Kitchen: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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A creature blocked or blocking equipped creature looses all abilitis until end of turn.
Equip ![]()
Equip ![]() |
When Mutant Beast comes into play you may pay R. If you do it comes into play with Haste.
When Mutant Beast comes into play you may pay G. If you do put a +1/+1 counter on it. 2/2
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Haste
Whenever Renegade attacks, tap target blue creature defending player controls. 2/3
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Equipped creature gains Deathtouch.
When Black Equipement is turned face up you may pay BB. If you do, equip it to target creature you control. Equip 2 Morph 2 |
Whenever a player chooses a color for an ability or trigger or a card is turned face up you may gain 1 life.
1/1
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Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it. During your upkeep remove a Sleepy Counter from Sleepy Tortious. 5/5
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Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand. |
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step. 2/2
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Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
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Target creature you control gains +2/+0 and first strike or life link until end of turn.
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When Trigger Counter resolves you may pay
. For each color used to pay counter that many target non-mana triggered or activated abilities. |
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
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3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
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When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
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Disenchanting Equipement
(rare)
Mutant Beast
(uncommon)
Renegade
(uncommon)
Black Equipement
(uncommon)
Rainbow Wizard
(common)
Sleepy Tortious
(common)
non-generic bounce
(common)
Tapping Harrier
(common)
Rookie Scout
(common)
Sudden Response
(common)
Trigger Counter
(common)
Hate Kindler
(common)
Enchanter
(common)
Rambuncious Kin
(common)
Swamp
(basic)





. For each color used to pay