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If Stalking Raptor is blocked you may untap it and remove it from combat. If you do target creature you control gets +1/+1 until end of turn.
1/1
When Stonewall builder is untapped creatures you control get +0/+2.
1/2
Target creature you control gains +2/+0 and first strike or life link until end of turn.
Flying
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
When Tapping Harrier comes into play tap target creature. It does not untap during it's next controller's untap step.
2/2
When Amophic Puddle comes into play choose a creature on the battlfield.
X is equal to that creature's power and Y is equal to that creature's toughness.
X is equal to that creature's power and Y is equal to that creature's toughness.
X/Y
Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
2/2
Flash
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants.
When High Inquisitor comes into play you may turn face up up to as many target creatures as you control mutants.
1/4
When Mutant Counter comes into play you may pay
.
When Mutant Counter comes into play you may put a Mutant Counter on
number of creatures. Those creatures are mutants in addition to any other creature types.

When Mutant Counter comes into play you may put a Mutant Counter on

2/2
Counter target spell unless it's controller pays 3.
Non-Generic Counter costs 1 less if a player cast a Mutant or Wizard spell this turn.
Non-Generic Counter costs 1 less if a player cast a Mutant or Wizard spell this turn.
You may look at target face down creature and place it face down afterward.
Draw a card.
Draw a card.
Sleepy Tortious may only attack if it has no Sleepy Counters on it.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
Whenever Sleepy Tortious attacks, put two Sleepy Counter on it.
During your upkeep remove a Sleepy Counter from Sleepy Tortious.
5/5
When Swirrling Vortex comes into play you may pay X.
Swirrling Vortex comes into play with as many +1/+1 counters equal to how many colors were used to pay X.
Flying
Swirrling Vortex comes into play with as many +1/+1 counters equal to how many colors were used to pay X.
Flying
1/1
When Trigger Counter resolves you may pay
. For each color used to pay
counter that many target non-mana triggered or activated abilities.


When Unblockable Mutant comes into play you may pay U. If you do it comes into play with a Mutant Counter on it.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable.
If Unblockable Mutant has a Mutant Counter on it it gains Unblockable.
1/1
Return target spell to it's owner's hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
When you cast this spell you may pay an additional 1U and instead return a target permanent to it's owners hand.
Flying, Trample
During your upkeep each player puts a counter on a creature they control. Creatures with counters on them are Mutants in addition to their other creature types.
During your upkeep each player sacrifices a mutant creature. Demon Mutant can't be sacrificed this way.
During your upkeep if you can not sacrifice a mutant creature, tap Demon Mutant and it deals 6 damage to you.
During your upkeep each player puts a counter on a creature they control. Creatures with counters on them are Mutants in addition to their other creature types.
During your upkeep each player sacrifices a mutant creature. Demon Mutant can't be sacrificed this way.
During your upkeep if you can not sacrifice a mutant creature, tap Demon Mutant and it deals 6 damage to you.
The laboratory had to be closed down. Not because of any danger but because the lab ran out of test subjects.
6/6
Whenever a creature comes into play under an opponent's control put a +1/+1 counter on Gobbling Horror.
Whenever Gobbling Horror is dealt damage remove all +1/+1 counters from Gobbling Horror. Prevent damage up to how mny counters are removed this way.
If Gobbling Horror would deal damage to a player, prevent it. That player looses 1 life.
Whenever Gobbling Horror is dealt damage remove all +1/+1 counters from Gobbling Horror. Prevent damage up to how mny counters are removed this way.
If Gobbling Horror would deal damage to a player, prevent it. That player looses 1 life.
Gobbling Horror likes to toy with it's prey.
1/1
Deathtouch
If a creature dealt damage by Search Assassin dies the same turn as Search Assassin un-morphs then you may shuffle Search Assassin into your library and put a morph card into play face down.
Morph 2B
If a creature dealt damage by Search Assassin dies the same turn as Search Assassin un-morphs then you may shuffle Search Assassin into your library and put a morph card into play face down.
Morph 2B
1/4
Deathtouch
When soul vaccume enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand.
Discard a card: you may play a card exiled by soul vaccume.
When soul vaccume enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand.
Discard a card: you may play a card exiled by soul vaccume.
2/1
At the end of your turn if Fire Bug is tapped it deals 1 damage to target opponent.
2/1
When Flowstone Rebel un-morphs choose one: Creatures you control get +X/-X or -X/+X until end of turn.
Morph XR
Morph XR
2/3
If Hate Kindler deals damage to a white or blue permanent, double it.
2/1
Whenever Outraged Citizens attacks you may pay up to X where X is the number of mutant creatures defendin player controls. Outraged Citizens gets +Y/+0 where Y is the amount of mana paid.
1/1
When Rambuncious Kin comes into play you may deal 1 damage to target creature with 1 toughness or target Treefolk creature.
2/1
Haste
Whenever Renegade attacks, tap target blue creature defending player controls.
Whenever Renegade attacks, tap target blue creature defending player controls.
2/3
Attacking creatures gain +1/+1.
At the end of your turn deal X damage to target opponent where X is the number of creatures you control who are tapped.
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/1
3G, discard a card: Return target aura from your graveyard to play attached to this creature.
If we are to win we have to learn from what we've done.
1/2
Choose one: Search your library for a land card and put it into play tapped, creatures you control gain +1/+1 and hexproof until end of turn or destroy target artifact or enchantment.
T, Return a land you control to it's owner's hand: Put a land from your hand into play.
1/1
When Lotus Treefolk goes to a graveyard from play add a mana of any color to your mana pool. Unless used, this mana does not leave your mana pool until the beginning of the next upkeep.
2/2
When Moldy Rock comes into play skip your next turn.
7/7
Morph – 2G
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment.
Whenever a card you control is turned face up you may pay pay 1G. If you do you may destroy target artifact or enchantment.
3/3
Rookie Scout can only be blocked by creatures with reach or flying. Rookie Scout looses this ability if defending player controls a green permanent.
2/1
When Seeking Dryad comes into play exile a land you control.
: Target green creature you control gains landwalk ability of the exiled land's type.

2/2
Sacrafice Woodland Warrior: Put a +1/+1 counter on a Treefolk creature you control.
Sacrifice Woodland Warrior: Search your library for a Forest card and put it into play tapped. Shuffle your library afterward.
Sacrifice Woodland Warrior: Search your library for a Forest card and put it into play tapped. Shuffle your library afterward.
3/2
Trample.
You don't untap lands during your untap phase.
When beast scout enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library.
You don't untap lands during your untap phase.
When beast scout enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library.
4/2
When Momentary Confusion resolves you may pay X.
You may tap up to as many target creatures as colors used to pay X. Draw that many cards.
You may tap up to as many target creatures as colors used to pay X. Draw that many cards.
When Mass Steal resolves you may pay X.
For each color used to pay X you may gain control and untap up to that many target creatures until end of turn.
For each color used to pay X you may gain control and untap up to that many target creatures until end of turn.
Enchanted Creature has flying.
When Infernal Hunger comes into play you may sacrifice any number of creatures. For each color among creatures sacrificed this way put a +1/+1 counter on enchanted creature.
When Infernal Hunger comes into play you may sacrifice any number of creatures. For each color among creatures sacrificed this way put a +1/+1 counter on enchanted creature.
When Mutant Beast comes into play you may pay R. If you do it comes into play with Haste.
When Mutant Beast comes into play you may pay G. If you do put a +1/+1 counter on it.
When Mutant Beast comes into play you may pay G. If you do put a +1/+1 counter on it.
2/2
Hexproof
If you control another creature, Ancient Defender is indestructible.
If you control another creature, Ancient Defender is indestructible.
These dryads are the guards of the old forest. Their petals are collected as wards of powerful magic
2/3
When Pious Elementalist comes into play you may pay G. If you do add a Muntant Counter or +1/+1 counter to target creature. Creatures with a Mutant Counter on them are a Mutant in addition to their other creature types.
When Pious Elementalist comes into play you may pay W. If you do remove a counter from target permanent.
When Pious Elementalist comes into play you may pay W. If you do remove a counter from target permanent.
2/2
When Treefolk Assassin unmorphs you may pay X.
If black mana was used to pay X you may destroy a creature blocked or blocking Treefolk Assassin.
If green mana was used to pay X you may prevent all combt damage to treefolk creatures this turn.
Morph 2
If black mana was used to pay X you may destroy a creature blocked or blocking Treefolk Assassin.
If green mana was used to pay X you may prevent all combt damage to treefolk creatures this turn.
Morph 2

2/3
Equipped creature gains Deathtouch.
When Black Equipement is turned face up you may pay BB. If you do, equip it to target creature you control.
Equip 2
Morph 2
When Black Equipement is turned face up you may pay BB. If you do, equip it to target creature you control.
Equip 2
Morph 2
A creature blocked or blocking equipped creature looses all abilitis until end of turn.
Equip
Equip
Equip


Equip

When Gem Troller comes into play you may pay X.
For each color used to pay X, Gem Troller comes into play with that many +1/+1 counters.
Remove a +1/+1 counter from Gem Troller: Add a mana of any color to your mana pool. You may only use this ability once per turn.
For each color used to pay X, Gem Troller comes into play with that many +1/+1 counters.
Remove a +1/+1 counter from Gem Troller: Add a mana of any color to your mana pool. You may only use this ability once per turn.
1/1
Groundtiller must attack each turn if able.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way.
If Groundtiller leaves play return all land cards exiled to play.
When Groundtiller attacks, exile a land you control. Groundtiller gets +1/+1 for each land type exiled this way.
If Groundtiller leaves play return all land cards exiled to play.
5/5
Equipped creature gains Lifelink and +0/+2.
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control.
Equip 2
Morph 2
When White Equipement un-morphs you may pay WW, if you do equip it to target creature you control.
Equip 2
Morph 2



The dense fog which gathers in the deep forests reveals even that which cannot be seen.
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last 2012-02-18 21:00:45 by NLewis