Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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T, Return a land you control to it's owner's hand: Put a land from your hand into play.
1/1
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When Amophic Puddle comes into play choose a creature on the battlfield.
X is equal to that creature's power and Y is equal to that creature's toughness. X/Y
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Morph – 2G
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment. 3/3
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Equipped creature gains Deathtouch.
When Black Equipement is turned face up you may pay BB. If you do, equip it to target creature you control. Equip 2 Morph 2 |
Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
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At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
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Counter target spell unless it's controller pays 3.
Non-Generic Counter costs 1 less if a player cast a Mutant or Wizard spell this turn. |
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
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When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
Target creature you control gains +2/+0 and first strike or life link until end of turn.
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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Landwalker
(rare)
Amophic Puddle
(uncommon)
Nature Crusher
(uncommon)
Black Equipement
(uncommon)
Outraged Citizens
(common)
Fire Bug
(common)
Non-Generic Counter
(common)
Enchanter
(common)
Sleepy Tortious
(common)
Stalking Raptor
(common)
Rambuncious Kin
(common)
Trigger Counter
(common)
Sudden Response
(common)
Rookie Scout
(common)
Forest
(basic)





. For each color used to pay