Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants.
1/4
 U 
Creature – Elemental
When Swirrling Vortex comes into play you may pay X.
Swirrling Vortex comes into play with as many +1/+1 counters equal to how many colors were used to pay X.
Flying
1/1
 U 
Enchantment
At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
 U 
Creature – Wilder Warrior
Sacrafice Woodland Warrior: Put a +1/+1 counter on a Treefolk creature you control.
Sacrifice Woodland Warrior: Search your library for a Forest card and put it into play tapped. Shuffle your library afterward.
3/2
 C 
Creature – Human Wizard
Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
 C 
Creature – Wilder Shaman
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
 C 
Human Townfolk
Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
 C 
Instant
When Trigger Counter resolves you may pay {x}. For each color used to pay {x} counter that many target non-mana triggered or activated abilities.
 C 
Creature – Turtle
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
instant
Target creature you control gains +2/+0 and first strike or life link until end of turn.
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Creature – Human Townsfolk
When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
 C 
Creature – Beast
At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
Swamp
 
 B 
Basic Land – Swamp

High Inquisitor (rare)
Swirrling Vortex (uncommon)
Scorched Fields (uncommon)
Woodland Warrior (uncommon)
Rainbow Wizard (common)
Enchanter (common)
Outraged Citizens (common)
Trigger Counter (common)
Sleepy Tortious (common)
Tapping Harrier (common)
Sudden Response (common)
Rookie Scout (common)
Rambuncious Kin (common)
Fire Bug (common)
Swamp (basic)