Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipement
A creature blocked or blocking equipped creature looses all abilitis until end of turn.
Equip {g/w}{g/w}
Equip {4}
 U 
Creature – Monster
When Moldy Rock comes into play skip your next turn.
7/7
 U 
Creature – Human Wizard
Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
2/2
 U 
Land
{t}: Add {1} mana to your mana pool.
{t}: A creature looses unblockable until end of turn. Use this ability only if you control a Forest or Plains.
The dense fog which gathers in the deep forests reveals even that which cannot be seen.
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Instant
You may look at target face down creature and place it face down afterward.
Draw a card.
 C 
Creature – Beast Harrier
If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Rebel
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
 C 
instant
Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
 C 
Instant
When Trigger Counter resolves you may pay {x}. For each color used to pay {x} counter that many target non-mana triggered or activated abilities.
 C 
instant
Target creature you control gains +2/+0 and first strike or life link until end of turn.
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
Plains
 
 B 
Basic Land – Plains

Disenchanting Equipement (rare)
Moldy Rock (uncommon)
Flippin Mage (uncommon)
Ancient Wood (uncommon)
Rookie Scout (common)
Peek Under (common)
Stalking Raptor (common)
Hate Kindler (common)
non-generic bounce (common)
Trigger Counter (common)
Sudden Response (common)
Enchanter (common)
Tapping Harrier (common)
Enchanter (common)
Plains (basic)