Testing

Testing by Alex

9 cards in Multiverse

1 common, 3 uncommons, 1 rare, 4 mythics

1 colourless multicolour, 1 colourless hybrid, 1 blue,
1 black, 3 multicolour, 2 split

10 comments total

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Cardset comments (1)

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On Testing (reply):

Testing linking to Gatherer:

Elementals with defender

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{1}{b}{b}
 
 U 
Instant
Target player sacrifices two creatures. Creatures sacrificed this way are removed from the game.
| || || |_
Illus. Tim Buckley
Gain
{2}{w}
 
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return target creature removed from the game by a spell named Loss into the battlefield under your control.
{4} {bp}{bp}{rp}{rp}
 
 M 
Legendary Planeswalker – Hades
+2: return target creature card from your graveyard to your hand

-4: Destroy target creature

-7: Hades deals 10 damage to target player
God of the grave, Tormentor of souls
Illus. Daedalus
6
 M 
sorcery
electrocate deals two damage divided as you choose among any number of targets.
draw a card.
Replicate {u/r}{u/r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 R 
Legendary Creature – Zombie Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, enslave target creature until Lord Cob, Exiled Mage leaves the battlefield. (target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
Whenever a source an opponent controls deals damage to Lord Cob, create a 1/1 black Ooze creature token.
3/3
U3o4kzs
 M 
Legendary Creature – Human Cleric
First strike
As Hizzy the Dragon caller enters the battlefield, reveal X cards from the top of your library where X is the amount of mana spent to cast Hizzy the Dragon caller, put up to 2 Dragon creature onto the battlefield and the rest on the bottom of your library in any order.
{w}{u} : Return target Dragon creature to its owner's hand.
"This one can't be understood" – Ugin
Illus. kerembeyit
3/4
3 comments
last 2017-05-19 14:48:25 by Alex

Recent comments: (all recent activity)
On Testing:

Testing linking to Gatherer:

Elementals with defender

On Hizzy the Dragon caller:

(For what it's worth, as you edit the card you can see that Hizzy just wrote ~ both times. If there were a comma after "Hizzy" in the card's name, it would apply movezig's rule 5 automatically.)

On Hizzy the Dragon caller:

Like the card! The activated ability seems a bit unusual, but it's appropriate for the colors of the activation cost. (I take it you're going for a 5-color identity?)

Anyway, here are some corrections to make the card fit the official templating:

  1. "Caller" should be capitalized in the card's title.
  2. ETB effects happen "when" a creature enters the battlefield, not "as."
  3. I'm not positive, but I think "reveal X cards from the top of your library" should be "reveal the top X cards of your library."
  4. There should be a comma between "library" and "where."
  5. The first time you use a legendary creature's name in the card's text box, it should be the full name - after that, it should just be the first name. This means the second time you mention "Hizzy the Dragon Caller," it should be shortened to "Hizzy."
  6. "Put up to 2" should be the start of a new sentence.
  7. The 2 in "put up to 2" should be spelled out ("two").
  8. "Dragon creature" should be "Dragon creature cards." If it isn't on the battlefield, it's a creature card; once it's on the battlefield, it's a creature.
  9. Put "from among them" before "onto the battlefield.
  10. In the flavor text, there should be a period after "understood."
  11. Finally, there should be a new line before "- Ugin." The source of a quote is always on a new line.
On Reduce // Rubble:
On Otherworldly Impulse:

I think this is an interesting card, but frankly I feel it belongs in blue and black. Cards like Nightveil Specter, Ashiok, Nightmare Weaver, and Psychic Intrusion already play around in this territory, right down to the mana-washing. Also, blue and black were the colors of the Ingest mechanic, which synergizes well with this.

That said, the fact that you can only cast the card until end of turn might put it more in Red, as it's similar to the "Elkin effect" seen on cards like Act on Impulse.

On Back // The Future:

I like it! Mechanics don't synergize, but the flavor is perfect.

On Hizzy the Dragon caller:

My new commander !

On Unnatural Abrasion:

­Otherworldly Impulse showed me the gold devoid frame was missing pinlines. I wonder if I should included the coloured pinlines on hybrid cards, though? Compare Safewright Quest/Rampant Growth/Watchwolf with ?/Blisterpod/Void Grafter).

(Of course, it's somewhat irrelevant until someone makes some hybrid devoid cards...)

On Otherworldly Impulse:

I wanted to check how devoid gold cards looked. So I spent a couple of minutes trying to think of an Eldrazi-feeling gold card. An opponent's-exile-matters version of Act on Impulse felt like an interesting thing to try.

The green mana probably isn't strictly necessary. It helps justify the mana-washing, perhaps? And, well, I originally designed this to try the gold frame, after all!

(Annoyingly I seem to have lost the multicoloured pinlines on gold devoid cards that I'm sure used to be there. I'll have to try to fix that. ...On the other hand, real gold devoid cards like Void Grafter don't actually have coloured pinlines, so maybe not.)

On Back // The Future:

Nice! Great job Alex!

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