Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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When Flowstone Rebel un-morphs choose one: Creatures you control get +X/-X or -X/+X until end of turn.
Morph XR 2/3
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Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way. If Groundtiller leaves play return all land cards exiled to play. 5/5
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When Mutant Counter comes into play you may pay
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When Mutant Counter comes into play you may put a Mutant Counter on number of creatures. Those creatures are mutants in addition to any other creature types.2/2
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Morph – 2G
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment. 3/3
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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When Unblockable Mutant comes into play you may pay U. If you do it comes into play with a Mutant Counter on it.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable. 1/1
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Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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Target creature you control gains +2/+0 and first strike or life link until end of turn.
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You may look at target face down creature and place it face down afterward.
Draw a card. |
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Rookie Scout
(common, foil)
Flowstone Rebel
(rare)
Groundtiller
(uncommon)
Mutant Counter
(uncommon)
Nature Crusher
(uncommon)
Tapping Harrier
(common)
Rainbow Wizard
(common)
Sleepy Tortious
(common)
Unblockable Mutant
(common)
Outraged Citizens
(common)
Rookie Scout
(common)
Sudden Response
(common)
Peek Under
(common)
Enchanter
(common)
Mountain
(basic)


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