Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
If you control another creature, Ancient Defender is indestructible. These dryads are the guards of the old forest. Their petals are collected as wards of powerful magic
2/3
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Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control. Equip 2 Morph 2 |
When Moldy Rock comes into play skip your next turn.
7/7
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Enchanted Creature has flying.
When Infernal Hunger comes into play you may sacrifice any number of creatures. For each color among creatures sacrificed this way put a +1/+1 counter on enchanted creature. |
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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Target creature you control gains +2/+0 and first strike or life link until end of turn.
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When Momentary Confusion resolves you may pay X.
You may tap up to as many target creatures as colors used to pay X. Draw that many cards. |
When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
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Ancient Defender
(rare)
White Equipement
(uncommon)
Moldy Rock
(uncommon)
Infernal Hunger
(uncommon)
Enchanter
(common)
Hate Kindler
(common)
Stalking Raptor
(common)
Enchanter
(common)
Tapping Harrier
(common)
Fire Bug
(common)
Sleepy Tortious
(common)
Sudden Response
(common)
Momentary Confusion
(common)
Trigger Counter
(common)
Island
(basic)





. For each color used to pay