. 0
108 Plagued Shadow Black Uncommon 3{1}{b}{b} Creature – Shade 2 2 Flying
When Plagued Shadow enters the battlefield, target player discards a card at random.
0
109 Polluted Ground Black Common 3{2}{b} Enchantment – Aura Enchant land.
Whenever enchanted land is tapped, destroy it.
0
110 Scepter of the Underworld Black Common 5{4}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1 for each creature on the battlefield.
0
111 Seal of Doom Black Common 3{2}{b} Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can’t be regenerated. 0
112 Seamonster Brawler Black Common 2{b}{b} Creature – Zombie 2 2 Protection from blue 0
113 Skullcave Ogres Black Common 1{b} Creature – Ogre 2 2 At the beginning of your upkeep, put a -1/-1 counter on Skullcave Ogres unless you pay 1 life. 0
114 Slay the Sleepers Black Common 3{2}{b} Instant Slay the Sleepers deals 3 damage to target tapped creature. 1 1327040497 on 20 Jan 2012 by dude1818
115 Soul Eater Black Common 2{1}{b} Creature – Horror 4 3 When Soul Eater enters the battlefield, sacrifice a creature. 0
116 Swarm Meal Black Common 2{1}{b} Instant If you control three or more creatures, destroy target creature. 0
117 Tourach's Vandal Black Common 4{3}{b} Creature – Rat Rogue 2 2 When Tourach’s Vandal enters the battlefield, target player discards a card at random. 1 1327040563 on 20 Jan 2012 by dude1818
118 Twilight Raven Black Common 3{1}{b}{b} Creature – Bird 2 1 Flying
Airhood — As long as all creatures you control have flying, Twilight Raven gets +1/+0.
0
119 Unholy Tutor Black Rare 1{b} Sorcery Search your library for a black noncreature card, reveal it, then shuffle your library and put that card on top of it. 0
120 Vampiric Strike Black Rare 1{b} Sorcery Vampiric Strike deals X damage to target creature and you gain X life, where X is the number of black permanents you control. 0
121 Wall of Fears Black Uncommon 3{2}{b} Creature – Wall 0 5 {t}: Target creature gains fear until end of turn. 2 1327040769 on 20 Jan 2012 by dude1818
122 Wither Black Uncommon 1{b} Sorcery Destroy target green creature. It can’t be regenerated. 2 1327040838 on 20 Jan 2012 by dude1818
123 Ascetic Dwarf Red Common 1{r} Creature – Dwarf Warrior 1 1 Ascetic Dwarf can’t be blocked except by two or more creatures. 0
124 Ashmouth Dragon Red Uncommon 5{2}{r}{r}{r} Creature – Dragon 3 3 Flying
When Ashmouth Dragon enters the battlefield, it deals 3 damage to target creature.
0
125 Blazing Rain Red Rare 3{1}{r}{r} Instant Damage can’t be prevented this turn. Blazing Rain deals 3 damage to each creature. 0
126 Bogardan Pierce Red Rare 4{3}{r} Instant Bogardan Pierce deals 2 damage to target creature or player.
{3}{r}, Discard Bogardan Pierce: Bogardan Pierce deals 5 damage divided as you choose among any number of creatures and/or players. Activate this ability only if you control a Dragon.
0
127 Burning Reborn Red Uncommon 4{3}{r} Sorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste and “At the beginning of the end step, sacrifice this creature.” 0
128 Bursting Arrow Red Common 3{1}{r}{r} Instant When you cast Bursting Arrow, any player may pay 3 life. If a player does, counter Bursting Arrow.
Bursting Arrow deals 4 damage to target creature or player.
0
129 Canine Vandals Red Common 3{2}{r} Creature – Hound Rogue 2 1 Canine Vandals can’t block as long as you control a creature with flying. 0
130 Chameleon Dragon Red Uncommon 5{3}{r}{r} Creature – Dragon 3 3 Flying
{1}: Chameleon Dragon becomes of the color of your choice until end of turn.
0
131 Devouring Trinkets Red Common 2{1}{r} Instant Destroy target artifact. It can’t be regenerated 0
132 Dragon Blast Red Rare 1{x}{r} Sorcery Dragon’s Blast can’t be countered by spells or abilities.
Dragon’s Blast deals X damage to target creature or player.
0
133 Dragon’s Dawn Red Rare 7{4}{r}{r}{r} Enchantment Dragon creatures you control have double strike.
Sacrifice Dragon’s Dawn: Search your library for a Dragon creature card, reveal it and put it into your hand. Then shuffle your library.
0
134 Dreadwing Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 3 3 Flying
Whenever Dreadwing Dragon blocks or becomes blocked, it get +2/+0 and gains first strike until end of turn.
0
135 Ember Red Uncommon 2{1}{r} Instant Ember deals 3 damage to target creature or player.
Ember deals 1 damage to target creature or player for each card named Ember in your graveyard.
Ember deals 1 damage to target creature or player for each card named Flare in your graveyard.
0
136 Fiery Pyromancer Red Uncommon 3{2}{r} Creature – Human Wizard 0 1 {t}: Fiery Pyromancer deals 1 damage to target player.
{1}{r}, {t}: Fiery Pyromancer deals 2 damage to target creature without flying.
0
137 Firespitting Vortex Red Common 2{r}{r} Instant Firespitting Vortex deals 1 damage to each creature and each player. 0
138 Flare Red Common 1{r} Instant Flare deals 2 damage to target creature or player.
Flare deals 1 damage to target creature or player for each card named Flare card in your graveyard.
0
139 Hasty Warrior Red Common 1{r} Creature – Human Berserker 2 1 Hasty Warrior attacks each turn if able.
When an opponent has 10 or less life, sacrifice Hasty Warrior.
0
140 Hell's Pet Dragon Red Mythic 3{1}{r}{r} Creature – Dragon 6 1 Flying, trample, haste
At the beginning of your upkeep, you may sacrifice Hell’s Pet Dragon. If you don’t, you lose the game.
0
141 Hellkite Hatchling Red Common 3{1}{r}{r} Creature – Dragon 3 2 {3}{r}: Hellkite Hatchling gains flying until end of turn.
Airhood — As long as all creatures you control have flying, Hellkite Hatchling has first strike.
0
142 Highland Paladin Red Common 3{1}{r}{r} Creature – Centaur Warrior 3 1 First strike
Highland Paladin can’t block alone.
0
143 Identity Demolition Red Rare 6{5}{r} Sorcery Destroy two target lands.
Bury three lands (You may sacrifice three lands in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
0
144 Ignition Colossus Red Uncommon 6{4}{r}{r} Creature – Giant 4 4 Ignition Colossus enters the battlefield with three burning counters on it.
Remove a burning counter from Ignition Colossus: Target creature can’t block this turn.
0
145 Immortal Fire Red Rare 1{r} Instant Immortal Fire deals 1 damage to target creature or player.
{r}: Put Immortal Fire from your graveyard on the top of your library.
0
146 Inferno Golem Red Rare 7{5}{r}{r} Creature – Golem 6 6 When Inferno Golem enters the battlefield, it deals 3 damage to each creature and each player.
Sacrifice Inferno Golem: Choose one — Inferno Golem deals 3 damage to each creature; or Inferno Golem deals 3 damage to each player.
0
147 Instill Furor Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has “At the beginning of your end step, sacrifice this creature unless it attacked this turn.”
0
148 Iron Golem Red Common 5{4}{r} Creature – Golem 6 3 0
149 Landslide Red Uncommon 2{1}{r} Sorcery As an additional cost to cast, Landslide sacrifice a land.
Destroy target land.
Bury a land (You may sacrifice a land in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
0
150 Lava Heizer Red Common 1{r} Instant Lava Heizer deals 3 damage to target creature without flying. 0
151 Leader of the Nomads Red Rare 3{1}{r}{r} Creature – Human Barbarian Nomad 3 3 Haste
Other Human creatures you control get +1/+1 and have first strike.
0
152 Melting Landscape Red Common 3{2}{r} Sorcery Destroy target land you don’t control. 0
153 Ogre Fanatic Red Common 4{3}{r} Creature – Ogre 3 3 Ogre Fanatic attacks each turn if able. 0
154 Peeking Goblins Red Uncommon 2{1}{r} Creature – Goblin 3 1 Mountainwalk
Peeking Goblins can’t attack unless an opponent controls a Mountain.
0
155 Phoenix Awakening Red Mythic 7{4}{r}{r}{r} Sorcery Phoenix Awakening deals 5 damage to each creature. Return Phoenix Awakening to your hand. 1 1327091109 on 20 Jan 2012 by dude1818
156 Plated Lavarider Red Common 4{2}{r}{r} Creature – Lizard 3 2 Whenever Plated Lavarider attacks, it becomes colorless until end of turn. 0
157 Repulsive Goblin Red Common 2{1}{r} Creature – Goblin 3 1 {1}{r}, Sacrifice Repulsive Goblin: Repulsive Goblin deals 2 damage to target creature or player. 0
158 Seal of Explosion Red Common 1{r} Enchantment Sacrifice Seal of Explosion: Seal of Explosion deals 2 damage to target creature. If a creature would be put into a graveyard this way, instead exile it. 0
159 Snow-Cave Dragon Red Rare 5{3}{r}{r} Creature – Dragon 4 4 Flying
Whenever Snow-Cave Dragon or another Dragon creature enters the battlefield under your control, you may have target creature get +1/+0 and haste until end of turn.
0
160 Stone-Eyed Dragon Red Common 4{3}{r} Creature – Dragon 2 2 Flying
{r}: Stone-eyed Dragon gets +1/+0 until end of turn.
2 1327091362 on 20 Jan 2012 by dude1818
161 Striker from Above Red Common 5{3}{r}{r} Creature – Ogre 3 2 {3}{r}: Striker from Above gains flying and trample until end of turn. 0
162 Sunrise Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 Flying
Sacrifice Sunrise Dragon: It deals 4 damage to target creature without flying.
0
163 Torch Keeper Red Common 1{r} Creature – Devil 0 1 {r}, Sacrifice Torch Keeper: Torch Keeper deals 2 damage to target attacking or blocking creature. 0
164 Amisha Verdana Green Mythic 3{1}{g}{g} Planeswalker – Amisha 3 +1: Search your library for a Forest card, reveal it and put it into your hand. Then shuffle your library.
-1: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
-4: Add {g} for each land you control.
0
165 Autumn Blade Green Uncommon 1{g} Instant Until end of turn, target Forest becomes a 3/3 green Elf creature that’s still a land. 0
166 Beast Guide Green Common 3{2}{g} Creature – Dryad 1 3 Trample 0
167 Bestial Tutor Green Rare 1{g} Sorcery Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. 0
168 Call the Myth Green Uncommon 2{1}{g} Sorcery You may choose a creature card with converted mana cost 6 or greater you own from outside the game, reveal that card, and put it into your hand. 0
169 Devourer Lizard Green Common 5{3}{g}{g} Creature – Lizard 3 3 Deathtouch 0
170 Dismantel Green Uncommon 0{0} Instant Destroy target artifact or enchantment.
At the beginning of your next upkeep, tap all permanents you control with mana abilities.
0
171 Dorian, Leafkeeper Green Rare 1{g} Legendary Creature – Elf Druid 1 1 When Dorian, Leafspeaker is put into your graveyard from the battlefield, you may search your library for a land card and put it onto the battlefield tapped. 5 1327213506 on 22 Jan 2012 by Shiny_Umbreon
172 Drop Elf Green Uncommon 3{1}{g}{g} Creature – Elf Druid 2 1 When Drop Elf comes into play, you may return target land card from your graveyard to the battlefield.
Sacrifice Drop Elf: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
173 Earth Golem Green Common 1{g} Creature – Golem * * Earth Golem’s power and toughness are each equal to the number of Golem creatures you control. 0
174 Ent Monument Green Mythic 7{4}{g}{g}{g} Enchantment Green creatures you control get +3/+3.
{g}: Regenerate target green creature.
{2}{g}{g}{g}: Green creatures you control get +1/+1 and trample until end of turn.
0
175 Entity of the Woods Green Uncommon 6{3}{g}{g}{g} Creature – Treefolk 7 7 0
176 Forest Golem Green Common 6{5}{g} Creature – Golem 5 4 Trample 0
177 Fungus Monster Green Common 8{6}{g}{g} Creature – Elemental 5 5 Fungus Monster can’t be target of black spells. 0
178 Giant Meekbug Green Common 4{2}{g}{g} Creature – Insect 3 4 Vigilance 0
179 Grow from the Rootless Green Uncommon 4{3}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. You may play an additional land this turn. 0
180 Hope for Fertility Green Uncommon 3{1}{g}{g} Sorcery Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. You may play an additional land this turn. 0
181 Kirina, Amisha's Daughter Green Rare 3{1}{g}{g} Legendary Creature – Elf 2 2 Whenever you cast a green spell, you may pay {g}{g}{g}{g}. If you do, untap Kirina, Amisha’s Daugher.
{t}: Add {g} to your mana pool for each Elf creature you control.
0
182 Legion of Oakmen Green Rare 6{4}{g}{g} Creature – Dwarf Warrior 6 6 Trample
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
0
183 Lilith, Kirina's Sister Green Rare 2{g}{g} Legendary Creature – Elf 2 1 Shroud
Lilith, Kirina’s Sister is unblockable and can’t block.
Lilith gets +2/+1 as long as you control three or more other Elf creatures.
0
184 Loaming Elf Green Common 3{2}{g} Creature – Elf Shaman 2 3 When Loaming Elf enters the battlefield, you may return target land from your graveyard to your hand. 1 1327084870 on 20 Jan 2012 by Shiny_Umbreon
185 Marsh Elf Green Common 1{g} Creature – Elf Druid 1 1 {t}: Add {b} to your mana pool. Activate this ability only if you control a Swamp. 0
186 Marshwalke Green Uncommon 3{1}{g}{g} Creature – Elemental 3 2 Swampwalk, protection from black 0
187 Massive Corpse Green Common 2{1}{g} Creature – Wall 0 5 Defender, reach 0
188 Meek Centaur Green Common 2{1}{g} Creature – Centaur Warrior 2 3 1 1327084828 on 20 Jan 2012 by Shiny_Umbreon
189 Mosscaster Green Common 1{g} Creature – Dryad 1 2 Reach
{t}: Target creature gains reach until end of turn.
0
190 Nature’s Strike Green Common 1{g} Instant Target creature gets +3/+0 and gains trample until end of turn. 0
191 Overwhelming Size Green Common 3{2}{g} Instant Target creature gets +5/+5 until end of turn. 0
192 Pinnacle of Summoning Green Rare 1{g} Enchantment Whenever you cast a creature spell, you may put a life counter on Pinnacle of Summoning.
Sacrifice Pinnacle of Summoning: Search your library for a creature card with converted mana cost equal or less to the number of counters on Pinnacle of Summoning and put it onto the battlefield. Then shuffle your library.
1 1327084770 on 20 Jan 2012 by Shiny_Umbreon
193 Rainbow Druid Green Rare 1{g} Creature – Human Druid 1 1 Defender
{t}: Add one mana of any color to your mana pool.
0
194 Seal of Primordium Green Common 2{1}{g} Enchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment. 0
195 Shamanic Hunter Green Common 2{1}{g} Creature – Elf Shaman 1 1 {t}: Shamanic Hunter deals 1 damage to target creature with flying. 0
196 Species Treatment Green Common 4{3}{g} Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order. 1 1327084742 on 20 Jan 2012 by Shiny_Umbreon
197 Sugem, Father of the First Rebellion Green Rare 8{6}{g}{g} Legendary Creature – Elemental 5 5 Sugem, Father of the First Rebellion costs {1} less to cast for each creature you control without flying.
Trample
{5}{g}: Return Sugem from your graveyard to your hand.
0
198 Twig Shaman Green Uncommon 5{4}{g} Creature – Hag Shaman 2 4 {g}, {t}, Discard a card: Return target enchantment card from your graveyard to your hand. 0
199 Unwing Green Common 1{g} Instant Unwing deals 4 damage to target creature with flying. 1 1327084687 on 20 Jan 2012 by Shiny_Umbreon
200 Verdana's Disciple Green Common 3{2}{g} Creature – Elf Druid 2 3 When Verdana’s Disciple enters the battlefield, you may destroy target artifact. 2 1327084704 on 20 Jan 2012 by Shiny_Umbreon
201 Wolf-Gang Leader Green Rare 3{1}{g}{g} Creature – Elf Shaman 2 2 Sacrifice a nontoken creature: Put a 2/2 green Wolf creature token onto the battlefield. 0
202 Wood Gnome Green Common 2{1}{g} Creature – Gnome 1 2 Hexproof 0
203 Wood Golem Green Uncommon 4{1}{g}{g}{g} Creature – Golem 4 5 Trample 0
204 Words of Growth Green Common 1{g} Enchantment – Aura Enchant land.
Enchanted land has “{t}: Add {g}{g} to your mana pool.”
0
205 Apoggedon Hydra Multicolour Mythic 7{3}{b}{b}{r}{r} Creature – Dragon Hydra 4 4 Flying, haste
{b}{r}, Sacrifice a Dragon creature: Apogeddon Hydra deals damage equal to the sacrificed creature’s power to target creature or player.
0
206 Savannah Rhino Multicolour Uncommon 4{2}{g}{w} Creature – Rhino 4 5 Trample, vigilance 0
207 Apocalypse Multicolour Rare 4{2}{w}{b} Sorcery Destroy all creatures. They can’t be regenerated. Then exile all cards in target player’s graveyard. 0
208 Change of Heart Multicolour Rare 4{1}{w}{w}{b} Sorcery Exile target creature. You gain life equal to its toughness and its controller loses life equal to its power. 1 1327084616 on 20 Jan 2012 by Shiny_Umbreon
209 Fight at Night Multicolour Uncommon 3{1}{b}{g} Instant Destroy target creature and all creatures that share a name with it. They can’t be regenerated. 0
210 Viridia, the Lost Sister Multicolour Rare 5{3}{b}{g} Legendary Creature – Vampire 3 3 Lifelink
Elves you control have protection from black.
{x}{b}{g}: Destroy each artifact, creature, enchantment and planeswalker with converted mana cost X.
0
211 Biofungus Multicolour Rare 4{g}{g}{u}{u} Sorcery Tap all creatures and put a fungus counter on each of them. As long as each of those creatures has a fungus counter on it, it doesn’t untap during its controller’s untap step. 1 1327084566 on 20 Jan 2012 by Shiny_Umbreon
212 Leafwinged Sprite Multicolour Common 2{g}{u} Creature – Faerie Druid 1 1 Flash
Flying
When Leafwinged Sprite enters the battlefield, untap up to two lands.
0
213 Soulless Abomination Multicolour Mythic 5{3}{g}{u} Creature – Golem 2 7 Soulless Abomination is unblockable.
Whenever Soulless Abomination deals combat damage to a player, you may return target card from your graveyard to your hand.
0
214 Flathills Nomad Multicolour Uncommon 2{r}{w} Creature – Human Knight Nomad 3 2 Vigilance, haste 1 1327080811 on 20 Jan 2012 by SadisticMystic
215 Apoggedon Multicolour Mythic 40{2/w}{2/w}{2/u}{2/u}{2/b}{2/b}{2/r}{2/r}{2/g}{2/g} Legendary Creature – Avatar 20 20 Haste
You may have Apogeddon assign its combat damage as though it weren’t blocked.
When Apogeddon enters the battlefield, if you didn’t cast it from your hand, sacrifice it.
0
216 Angel of the Future Artifact Common 6{6} Artifact Creature – Angel 3 3 Flying
When Angel from the Future enters the battlefield, look at the top five cards of your library, then put them back in any order.
0
217 Club of Sacred Oaks Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +3/+1 and has trample.
Equip {2}
0
218 Fountain of Wisdom Artifact Uncommon 2{2} Artifact 1, {t}: Look at the top three cards of your library, then put them back in any order.
4, {t}: Draw a card. Activate this ability only during your upkeep.
5 1327040909 on 20 Jan 2012 by dude1818
219 Lash of Decay Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1 and loses flying.
Equip {1}
1 1327084456 on 20 Jan 2012 by Shiny_Umbreon
220 Mechanical Plague Artifact Common 4{4} Artifact Creature – Horror 2 2 When Mechanic Plague enters the battlefield, sacrifice a land.
When Mechanic Plague enters the battlefield, destroy target land.
1 1327041002 on 20 Jan 2012 by dude1818
221 Quest for Treasure Artifact Common 2{2} Artifact {2}, Sacrifice Quest for Treasures: Search your library for up to two basic lands, reveal them and put them into your hand. Then shuffle your library. 0
222 Sword of Rage Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has shroud.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, destroy target nonland permanent that player controls.
Equip {2}
0
223 Architect Falls Land Common 0 Land – Island (T: Add {u} to your mana pool.)
{t}: Target Wizard creature gains shroud until end of turn.
0
224 Dark Horizons Land Mythic 0 Land {t}: Add {1} to your mana pool.
{2}, {t}, Sacrifice Dark Horizons: Target creature gets -3/-3 until end of turn.
0
225 Draconia, Firebreathing Kingdom Land Rare 0 Land – Mountain ({t}: Add {r} to your mana pool.)
{t}: Target Dragon creature gains trample until end of turn.
0
226 Elf City-Tree Land Rare 0 Land – Forest ({t}: Add {g} to your mana pool.)
{t}: Target Elf creature gains reach until end of turn.
0
227 Forbidden Temple Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{3}, {t}: Draw a card, then discard a card.
0
228 Forest Land Basic 0 Basic Land – Forest 0
229 Iohria, Gate to Paradise Land Rare 0 Land – Plains ({t}: Add {w} to your mana pool.)
{t}: Target Angel creature gains “Prevent all damage that would be dealt to this creature” until end of turn.
4 1327041164 on 20 Jan 2012 by dude1818
230 Island Land Basic 0 Basic Land – Island 0
231 Mountain Land Basic 0 Basic Land – Mountain 0
232 Plains Land Basic 0 Basic Land – Plains 0
233 Swamp Land Basic 0 Basic Land – Swamp 0
234 Unferno, Marsh of Bones Land Rare 0 Land – Swamp ({t}: Add {b} to your mana pool.)
{t}: Target Demon creature gains first strike until end of turn.
0
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