Sky Realm

Sky Realm by DiegoK

234 cards in Multiverse

105 commons, 58 uncommons,
51 rares, 15 mythics, 5 basics

41 white, 40 blue, 41 black, 41 red,
41 green, 11 multicolour, 7 artifact, 12 land

136 comments total

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Recently active cards: (all recent activity)

 C 
Creature – Human Cleric
Whenever Skywatcher attacks or blocks, it gains flying until end of turn.
{1}{w}: Skywatcher gets +0/+2 until end of turn.
Humans prayed each day. As they fought at night.
1/1
3 comments
last 2012-04-11 03:59:55 by Shiny_Umbreon
{b}
 
 U 
Sorcery
Destroy target green creature. It can’t be regenerated.
Usually ancient magic is the most useful and versatile one.
2 comments
last 2012-01-20 18:12:18 by DiegoK
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 0/1 blue Illusion creature. It's still a land.
God prays for us.
3 comments
last 2012-01-20 18:09:48 by Shiny_Umbreon
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Island

Recent comments: (all recent activity)
On Skywatcher:

Yeah, talk about commons confusing newer players. This was obviously just getting some value out of flying creatures but I can't stress enough the flaw in airhood:

With metalcraft, if you have a creature that turns into an artifact temporarily, it's good. With airhood, you really don't need a creature that will turn you off except after it attacks or blocks.

On Skywatcher:

Heh. Otherwise, this creature could end up with some really odd wording. "If an attacking creature could be blocked by Skywatcher, if Skywatcher was flying, Skywatcher gains flying, but only if it therefore blocks that attacking creature. If, for some reason, Skywatcher is incapable of blocking that creature because of some change to the game state that happened due to Skywatcher gaining flying, Skywatcher loses flying."

On Skywatcher:

I know that giving a creature flying has meaning in the context of Airhood, but this card isn't going to behave the way player's expect it to on defense. A lot of new players will think that the first ability somehow lets it block creatures with flying, when it actually doesn't give the creature flying until its too late to block. May I suggest removing the first ability and changing the second ability to, "1W: ~ gets +0/+2 and gains flying until end of turn."

On Verdana's Disciple:

Yeah +0/+1 and having it's ETB effect be a may effect? This either needs to 1GG or higher, or get it's p/t reduced.

On Mask of the Forgotten:

I had this in mind, too, before Dead Weight got printed.

Not saying more about this card.

On Maniac Demon:

I don't like how its airhood ability requires you to sacrifice creatures when it's probably those creatures that are turning airhood off.

On Lifeless Nature:

Again. (A lot) worse than Slay for no particular reason.

On Hungry Imp:

Funny that Gravecrawler got printed. More than one person probably had this in mind already.

On Human Size:

Human size but it becomes a Horror instead. Strange.

On Explosive Plague:

I don't mind when cards become weaker, or when even weak cards become awful. But this seems more like you didn't know Bone Splinters existed.

(All recent activity)
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