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CardName: Flippin Mage Cost: 3uu Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flash When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature. Flavour Text: Set/Rarity: Kitchen Uncommon

Flippin Mage
{3}{u}{u}
 
 U 
Creature – Human Wizard
Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
2/2
Updated on 11 Mar 2012 by NLewis

History: [-]

2012-02-03 04:40:06: NLewis created the card Flippin Mage

12.02.02

1UT: Turn target creature face down until end of turn.

2012-02-03 04:40:31: NLewis edited Flippin Mage

Instant lockdown with Brine Elemental.

Blarg we don't need any more Brine Elemental combos.

Ok how about adding this?

This ability may not target a Brine Elemental.

Ok for a serious possibility.

1U, T: Turn target creature face down and put a mutant counter on it. This ability may not target mutants.

I'm pretty sure that turning something face down until end of turn doesn't consequently turn it face up when the turn ends. That's a bit like saying "Draw a card until end of turn". What happens at the end of turn? Do you discard the card? Exile it? Shuffle it into the library?

It's unfortunate, because to get what you want this card to do, it's going to require a lot of words. "Turn target creature face down. At the beginning of the end step, if that creature was turned face down, turn that creature face up." Hmm.. That still has end of turn trigger problems, where a person could activate this during the end step and keep the creature down on your turn, while you attack and have your mana up...

That's a good point. Going to have to think a lot more into this card before it's play test quality.

Not all abilities have to end at the beginning of the end step do they? Aren't there still abilities being printed that end at the end of turn not at the beginning of the end step? I have trouble remembering what all the miniscule wording changes Wizards keeps making on the cards as the consensus.

Mostly, stuff ends at the end of turn and not the beginning of the end step. This one's just a weirdo because, I don't know, it's not really ending anything, it's doing something. Normally, that would be a beginning of the end step trigger, but, I guess in this situation that would cause more problems than solve.

Anything that can just "go away" at the end of turn does just say "until end of turn": Monstrous Growth, Crimson Mage. It's only when you need a separate triggered ability to clean things up that they use "at the beginning of the next end step" (which used to be "at end of turn"): note the "at" indicating a triggered ability. So anything that makes a temporary token will say "Sacrifice that creature at the beginning of the next end step"; flicker effects and suchlike will say "Return [blah] to the battlefield at end of turn"; and so on.

Interesting, thanks. Maybe there's just no way to make it work without it being broken but maybe something will come up. I actually liked Ixidron.

2012-03-11 10:45:22: NLewis edited Flippin Mage

12.3.10

Flash

When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.

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