Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Deathtouch
When soul vaccume enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand.
Discard a card: you may play a card exiled by soul vaccume.
2/1
 U 
Creature – Wilder Warrior
Sacrafice Woodland Warrior: Put a +1/+1 counter on a Treefolk creature you control.
Sacrifice Woodland Warrior: Search your library for a Forest card and put it into play tapped. Shuffle your library afterward.
3/2
 U 
Creature – Monster
When Moldy Rock comes into play skip your next turn.
7/7
 U 
Artifact – Equipement
Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control.
Equip 2
Morph 2
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Creature – Human Rebel
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
 C 
Creature – Treefolk Shaman
When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
 C 
instant
Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
 C 
Instant
When Trigger Counter resolves you may pay {x}. For each color used to pay {x} counter that many target non-mana triggered or activated abilities.
 C 
Creature – Human Wizard
Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
 C 
Creature – Turtle
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
 C 
Creature – Townsfolk
When Stonewall builder is untapped creatures you control get +0/+2.
1/2
Island
 
 B 
Basic Land – Island

soul vaccume (rare)
Woodland Warrior (uncommon)
Moldy Rock (uncommon)
White Equipement (uncommon)
Enchanter (common)
Tapping Harrier (common)
Rookie Scout (common)
Hate Kindler (common)
Lotus Treefolk (common)
non-generic bounce (common)
Trigger Counter (common)
Rainbow Wizard (common)
Sleepy Tortious (common)
Stonewall builder (common)
Island (basic)