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Let's see if this works; I had some trouble adding cards into another set
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Test tab separated values
What happens if I give a non-split card a split-card name?
Hello (World) (Hello) World
When Jenna, the Kitten Princess enters the battlefield, create two 1/1 white cat creature tokens with Lifelink.
At the end of combat, if you gained 5 or more life this turn, Exile Jenna, then return her to the battlefield transformed under her owner’s control.
At the end of combat, if you gained 5 or more life this turn, Exile Jenna, then return her to the battlefield transformed under her owner’s control.
Her only bonds were to her royal pets, and they did anything to protect her in return.
- Sir Daniel Jacobson
2/2
Whenever two or more cats you control attack, create a 1/1 white cat creature token with Lifelink.
Create a 1/1 white cat creature token with Lifelink.
You gain life equal to the number of cats you control
Create an Emblem with “If damage would be dealt to cats you control, prevent that damage and add that many +1/+1 counters on that creature for each 1 damage prevented that way.
Create a 1/1 white cat creature token with Lifelink.
You gain life equal to the number of cats you control
Create an Emblem with “If damage would be dealt to cats you control, prevent that damage and add that many +1/+1 counters on that creature for each 1 damage prevented that way.
3
Return target creature to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Take another turn after this one.
Take another turn after this one.
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)


Encore




2/2






1/1
Whenever an opponent’s creature attacks you or a Planeswalker you control, that opponent takes damage equal to the number of cats you control.
Create a 1/1 Black Cat creature token with Deathtouch.
You deal X damage to target player or target permanent they control where X is the number of cats you control.
Create an Emblem with “Whenever a cat deals combat damage to a player, they sacrifice a creature. If they can’t create two 1/1 Black Cat creature tokens with deathtouch.”
Create a 1/1 Black Cat creature token with Deathtouch.
You deal X damage to target player or target permanent they control where X is the number of cats you control.
Create an Emblem with “Whenever a cat deals combat damage to a player, they sacrifice a creature. If they can’t create two 1/1 Black Cat creature tokens with deathtouch.”
3
Return target creature card from the battlefield to the graveyard.
What do you mean this is just 'Murder'? It's functionally different, and it's rare. Murder was never rare!

1/1
At the beginning of your upkeep, you may pay 2 life. If you do, enslave target creature until Lord Cob, Exiled Mage leaves the battlefield. (target creature can't attack or block and gets "
: add
to your mana pool.")
Whenever a source an opponent controls deals damage to Lord Cob, create a 1/1 black Ooze creature token.


Whenever a source an opponent controls deals damage to Lord Cob, create a 1/1 black Ooze creature token.
3/3
+2: return target creature card from your graveyard to your hand
-4: Destroy target creature
-7: Hades deals 10 damage to target player
-4: Destroy target creature
-7: Hades deals 10 damage to target player
God of the grave, Tormentor of souls
Illus. Daedalus
6
At the beginning of your upkeep, you gain 1 life.
2/2
Return target creature or instant card from your graveyard to your hand.
Each player plays with the top card of their library revealed.
Before a player would draw a revealed card, that player rolls a ten-sided die. If the number rolled is equal to the converted mana cost of that card, that player exiles it, then draws the top card of their library without revealing it first.
Before a player would draw a revealed card, that player rolls a ten-sided die. If the number rolled is equal to the converted mana cost of that card, that player exiles it, then draws the top card of their library without revealing it first.
Or the devil you don't?



1/4
electrocate deals two damage divided as you choose among any number of targets.
draw a card.
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
draw a card.
Replicate


If a creature card you own would be exiled, you may put that card on the bottom of your library instead. If you do, put the top card of your library into your graveyard.
First strike
As Hizzy the Dragon caller enters the battlefield, reveal X cards from the top of your library where X is the amount of mana spent to cast Hizzy the Dragon caller, put up to 2 Dragon creature onto the battlefield and the rest on the bottom of your library in any order.

: Return target Dragon creature to its owner's hand.
As Hizzy the Dragon caller enters the battlefield, reveal X cards from the top of your library where X is the amount of mana spent to cast Hizzy the Dragon caller, put up to 2 Dragon creature onto the battlefield and the rest on the bottom of your library in any order.


"This one can't be understood" – Ugin
Illus. kerembeyit
3/4
Trample, Vigilance
Creatures you control get +2/+2 if they entered the battlefield since your last untap step.
Creatures you control get +2/+2 if they entered the battlefield since your last untap step.
In an attempt at self-preservation, Esper's survivors crafted peace offerings for the other former shards.
4/6

• 3/3 Green Beast Creature with Trample
• Colorless artifact with


Illus. reeeeeeeeeeee
3/4
Spectacle 

(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)



Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)


Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
1/1
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, Sacrifice Elemental of Guilds: Surveil 3 (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)


4/4
Target player sacrifices two creatures. Creatures sacrificed this way are removed from the game.
| || || |_
Illus. Tim Buckley
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return target creature removed from the game by a spell named Loss into the battlefield under your control.
Return target creature removed from the game by a spell named Loss into the battlefield under your control.
Counter target spell unless its controller pays
.

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exert up to three target lands. (They don't untap during their controller's next untap step.)
Exert up to three target lands. (They don't untap during their controller's next untap step.)
Illus. Unknown
1/1
Devoid (This card has no color.)
Exile target artifact or enchantment.
Gain life equal to the highest converted mana cost among exiled artifact or enchantment cards an opponent controls.
Exile target artifact or enchantment.
Gain life equal to the highest converted mana cost among exiled artifact or enchantment cards an opponent controls.
Devoid (This card has no color.)
Exile the top two cards of target opponent's library.
Until end of turn, you may play exiled cards that player owns, and you can spend mana as though it were mana of any colour to do so.
Exile the top two cards of target opponent's library.
Until end of turn, you may play exiled cards that player owns, and you can spend mana as though it were mana of any colour to do so.
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