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Showing 17 of 17 Red cards
Go to section: Colourless (9) White (8) Blue (32) Black (7) Red (17) Green (14) Multicolour (34) Hybrid (3) Artifact (6) Land (4)
Show rarities: N C U R M
Whenever enchanted player casts a spell, that player becomes addicted to all card types that spell has. At the beginning of enchanted player's end step, Addiction deals 1 damage to that player for each card type he/she is addicted to, for each time that player became addicted to that card type.
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~ deals 1 damage to target creature or player.
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Search your library for a card and put that card into your hand. Then shuffle a random card from your hand into your library.
When ~ enters the battlefield it deals 3 damage to target player or creature.
, Sacrifice ~: Add
to your mana pool


3/1
Haste
: Choose a color at random. You may cast a spell of the chosen color without paying its mana cost.

4/4
~ deals 3 damage to target creature or player.
If
was spent to cast ~ it gains deathtouch. If
was spent to cast ~, it can't be countered. If
was spent to cast ~ it gains lifelink.
If



Whenever ~ enters the battlefield or attacks, create 3 1/1 red Weird tokens with "Whenever this creature attacks, it deals 1 damage to target creature or player."
5

, Exile ~ from your graveyard: ~ deals 5 damage to target creature or player.
5



5/5
Delve
~ deals 3 damage to target creature or player.
~ deals 3 damage to target creature or player.
"Dig deeper and you will find you inner flame, Acolyte Jaya."
Haste
Whenever ~ enters the battlefield or attacks, it deals 2 damage to target creature or player.
Whenever ~ enters the battlefield or attacks, it deals 2 damage to target creature or player.
3/3
Trample
~ cost
less to cast for each spell you cast before it this turn.
~ cost

3/2
~ deals 2 damage to target creature or player.
Flashback sacrifice an enchantment.
Flashback sacrifice an enchantment.
Double strike
6/1
First strike, lifelink.
Players who don't control a white permanent can't gain life.
Players who don't control a white permanent can't gain life.
3/2
Whenever a creature enters the battlefield, its controller draws a card, then discards a card.
Double tap
: Double Hot Hot deals 1 damage to target creature or player.

: Double Hot Hot deals 3 damage to target creature or player.



Whenever a Weird permanent you control becomes the target of a spell or ability for the first time in a turn, flip a coin. If it comes up heads, counter target that spell or ability. If it comes up tails, copy that spell or ability and you may choose new targets for the copy.
4/2
Destroy target land.
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Void (You may cast this spell without paying its mana cost if you control no lands. You may only cast one spell with void each turn.)
Go to section: Colourless (9) White (8) Blue (32) Black (7) Red (17) Green (14) Multicolour (34) Hybrid (3) Artifact (6) Land (4)
Show rarities: N C U R M
Eldrazi Futuresight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |