Sky Realm
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Showing 41 of 41 White cards
Go to section: White (41) Blue (40) Black (41) Red (41) Green (41) Multicolour (11) Artifact (7) Land (12)
Show rarities: C U R M
Creatures you control with flying get +2/+0 until end of turn.
Beneath the prayers dancing all around the Overwhelmer’s ears, there is an oath for all his sons and all their sins.
Creatures you control with flying get +1/+1.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
Airhood — As long as all creatures you control have flying, you can’t lose the game and your opponents can’t win the game.
Angelic Priest has flying as long as you control another creature with flying.
Jumping is not good enough anymore.
2/2
Prevent all damage that would be dealt to you this turn.
The clash of swords and cries of beasts shall mute when angels sound the call to prayer.
Enchant creature
Enchanted creature has flying and vigilance.
Enchanted creature has flying and vigilance.
Upon such blessing, even a devil would kneel.
Flying
, Sacrifice a creature: You gain life equal to the sacrificed creature’s converted mana cost.
, Sacrifice a creature: You gain life equal to the sacrificed creature’s converted mana cost.
Hidden from all their worshipers there’s a dark secret. Hidden her wings remain.
3/3
Airhood — As long as all creatures you control have flying, Caller of Heavens gets +2/+2.
“Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation.”
—Ayariel’s prayer
—Ayariel’s prayer
1/1
Whenever Celestial Charger attacks, it gets +1/+0 and gains flying until end of turn.
Imagine a dove fighting a bull. This bull has wings.
1/1
Flying
Celestial Spirit can block any number of creatures.
Celestial Spirit can block any number of creatures.
Even the clouds turn into angels under his light.
2/3
Players can’t cast spells with converted mana cost 1 or 2.
It disables the truth.
Flying
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
“I can’t see that strength you are flattering about.”
0/1
Flying
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
When Condemned Spirit enters the battlefield or at the beginning of your upkeep, choose a color.
Airhood — As long as all creatures you control have flying, Condemned Spirit has protection from the last chosen color.
3/2
Flying
Harpies are not allowed in the Overwhelmer’s realms. But they were allowed to fight for their land, the sky.
3/1
Put a 4/4 white Angel creature token with flying onto the battlefield.
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
Bury a white creature (You may sacrifice a white creature in addition to other costs as you cast this spell. If you do, copy this spell.)
Protection from Dragons
Each land has its own flaws. Each flaw has its own advantage.
2/2
Exile target creature card in a graveyard. Its owner puts a 1/1 white Angel creature token with flying onto the battlefield.
Exile target creature.
The wrath of the Overwhelmer has always been feared, but the true armageddon is not as sympathetic.
Vigilance
When angels play with their pets, sometimes they let demons fall, so their pets can play catch.
4/5
Exile target nonland permanent.
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Bury an Angel creature (You may sacrifice an Angel creature in addition to other costs as you cast this spell. If you do, copy this spell. You may choose new targets for the copies.)
Exile target black creature.
From those who forbid the light, from those we feed. From those who spare their souls with the fire, from those we drink. From those who misjudged us, from those we live.
Flying, protection from everything
“The one has come again... Abovers must not fear anymore.”
—The Overwhelmer
—The Overwhelmer
3/3
Prevent the next 3 damage that would be dealt to target white creature this turn.
“The day of the crusade; my heart will rest until my sword clashes.”
—Minoth, the last crusader
—Minoth, the last crusader
: Target creature with power 2 or less gains flying until end of turn.
Females have always been the predilect kind of human to the divine. Sadly, most of them are savagely devoured by demons before they reach the illumination.
1/1
Sacrifice Seal of Hope: You gain life equal to the life you’ve lost this turn.
I am the purifier, the light that clears all shadows.
—Seal inscription
—Seal inscription
Flying, vigilance
Perfect justice in service of a perfect will.
4/4
Whenever Skywatcher attacks or blocks, it gains flying until end of turn.
: Skywatcher gets +0/+2 until end of turn.
: Skywatcher gets +0/+2 until end of turn.
Humans prayed each day. As they fought at night.
1/1
Slaying Undead deals 4 damage to target black creature.
We can clearly distinguish when flesh is rotten. Even when its rotten in the inside.
Creatures you control gain protection from the color of your choice until end of turn.
High; far above the imagination, there rests the souls of the unbeaten warriors who once lived in the sacred ground.
You gain 4 life.
At this time tomorrow, we will be submerged under the dark hopes of unholy entities. We shall enjoy the sunlight among us, beneath us.
Flying
Farmers typically keep their flocks at thirteen sheep. One to distract the griffins while they take the other twelve to market.
2/2
First strike
“I heard their eerie howling, the wolves calling their kindred across the frozen plains.”
—Onean scout
—Onean scout
1/1
First strike
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
Airhood — As long as all creatures you control have flying, Unwinged Angel gets +1/+1 and has double strike.
Her shoulders are firm enough with the weigh of justice.
2/3
Flying
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
When Vindicating Angel enters the battlefield, other creatures you control get +1/+0 and gain flying until end of turn.
3/3
Haste, shroud
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
War Knight is unblockable
War Knight enters the battlefield with X times X +1/+1 counters on it.
At the beginning of your upkeep, sacrifice War Knight.
Some of them just don’t need the sky.
0/0
Destroy each creature with converted mana cost 3 or less.
Divine troops started to grow their fear to dragons. They started hunting the little “fears” in order to prevent them from growing.
Protection from green
From deep within the woods, the white elves remembered their first village and their blood asked them to fight for their lands.
2/2
Lifelink
“To protect, teach, sacrifice, learn and think.”
—Whiterobe Order proverb
—Whiterobe Order proverb
2/2
Wild Nomad doesn’t untap during your untap step.
“Stomp the fear of losing our race and lead our creed to a new glorious era.”
2/2
Flying
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
Airhood — At the beginning of your upkeep, if all creatures you control have flying, you gain 1 life.
Serve the sky.
2/1
Flying
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
Airhood — As long as all creatures you control have flying, Zealous angel has double strike.
Anything is not worthless anymore.
2/2
Go to section: White (41) Blue (40) Black (41) Red (41) Green (41) Multicolour (11) Artifact (7) Land (12)
Show rarities: C U R M
Sky Realm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
—Adalarmi, leader of the Edgewinged
2012-01-20 17:48:21 by Shiny_Umbreon