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Showing 34 of 34 Multicolour cards
Go to section: Colourless (9) White (8) Blue (32) Black (7) Red (17) Green (14) Multicolour (34) Hybrid (3) Artifact (6) Land (4)
Show rarities: N U R M
If an opponent would search a library this turn, you may
search target opponent's library for a card and exile it face down instead. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
search target opponent's library for a card and exile it face down instead. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
Haste
~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way.
Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn.
~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way.
Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn.
3/2
White mana doesn't empty from your mana pool as steps and phases end.
At the beginning of your upkeep, you gain life equal to the amount of white mana in your mana pool.
At the beginning of your upkeep, you gain life equal to the amount of white mana in your mana pool.
2/2
Destroy target permanent that entered the battlefield this turn.
Lifelink, flying.
Discard a card: Tap target permanent.
Discard a card: Exile target tapped permanent.
~ cost
less to cast for each spell you cast before it this turn.
Discard a card: Tap target permanent.
Discard a card: Exile target tapped permanent.
~ cost

6/5
When Ring of Banishment enters the battlefield exile another target permanent until Ring of Banishment leaves the battlefield.
Trample
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
5/4
Whenever you cast a spell with converted mana cost greater than the number of creatures you control, create a token copy of ~.
1/1




2/2
Brainblast deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Each player dealt damage this way draws a card.
~ enters the battlefield with X maelstrom counters on it.
Spells with converted mana cost equal to the number of maelstrom counters on ~ have cascade.
Spells with converted mana cost equal to the number of maelstrom counters on ~ have cascade.
Roll a six-sided die. Draw cards equal to the result then discard 3 cards.
Whenever a Weird you control becomes tapped or untapped it deals 1 damage to target player or creature.
2/2
Whenever a player casts an instant or sorcery spell flip a coin. If it comes up heads, counter that spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Choose a creature at random. Create a token copy of that creature.
When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.

When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.


,
: Create a token copy of the exiled card.





When ~ enters the battlefield, you may search your library for a card with a permanent type, exile it, then shuffle your library.
: Each player creates a token copy of the exiled card.


,
: Create a token copy of the exiled card.





Choose X modes. You may choose the same mode more than once.
-Deal 1 damage to target creature or player
-Draw a card.
-Deal 1 damage to target creature or player
-Draw a card.
Untap all permanents and gain control of them until end of turn. They gain haste until end of turn.
When Ral Zarek, Prime Investigator enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

: Until end of turn you may change the text of instants and sorceries with a single target you cast by replacing all instances of "target" with "each."


3/4
Cascade
Target creature gains double strike and can't be blocked until the end of turn.
Target creature gains double strike and can't be blocked until the end of turn.
Defender
: After this phase, there is an additional combat phase.

Rally the men. If we strike once more, the war is over!
Illus. Cristi Balanescu
5/6
Tap an untapped white permanent you control: Tap target non-land permanent.
Tap an untapped red permanent you control: Deal one damage to target creature or player.
Tap an untapped red permanent you control: Deal one damage to target creature or player.
2/4
Indestructible
Whenever ~ attacks put a +1/+1 counter on it, then it deals X damage to target creature or player, where X is the number of +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike, lifelink and trample until the end of turn.
Whenever ~ attacks put a +1/+1 counter on it, then it deals X damage to target creature or player, where X is the number of +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike, lifelink and trample until the end of turn.
0/1
Haste, lifelink, flying.
When ~ enters the battlefield, create a token that is a copy of target nonlegendary creature, except it has haste, lifelink, and flying.
When ~ enters the battlefield, create a token that is a copy of target nonlegendary creature, except it has haste, lifelink, and flying.
2/3
Lifelink
Whenever another creature enters the battlefield, ~ deals 1 damage to each opponent.
Whenever another creature enters the battlefield, ~ deals 1 damage to each opponent.
1/3
Haste
Whenever ~ attacks, draw a card, then you may put a land from hand onto the battlefield.
Whenever ~ attacks, draw a card, then you may put a land from hand onto the battlefield.
2/2
Lifelink
Discard a card: ~ deals X damage divided among any number of creatures, where X is the discarded card's converted mana cost.
If a creature dealt damage by ~ would die this turn, return it to it's owner's hand instead.
Discard a card: ~ deals X damage divided among any number of creatures, where X is the discarded card's converted mana cost.
If a creature dealt damage by ~ would die this turn, return it to it's owner's hand instead.
5/4
Devoid
Whenever a player casts an instant or sorcery, that player sacrifices a permanent then reveals the top 3 cards of his or her library. He or she may put any number of permanent cards revealed this way onto the battlefield.
Whenever a player casts an instant or sorcery, that player sacrifices a permanent then reveals the top 3 cards of his or her library. He or she may put any number of permanent cards revealed this way onto the battlefield.
7/4
Vigilance, Nonbasic landwalk
Tap an untapped Hound, Jackal, Fox, Wolf or Werewolf you control: gain control of target artifact until end of turn. Untap it.
Tap an untapped Hound, Jackal, Fox, Wolf or Werewolf you control: gain control of target artifact until end of turn. Untap it.
"Fetch."
Illus. Sarah Finnigan
4/4
When ~ enters the battlefield Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn, then target player draws 3 cards, then add 

to your mana pool, then deal 3 damage to target player or creature, then target creature gets +3/+3 until end of turn.
WUBRG: Exile ~ and return it to the battlefield under your control.



WUBRG: Exile ~ and return it to the battlefield under your control.
3/3
Colored costs for spells you play may be paid for either with a colored mana or 2 life per mana.
7/7
Go to section: Colourless (9) White (8) Blue (32) Black (7) Red (17) Green (14) Multicolour (34) Hybrid (3) Artifact (6) Land (4)
Show rarities: N U R M
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
2016-12-02 22:34:06 by Alex