Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants. 1/4
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When Mutant Counter comes into play you may pay
.
When Mutant Counter comes into play you may put a Mutant Counter on number of creatures. Those creatures are mutants in addition to any other creature types.2/2
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Choose one: Search your library for a land card and put it into play tapped, creatures you control gain +1/+1 and hexproof until end of turn or destroy target artifact or enchantment.
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At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
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When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
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Target creature you control gains +2/+0 and first strike or life link until end of turn.
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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Counter target spell unless it's controller pays 3.
Non-Generic Counter costs 1 less if a player cast a Mutant or Wizard spell this turn. |
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Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
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High Inquisitor
(rare)
Mutant Counter
(uncommon)
Green Charm
(uncommon)
Scorched Fields
(uncommon)
Rambuncious Kin
(common)
Sudden Response
(common)
Sleepy Tortious
(common)
Enchanter
(common)
Rookie Scout
(common)
Non-Generic Counter
(common)
Rainbow Wizard
(common)
Fire Bug
(common)
Hate Kindler
(common)
Trigger Counter
(common)
Island
(basic)

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