Zendikar Custom Cube (On-Hold)
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Showing 50 of 64 Land cards
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
"Stirring WU (Mesa?)" enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'LCCB' enters the battlefield tapped.
When 'LCCB' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCB' enters the battlefield, you gain 1 life.


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'LCCG' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCCG' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCG' enters the battlefield, you gain 1 life.


'LCCR' enters the battlefield tapped.
When 'LCCR' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCR' enters the battlefield, you gain 1 life.


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'LCCU' enters the battlefield tapped.
When 'LCCU' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCU' enters the battlefield, you gain 1 life.


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'LCW' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCW' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCW' enters the battlefield, you gain 1 life.


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Landfall —





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Landfall —







'Slumbering B' enters the battlefield tapped.
: Add
.


: 'Slumbering B' becomes a 4/4 black Elemental creature with Menace until end of turn. Its still a land.





'Slumbering G' enters the battlefield tapped.
: Add
.


: 'Slumbering G' becomes a X/X green elemental creature with Vigilance until end of turn. Its still a land.





'Slumbering R' enters the battlefield tapped. (unless you control two or fewer other lands?)
: Add
.


: 'Slumbering R' becomes a 4/4 red Elemental creature until end of turn with trample. Its still a land.





'Slumbering U' enters the battlefield tapped.
: Add
.


: 'Slumbering U' becomes a 4/4 blue Elemental creature with flying until end of turn. Its still a land.





'Slumbering W' (Mesa?) enters the battlefield tapped.
: Add
.


: 'Slumbering W' (Mesa?) becomes a X/X white Elemental with lifelink until end of turn. Its still a land.





'Stirring (BR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring (GR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring (GW/Grasslands)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring (UR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring (WB)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring (WR)' enters the battlefield tapped with a +1/+1 on it.
: Add
or
.



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'Stirring BG' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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'Stirring UB (Mudflats?)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



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(BB Bounce Land) enters the battlefield tapped.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.



(GG Bounce Land) enters the battlefield tapped.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.



(RR Bounce Land)) enters the battlefield tapped.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.



(Stirring 'UG') enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
(UU Bounce Land) enters the battlefield tapped.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.



(WW Bounce Land) enters the battlefield tapped.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.













As Cavern of Souls enters the battlefield, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.



Celestial Colonnade enters the battlefield tapped.
: Add
or
.


: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.






Creeping Tar Pit enters the battlefield tapped.
: Add
or
.


: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn that that can't be blocked this turn. It's still a land.










Dormant Hedron-Field enters the battlefield tapped.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.
: Add 
.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.












Hissing Quagmire enters the battlefield tapped.
: Add
or
.


: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.






Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |