Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
If you control another creature, Ancient Defender is indestructible. These dryads are the guards of the old forest. Their petals are collected as wards of powerful magic
2/3
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When Amophic Puddle comes into play choose a creature on the battlfield.
X is equal to that creature's power and Y is equal to that creature's toughness. X/Y
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When Mutant Counter comes into play you may pay
.
When Mutant Counter comes into play you may put a Mutant Counter on number of creatures. Those creatures are mutants in addition to any other creature types.2/2
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At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
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Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand. |
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
Target creature you control gains +2/+0 and first strike or life link until end of turn.
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
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Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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Ancient Defender
(rare)
Amophic Puddle
(uncommon)
Mutant Counter
(uncommon)
Scorched Fields
(uncommon)
non-generic bounce
(common)
Trigger Counter
(common)
Sudden Response
(common)
Hate Kindler
(common)
Tapping Harrier
(common)
Rambuncious Kin
(common)
Sleepy Tortious
(common)
Lotus Treefolk
(common)
Rainbow Wizard
(common)
Rookie Scout
(common)
Island
(basic)




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