Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Attacking creatures gain +1/+1.
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Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way. If Groundtiller leaves play return all land cards exiled to play. 5/5
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Morph – 2G
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment. 3/3
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Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature. 2/2
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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Target creature you control gains +2/+0 and first strike or life link until end of turn.
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
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Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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Enchanter
(common, foil)
Riot
(rare)
Groundtiller
(uncommon)
Nature Crusher
(uncommon)
Flippin Mage
(uncommon)
Sleepy Tortious
(common)
Rookie Scout
(common)
Fire Bug
(common)
Hate Kindler
(common)
Sudden Response
(common)
Enchanter
(common)
Tapping Harrier
(common)
Outraged Citizens
(common)
Rainbow Wizard
(common)
Mountain
(basic)




