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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Rainbow Wizard White Common 1{w} Creature – Human Wizard 1 1 Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life. 2 1328434823 on 05 Feb 2012 by NLewis
2 Stalking Raptor White Common 2{1}{w} Creature – Beast Harrier 1 1 If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn. 1 1326169140 on 10 Jan 2012 by NLewis
3 Stonewall builder White Common 3{2}{w} Creature – Townsfolk 1 2 When Stonewall builder is untapped creatures you control get +0/+2. 1 1328203446 on 02 Feb 2012 by NLewis
4 Sudden Response White Common 2{w}{w} instant Target creature you control gains +2/+0 and first strike or life link until end of turn. 1 1328203118 on 02 Feb 2012 by NLewis
5 Tapping Harrier White Common 4{3}{w} Creature – Bird Harrier 2 2 Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
3 1326122134 on 09 Jan 2012 by NLewis
6 Amophic Puddle Blue Uncommon 3{1}{u}{u} Creature – Mutant Clone X Y When Amophic Puddle comes into play choose a creature on the battlfield.
X is equal to that creature's power and Y is equal to that creature's toughness.
2 1326477040 on 13 Jan 2012 by NLewis
7 Flippin Mage Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 2 2 Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
10 1328244012 on 03 Feb 2012 by NLewis
8 High Inquisitor Blue Rare 3{2}{u} Creature – Human Wizard 1 4 Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants.
1 1326169343 on 10 Jan 2012 by NLewis
9 Mutant Counter Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 When Mutant Counter comes into play you may pay {x}.
When Mutant Counter comes into play you may put a Mutant Counter on {x} number of creatures. Those creatures are mutants in addition to any other creature types.
1 1326122807 on 09 Jan 2012 by NLewis
10 Non-Generic Counter Blue Common 3{2}{u} Instant Counter target spell unless it's controller pays 3.
Non-Generic Counter costs 1 less if a player cast a Mutant or Wizard spell this turn.
1 1326169917 on 10 Jan 2012 by NLewis
11 Peek Under Blue Common 1{u} Instant You may look at target face down creature and place it face down afterward.
Draw a card.
1 1326169435 on 10 Jan 2012 by NLewis
12 Sleepy Tortious Blue Common 6{5}{u} Creature – Turtle 5 5 Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
3 1326121580 on 09 Jan 2012 by NLewis
13 Swirrling Vortex Blue Uncommon 2{1}{u} Creature – Elemental 1 1 When Swirrling Vortex comes into play you may pay X.
Swirrling Vortex comes into play with as many +1/+1 counters equal to how many colors were used to pay X.
Flying
1 1326170080 on 10 Jan 2012 by NLewis
14 Trigger Counter Blue Common 2{1}{u} Instant When Trigger Counter resolves you may pay {x}. For each color used to pay {x} counter that many target non-mana triggered or activated abilities. 1 1326121875 on 09 Jan 2012 by NLewis
15 Unblockable Mutant Blue Common 2{1}{u} Creature – Mutant Rogue 1 1 When Unblockable Mutant comes into play you may pay U. If you do it comes into play with a Mutant Counter on it.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable.
1 1326122530 on 09 Jan 2012 by NLewis
16 non-generic bounce Blue Common 2{1}{u} instant Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
1 1328203868 on 02 Feb 2012 by NLewis
17 Demon Mutant Black Mythic 6{3}{b}{b}{b} Legendary Creature – Mutant Demon 6 6 Flying, Trample
During your upkeep each player puts a counter on a creature they control. Creatures with counters on them are Mutants in addition to their other creature types.
During your upkeep each player sacrifices a mutant creature. Demon Mutant can't be sacrificed this way.
During your upkeep if you can not sacrifice a mutant creature, tap Demon Mutant and it deals 6 damage to you.
3 1326171787 on 10 Jan 2012 by NLewis
18 Gobbling Horror Black Rare 4{2}{b}{b} Creature – Horror 1 1 Whenever a creature comes into play under an opponent's control put a +1/+1 counter on Gobbling Horror.
Whenever Gobbling Horror is dealt damage remove all +1/+1 counters from Gobbling Horror. Prevent damage up to how mny counters are removed this way.
If Gobbling Horror would deal damage to a player, prevent it. That player looses 1 life.
9 1326122252 on 09 Jan 2012 by NLewis
19 Search Assassin Black Rare 3{2}{b} Creature – Mutant Rogue 1 4 Deathtouch
If a creature dealt damage by Search Assassin dies the same turn as Search Assassin un-morphs then you may shuffle Search Assassin into your library and put a morph card into play face down.
Morph 2B
0
20 soul vaccume Black Rare 3{x}{1}{b}{b} Creature – Zombie Wizard 2 1 Deathtouch
When soul vaccume enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand.
Discard a card: you may play a card exiled by soul vaccume.
1 1341067149 on 30 Jun 2012 by NLewis
21 Fire Bug Red Common 2{1}{r} Creature – Beast 2 1 At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent. 1 1330116016 on 24 Feb 2012 by NLewis
22 Flowstone Rebel Red Rare 3{2}{r} Creature – Human Townsfolk 2 3 When Flowstone Rebel un-morphs choose one: Creatures you control get +X/-X or -X/+X until end of turn.
Morph XR
1 1326169282 on 10 Jan 2012 by NLewis
23 Hate Kindler Red Common 2{1}{r} Creature – Human Rebel 2 1 If Hate Kindler deals damage to a white or blue permanent, double it. 6 1328207449 on 02 Feb 2012 by NLewis
24 Outraged Citizens Red Common 1{r} Human Townfolk 1 1 Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid. 1 1328209447 on 02 Feb 2012 by NLewis
25 Rambuncious Kin Red Common 2{1}{r} Creature – Human Townsfolk 2 1 When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature. 1 1326122385 on 09 Jan 2012 by NLewis
26 Renegade Red Uncommon 3{2}{r} Creature Human – Barbarian 2 3 Haste
Whenever Renegade attacks, tap target blue creature defending player controls.
1 1328201324 on 02 Feb 2012 by NLewis
27 Riot Red Rare 4{3}{r} Enchantment Attacking creatures gain +1/+1. 1 1328207580 on 02 Feb 2012 by NLewis
28 Scorched Fields Red Uncommon 5{4}{r} Enchantment At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped. 1 1330138260 on 25 Feb 2012 by NLewis
29 Enchanter Green Common 3{2}{g} Creature – Wilder Shaman 1 1 3G, discard a card: Return target aura from your graveyard to play attached to this creature. 1 1328202926 on 02 Feb 2012 by NLewis
30 Enchanter Green Common 3{2}{g} Creature – Wilder Shaman 1 2 3G, discard a card: Return target aura from your graveyard to play attached to this creature. 0
31 Green Charm Green Uncommon 3{g}{g}{g} Sorcery Choose one: Search your library for a land card and put it into play tapped, creatures you control gain +1/+1 and hexproof until end of turn or destroy target artifact or enchantment. 1 1328208019 on 02 Feb 2012 by NLewis
32 Landwalker Green Rare 2{1}{g} Creature – Dryad Shaman 1 1 T, Return a land you control to it's owner's hand: Put a land from your hand into play. 6 1331415872 on 10 Mar 2012 by NLewis
33 Lotus Treefolk Green Common 2{1}{g} Creature – Treefolk Shaman 2 2 When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep. 1 1328243645 on 03 Feb 2012 by NLewis
34 Moldy Rock Green Uncommon 5{3}{g}{g} Creature – Monster 7 7 When Moldy Rock comes into play skip your next turn. 1 1328208485 on 02 Feb 2012 by NLewis
35 Nature Crusher Green Uncommon 4{3}{g} Creature – Treefolk Shaman 3 3 Morph – 2G
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment.
1 1329599024 on 18 Feb 2012 by NLewis
36 Rookie Scout Green Common 2{1}{g} Creature – Wilder Scout 2 1 Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent. 1 1328208761 on 02 Feb 2012 by NLewis
37 Seeking Dryad Green Rare 3{2}{g} Creature – Dryad Rogue 2 2 When Seeking Dryad comes into play exile a land you control.
{t}: Target green creature you control gains landwalk ability of the exiled land's type.
1 1328201752 on 02 Feb 2012 by NLewis
38 Woodland Warrior Green Uncommon 4{2}{g}{g} Creature – Wilder Warrior 3 2 Sacrafice Woodland Warrior: Put a +1/+1 counter on a Treefolk creature you control.
Sacrifice Woodland Warrior: Search your library for a Forest card and put it into play tapped. Shuffle your library afterward.
1 1326121651 on 09 Jan 2012 by NLewis
39 beast scout Green Rare 3{2}{g} Creature – Human Warrior 4 2 Trample.
You don't untap lands during your untap phase.
When beast scout enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library.
1 1341066793 on 30 Jun 2012 by NLewis
40 Momentary Confusion Multicolour Common 2{w}{u} instant When Momentary Confusion resolves you may pay X.
You may tap up to as many target creatures as colors used to pay X. Draw that many cards.
3 1328201517 on 02 Feb 2012 by NLewis
41 Mass Steal Multicolour Rare 4{u}{u}{b}{b} Instant When Mass Steal resolves you may pay X.
For each color used to pay X you may gain control and untap up to that many target creatures until end of turn.
1 1326169407 on 10 Jan 2012 by NLewis
42 Infernal Hunger Hybrid Uncommon 4{1}{b/r} Enchantment – Aura Enchanted Creature has flying.
When Infernal Hunger comes into play you may sacrifice any number of creatures. For each color among creatures sacrificed this way put a +1/+1 counter on enchanted creature.
1 1326384516 on 12 Jan 2012 by NLewis
43 Mutant Beast Hybrid Uncommon 4{1}{r/g} Creature – Mutant Beast 2 2 When Mutant Beast comes into play you may pay R. If you do it comes into play with Haste.
When Mutant Beast comes into play you may pay G. If you do put a +1/+1 counter on it.
1 1326122456 on 09 Jan 2012 by NLewis
44 Ancient Defender Hybrid Rare 4{2}{g/w}{g/w} Creature – Treefolk Shaman 2 3 Hexproof
If you control another creature, Ancient Defender is indestructible.
4 1326121460 on 09 Jan 2012 by NLewis
45 Pious Elementalist Hybrid Uncommon 4{1}{w/g} Creature – Human Townsfolk 2 2 When Pious Elementalist comes into play you may pay G. If you do add a Muntant Counter or +1/+1 counter to target creature. Creatures with a Mutant Counter on them are a Mutant in addition to their other creature types.
When Pious Elementalist comes into play you may pay W. If you do remove a counter from target permanent.
1 1326170315 on 10 Jan 2012 by NLewis
46 Treefolk Assassin Hybrid Uncommon 5{2}{b/g} Creature – Treefolk Assassin 2 3 When Treefolk Assassin unmorphs you may pay X.
If black mana was used to pay X you may destroy a creature blocked or blocking Treefolk Assassin.
If green mana was used to pay X you may prevent all combt damage to treefolk creatures this turn.
Morph 2{b/g}
4 1326122878 on 09 Jan 2012 by NLewis
47 Black Equipement Artifact Uncommon 4{4} Artifact – Equipement Equipped creature gains Deathtouch.
When Black Equipement is turned face up you may pay BB. If you do, equip it to target creature you control.
Equip 2
Morph 2
1 1326169040 on 10 Jan 2012 by NLewis
48 Disenchanting Equipement Artifact Rare 4{4} Artifact – Equipement A creature blocked or blocking equipped creature looses all abilitis until end of turn.
Equip {g/w}{g/w}
Equip {4}
2 1326122050 on 09 Jan 2012 by NLewis
49 Gem Troller Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 When Gem Troller comes into play you may pay X.
For each color used to pay X, Gem Troller comes into play with that many +1/+1 counters.
Remove a +1/+1 counter from Gem Troller: Add a mana of any color to your mana pool. You may only use this ability once per turn.
1 1326168995 on 10 Jan 2012 by NLewis
50 Groundtiller Artifact Uncommon 5{5} Artifact Creature – Juggernaut 5 5 Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way.
If Groundtiller leaves play return all land cards exiled to play.
1 1328205502 on 02 Feb 2012 by NLewis
51 White Equipement Artifact Uncommon 3{3} Artifact – Equipement Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control.
Equip 2
Morph 2
1 1326169084 on 10 Jan 2012 by NLewis
52 Ancient Wood Land Uncommon 0 Land {t}: Add {1} mana to your mana pool.
{t}: A creature looses unblockable until end of turn. Use this ability only if you control a Forest or Plains.
1 1326121950 on 09 Jan 2012 by NLewis
Kitchen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics