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Mechanics | Skeleton | New Phyrexia | Gradients | Types of card
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Merfolk Wizard
Islandwalk
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
 U 
Artifact Creature – Thopter
Flying
Kids these days never stop reinventing the ornithopter. Not even when they're on drugs (prescription or otherwise).
0/2
 U 
Instant
Spells you cast this turn cannot be countered.
"I didn't ask your opinion on the matter"
 U 
Creature – Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
1/1
Kenzo the Hardhearted
 
Lhnmu
 C 
Legendary Creature – Human Samurai
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/4
{b/g}{b/g}{b/g}
 
 C 
Creature
1(BG): Regenerate Big Bag.
3/3
{u/b}{u/b}
 
 C 
Creature
When Ubbub deals combat damage to a player, put the top card of that player's library into his or her graveyard.
2/1
 C 
Creature – Human Child
½/½
{1}
 
 C 
artifact creature – kite
Flying
Whenever kite attacks,draw a card.
kite cannot block.
0/1
 C 
Artifact Creature – Vedalken Scout
Protection from red
2/2
{w/u}
 
 C 
Creature
Flash
1/1
 C 
Creature – Human
Super – Flying (Whenever a creature comes into play under your control, you may designate a creature you control. That creature has "Flying" and all the other "super" abilities of permanents you control.)
Super – +2/+2 (Whenever a creature comes into play under your control, you may designate a creature you control. That creature has "+2/+2" and all the other "super" abilities of permanents you control.)
Super – {2}:-It-gains-Vigilance (Whenever a creature comes into play under your control, you may designate a creature you control. That creature has "{2}:-It-gains-Vigilance" and all the other "super" abilities of permanents you control.)
1/1
 C 
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
T: Add UG to your mana pool.
{u/r}{u/r}
 
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Instant
Destroy target creature.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Elf Warrior
1/1

Sygg, River Guide (rare)
Ornithopter (uncommon)
Foregone Conclusion (uncommon)
Bushi Tenderfoot (uncommon)
Big Bag (common)
Ubbub (common)
Little Girl (common)
kite (common)
Vedalken Outlander (common)
Wuh-Oh (common)
Test Sidekick With Super ability (common)
Simic Growth Chamber (common)
Hur Hur (common)
Terminate (common)
Mountain (basic)
ELF WARRIOR (token)