JMG: I was just trying to think of a mythical character who famously went on an adventure, but their adventure's colours don't match the character's colours - as a way to show off that my adventure frames can of course be different colours to the parent card (which was never done in Eldraine). The actual designs for Orpheus and his adventure aren't the point (and had very little thought put into them).
Creature transmutation was solidily blue I thought. Artifact transmutation is probably blue to, but I could see white doing so on bend. I don't think red would be in there at all, though green can turn creatures into beasts.
I'm trying to find a way to draft and play my custom sets, any help?
2019-04-16 15:24:34:
Alex
created and commented on the card Doomed Traitor
As with all printed Wizards mechanics for which it makes sense, you can use the mechanics from War of the Spark in your own cards. Proliferate was already available, so that's just Amass added to the list.
I've also implemented a special version of Amass with code "Amass1" which expands as "Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)", because grammar.
As usual, this will work as of an hour or two after my creating this card (16:25 BST 2019-04-16).
I want the effect to be the ability to have an alternate hand to cast from for a single turn. Active this ability, exile hand A, draw hand B, use B normally until your next turn, then shuffle B back into your deck and go back to using hand A as normal.
The first comma needs to be a period. The shuffling back is worded weirdly. Which cards do you shuffle back? The drawn cards? Or only those left in hand?
Seconded removing the final clause. Better you cost the ability appropriately high, so that untapping the creature alone is not enough to break the card.
I'm trying to come up with some unique cards for my gaming group, I understand this would be broken in regular MTG, however, this is just an idea I had for my casual gaming group. Regardless it's abilities, and just focusing on the ruling, does this text look good? I mean does it line up with the proper phrasing for modern rules?
Adapt usually requires an activation cost, since it's a keyword action like scry. Odd that, if you squint at the reminder text, it can be used this way. Though, I doubt the comp. rules would accept it.
O, adding asterisks around outside of parentheses will un-italic it, and otherwise the asterisks are making it italic.
See Etherwild Guardian.
V: Yeah. That's the way Eldraine's adventure cards looked - Flaxen Intruder, Fae of Wishes etc.
JMG: I was just trying to think of a mythical character who famously went on an adventure, but their adventure's colours don't match the character's colours - as a way to show off that my adventure frames can of course be different colours to the parent card (which was never done in Eldraine). The actual designs for Orpheus and his adventure aren't the point (and had very little thought put into them).
I can't figure out how to make a good Orpheus card. But I think this is a pretty fun second ability to match with something...
"As long as Orpheus is in your graveyard, you may look at the top card of your library. If you do, exile Orpheus."
ooh, picture-in-picture.
use bullets • instead of stars *
Creature transmutation was solidily blue I thought. Artifact transmutation is probably blue to, but I could see white doing so on bend. I don't think red would be in there at all, though green can turn creatures into beasts.
[Removed earlier comment cause it sucked]
I'm trying to find a way to draft and play my custom sets, any help?
As with all printed Wizards mechanics for which it makes sense, you can use the mechanics from War of the Spark in your own cards. Proliferate was already available, so that's just Amass added to the list.
I've also implemented a special version of Amass with code "Amass1" which expands as "Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)", because grammar.
As usual, this will work as of an hour or two after my creating this card (16:25 BST 2019-04-16).
I want the effect to be the ability to have an alternate hand to cast from for a single turn. Active this ability, exile hand A, draw hand B, use B normally until your next turn, then shuffle B back into your deck and go back to using hand A as normal.
The first comma needs to be a period. The shuffling back is worded weirdly. Which cards do you shuffle back? The drawn cards? Or only those left in hand?
Seconded removing the final clause. Better you cost the ability appropriately high, so that untapping the creature alone is not enough to break the card.
Howdy! Also, I thought of that, unless someone has an untap creature ability.
Now that it's a tap ability, it doesn't need the last sentence anymore. (Hi from discord!)
I'm trying to come up with some unique cards for my gaming group, I understand this would be broken in regular MTG, however, this is just an idea I had for my casual gaming group. Regardless it's abilities, and just focusing on the ruling, does this text look good? I mean does it line up with the proper phrasing for modern rules?
oops, good point
testing how the fricc to reference split cards
Find // Finality
okeey got it
Adapt usually requires an activation cost, since it's a keyword action like scry. Odd that, if you squint at the reminder text, it can be used this way. Though, I doubt the comp. rules would accept it.