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CardName: Elemental of Allegiance Cost: wubrg Type: Creature - Avatar Pow/Tgh: 1/1 Rules Text: Spectacle {W/B}{R/G}{2/U} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) {U}{G}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Flavour Text: Set/Rarity: Testing Mythic

Elemental of Allegiance
{w}{u}{b}{r}{g}
 
 M 
Creature – Avatar
Spectacle {w/b}{r/g}{2/u} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
{u}{g}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
1/1
Updated on 7 Jan 2019 by Alex

History: [-]

2019-01-05 17:09:02: Alex created and commented on the card Elemental of Allegiance

As with all printed Wizards mechanics for which it makes sense, you can use the mechanics from Ravnica Allegiance in your own cards.

I've also implemented a special version of Afterlife with code "Afterlife1" which expands as Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.), because grammar.

2019-01-05 17:24:58: Alex edited Elemental of Allegiance

Adapt usually requires an activation cost, since it's a keyword action like scry. Odd that, if you squint at the reminder text, it can be used this way. Though, I doubt the comp. rules would accept it.

2019-01-07 10:51:05: Alex edited Elemental of Allegiance:

oops, good point

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