Kitchen: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Deathtouch
When soul vaccume enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand.
Discard a card: you may play a card exiled by soul vaccume.
2/1
 U 
Creature – Human Townsfolk
When Pious Elementalist comes into play you may pay G. If you do add a Muntant Counter or +1/+1 counter to target creature. Creatures with a Mutant Counter on them are a Mutant in addition to their other creature types.
When Pious Elementalist comes into play you may pay W. If you do remove a counter from target permanent.
2/2
 U 
Land
{t}: Add {1} mana to your mana pool.
{t}: A creature looses unblockable until end of turn. Use this ability only if you control a Forest or Plains.
The dense fog which gathers in the deep forests reveals even that which cannot be seen.
 U 
Artifact – Equipement
Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control.
Equip 2
Morph 2
 C 
Creature – Mutant Rogue
When Unblockable Mutant comes into play you may pay U. If you do it comes into play with a Mutant Counter on it.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable.
1/1
 C 
Creature – Beast
At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
 C 
Creature – Human Townsfolk
When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
 C 
Creature – Wilder Scout
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
 C 
Creature – Treefolk Shaman
When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
 C 
Creature – Beast Harrier
If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
 C 
Creature – Bird Harrier
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
 C 
instant
Target creature you control gains +2/+0 and first strike or life link until end of turn.
 C 
Creature – Turtle
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
 C 
Human Townfolk
Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
Island
 
 B 
Basic Land – Island

soul vaccume (rare)
Pious Elementalist (uncommon)
Ancient Wood (uncommon)
White Equipement (uncommon)
Unblockable Mutant (common)
Fire Bug (common)
Rambuncious Kin (common)
Rookie Scout (common)
Lotus Treefolk (common)
Stalking Raptor (common)
Tapping Harrier (common)
Sudden Response (common)
Sleepy Tortious (common)
Outraged Citizens (common)
Island (basic)