Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Trample.
You don't untap lands during your untap phase.
When beast scout enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library.
4/2
 U 
Creature – Treefolk Assassin
When Treefolk Assassin unmorphs you may pay X.
If black mana was used to pay X you may destroy a creature blocked or blocking Treefolk Assassin.
If green mana was used to pay X you may prevent all combt damage to treefolk creatures this turn.
Morph 2{b/g}
2/3
 U 
Artifact Creature – Juggernaut
Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way.
If Groundtiller leaves play return all land cards exiled to play.
5/5
 U 
Enchantment
At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Instant
When Trigger Counter resolves you may pay {x}. For each color used to pay {x} counter that many target non-mana triggered or activated abilities.
 C 
Creature – Human Rebel
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
 C 
instant
Target creature you control gains +2/+0 and first strike or life link until end of turn.
 C 
Creature – Beast
At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
Creature – Turtle
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
 C 
Creature – Human Wizard
Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
Plains
 
 B 
Basic Land – Plains

beast scout (rare)
Treefolk Assassin (uncommon)
Groundtiller (uncommon)
Scorched Fields (uncommon)
Enchanter (common)
Rookie Scout (common)
Trigger Counter (common)
Hate Kindler (common)
Sudden Response (common)
Fire Bug (common)
Tapping Harrier (common)
Sleepy Tortious (common)
Rainbow Wizard (common)
Enchanter (common)
Plains (basic)