Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Wizard
When Mutant Counter comes into play you may pay {x}.
When Mutant Counter comes into play you may put a Mutant Counter on {x} number of creatures. Those creatures are mutants in addition to any other creature types.
2/2
 
 R 
Creature – Human Wizard
Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants.
1/4
 U 
Artifact Creature – Juggernaut
Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way.
If Groundtiller leaves play return all land cards exiled to play.
5/5
 U 
Creature – Elemental
When Swirrling Vortex comes into play you may pay X.
Swirrling Vortex comes into play with as many +1/+1 counters equal to how many colors were used to pay X.
Flying
1/1
 U 
Creature – Human Wizard
When Mutant Counter comes into play you may pay {x}.
When Mutant Counter comes into play you may put a Mutant Counter on {x} number of creatures. Those creatures are mutants in addition to any other creature types.
2/2
 C 
instant
Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
 C 
Creature – Beast Harrier
If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
 C 
Creature – Treefolk Shaman
When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
 C 
Creature – Human Townsfolk
When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
 C 
Creature – Turtle
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
Creature – Human Rebel
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Creature – Townsfolk
When Stonewall builder is untapped creatures you control get +0/+2.
1/2
Forest
 
 B 
Basic Land – Forest

Mutant Counter (uncommon, foil)
High Inquisitor (rare)
Groundtiller (uncommon)
Swirrling Vortex (uncommon)
Mutant Counter (uncommon)
non-generic bounce (common)
Stalking Raptor (common)
Lotus Treefolk (common)
Rambuncious Kin (common)
Sleepy Tortious (common)
Tapping Harrier (common)
Hate Kindler (common)
Rookie Scout (common)
Stonewall builder (common)
Forest (basic)