Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample.
You don't untap lands during your untap phase. When beast scout enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library. 4/2
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At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
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When Mutant Counter comes into play you may pay
.
When Mutant Counter comes into play you may put a Mutant Counter on number of creatures. Those creatures are mutants in addition to any other creature types.2/2
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Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control. Equip 2 Morph 2 |
If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand. |
When Stonewall builder is untapped creatures you control get +0/+2.
1/2
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
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Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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beast scout
(rare)
Scorched Fields
(uncommon)
Mutant Counter
(uncommon)
White Equipement
(uncommon)
Stalking Raptor
(common)
Trigger Counter
(common)
non-generic bounce
(common)
Stonewall builder
(common)
Rookie Scout
(common)
Hate Kindler
(common)
Sleepy Tortious
(common)
Lotus Treefolk
(common)
Enchanter
(common)
Tapping Harrier
(common)
Swamp
(basic)


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