Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants. 1/4
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When Treefolk Assassin unmorphs you may pay X.
If black mana was used to pay X you may destroy a creature blocked or blocking Treefolk Assassin. If green mana was used to pay X you may prevent all combt damage to treefolk creatures this turn. Morph 2 ![]() 2/3
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Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way. If Groundtiller leaves play return all land cards exiled to play. 5/5
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Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature. 2/2
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
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When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
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When Stonewall builder is untapped creatures you control get +0/+2.
1/2
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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High Inquisitor
(rare)
Treefolk Assassin
(uncommon)
Groundtiller
(uncommon)
Flippin Mage
(uncommon)
Fire Bug
(common)
Sleepy Tortious
(common)
Tapping Harrier
(common)
Hate Kindler
(common)
Stalking Raptor
(common)
Enchanter
(common)
Lotus Treefolk
(common)
Stonewall builder
(common)
Trigger Counter
(common)
Rookie Scout
(common)
Plains
(basic)



. For each color used to pay