Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants. 1/4
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When Moldy Rock comes into play skip your next turn.
7/7
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Choose one: Search your library for a land card and put it into play tapped, creatures you control gain +1/+1 and hexproof until end of turn or destroy target artifact or enchantment.
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Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature. 2/2
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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When Stonewall builder is untapped creatures you control get +0/+2.
1/2
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand. |
When Unblockable Mutant comes into play you may pay U. If you do it comes into play with a Mutant Counter on it.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable. 1/1
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
When Momentary Confusion resolves you may pay X.
You may tap up to as many target creatures as colors used to pay X. Draw that many cards. |
When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
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Rainbow Wizard
(common, foil)
High Inquisitor
(rare)
Moldy Rock
(uncommon)
Green Charm
(uncommon)
Flippin Mage
(uncommon)
Tapping Harrier
(common)
Stonewall builder
(common)
Enchanter
(common)
non-generic bounce
(common)
Unblockable Mutant
(common)
Fire Bug
(common)
Trigger Counter
(common)
Momentary Confusion
(common)
Rambuncious Kin
(common)
Island
(basic)




. For each color used to pay