Zendikar Custom Cube (On-Hold)
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Emerge 

(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast 'Emrakul Something', gain control target colored creature.



When you cast 'Emrakul Something', gain control target colored creature.
When you cast 'Kozilek', reveal the top six cards of your library. Put all lands exile this way onto the battlefield. You may cast any number of other cards exiled this way without paying their mana costs.
12/12
When you cast 'Ulamogg, ()', for each permanent type, exile up to one target permanent of that type.
Indestructible
()
Indestructible
()
11/11
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast ('Black Common Emerge'), each opponent reveals his or her and discards a colored card.
First Strike


When you cast ('Black Common Emerge'), each opponent reveals his or her and discards a colored card.
First Strike
4/3
[Mindbreaker]
11/10
Mindbreaker 6 (When this creature attacks, defending player exiles the top 6 cards of his or her library.)
8/10
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Broodbearer, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature, add
to your mana pool."


When you cast Broodbearer, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature, add

3/3
Mindbreaker 3 (When this creature attacks, defending player exiles the top 3 cards of his or her library.)
~ can't be blocked except by three or more creatures.
~ can't be blocked except by three or more creatures.
9/9
When you cast Emrakul, (in-prog), you control target player during that players next turn.
Flying, Mindbreaker 14, Protection from (something)
Flying, Mindbreaker 14, Protection from (something)
14/14
Exile all colored permanents.
(tutor for colorless creature card, create a hedron?, draw cards, gain life, exile stuff.
8
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token.
Create two 1/1 white Kor Ally creature tokens.
Exile target creature, then return that card to the battlefield under its owners control.
[Awaken]
[Awaken]
'Awaken hurt attackers' deals 3 damage to target attacking or blocking creature.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Cohort –
, tap an untapped Ally you control: The next 1 damage that target source would deal to you this turn is to dealt source's controller instead.

1/3
Target creature gets +2/+2 until end of turn and can block an additional creature this turn.
Prevent the next X damage that would be dealt to you and/or permanents you control this turn, divided as you choose, where X is equal to the number of lands you control.
Flying, Vigilance
Cohort —
, Tap an untapped Ally you control: Return target permanent card with converted mana cost 1 or less from your graveyard to the battlefield.
Cohort —

4/4
When 'Eternal Pilgrim' enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
2/2
Target permanent gains indestructible until end of turn.
Awaken 2 –
(If you cast this spell for 
, also put 2 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 –




Untap each creature you control. Creatures you control get +2/+2 until end of turn.
Cohort –
, Tap an untapped Ally you control: Put an equipment card from your hand onto the battlefield.

3/2
Target player gains 2 life.
Draw a card.
Draw a card.
'One Drop Ally' can't attack alone.
2/2
Whenever you or a teammate gains life, that player may Scry X, where X is equal to the amount of life he or she gained that way.
2/3
Lifelink
Landfall – Whenever a land enters the battlefield under you control, 'Surviving Felidar' gets +1/+1 until end of turn.
Landfall – Whenever a land enters the battlefield under you control, 'Surviving Felidar' gets +1/+1 until end of turn.
2/4
Untap up to two target creatures. Each of them get +1/+2 until end of turn.
Search your library for an Equipment, Mountains or Plains card, reveal it, and put it into your hand. Then shuffle your library.
"Zendikar first. Then Sorin."
-Nahiri
-Nahiri
Flying
Whenever one or more creatures attack you, untap all creatures you control.
Whenever one or more creatures attack you, untap all creatures you control.
'Zendikar angel, halo, keeps watch to warn others'
4/3
Destroy all nonland creatures.
Landfall – If a land entered the battlefield under you control this turn, destroy all nonland permanents instead.
Landfall – If a land entered the battlefield under you control this turn, destroy all nonland permanents instead.
Flying
3/4
Destroy target Enchantment.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Return target creature card in your graveyard with converted mana cost 2 or less to the battlefield.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –





Cohort –
, tap an untapped Ally you control: Prevent the next 2 damage that would be dealt to you this turn.

2/5
""
0/4
Enchant Artifact or Land
When Imprison Within enters the battlefield, exile target nonland permanent an opponent controls until Imprison Within leaves the battlefield.
When Imprison Within enters the battlefield, exile target nonland permanent an opponent controls until Imprison Within leaves the battlefield.
"Nahiri using Lithomancy to seal away Eldrazi."
Flying
You have protection from colorless.
You have protection from colorless.
Target creature you control get +2/+2 and gains lifelink until end of turn.
+1 Put a 1/1 White Kor Ally creature onto the battlefield.
-2 Search your library for a plains and/or an equipment card, reveal them, put them in your hand, then shuffle your library.
-7 Ultimate.
-2 Search your library for a plains and/or an equipment card, reveal them, put them in your hand, then shuffle your library.
-7 Ultimate.
4
Cohort —
, Tap an untapped Ally you control: You gain 2 life.

2/2
Exile target creature that dealt damage to you this turn.
'Cliffbreaker Serpent?' can't attack unless defending player controls an island.
When 'Cliffbreaker Serpent?' enters the battlefield, for each player, you may search your library for and island an put it onto the battlefield under that players control. If you searched your library this way, shuffle it.
When 'Cliffbreaker Serpent?' enters the battlefield, for each player, you may search your library for and island an put it onto the battlefield under that players control. If you searched your library this way, shuffle it.
5/5
Ability involving the number eight.
8/8

2/4
Enchant creature
Enchanted creature gets -X/-0, where X the number of lands you control.
Enchanted creature gets -X/-0, where X the number of lands you control.
""
-
-
Scry X, then draw a card.
Cohort —
, Tap an untapped Ally you control: Scry 1.

1/3
Enchant creature or land
Enchanted permanent doesn't untap during its controllers untap step.
Enchanted permanent doesn't untap during its controllers untap step.
Return target non-land permanent to its owners hand.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Cohort =
, tap an untapped Ally: Draw a card.

2/2
Draw two cards.
"Menfolk weep at false gods but revere their memories." – in progress
+1 Draw a card
Target player draws a card for each land you control.
Put a +1/+1 counter on target land you control. It becomes a 0/0 creature with haste. Its still a land.
Draw a card/
Draw a card/
Flying
2/5
Counter target spell with converted mana cost 4 or less.
Flying
Flying
Flying
Return target creature card with toughness of X or less from your graveyard to the battlefield, where X is less than or equal to the number of lands you control.
"Calling nulls"
Target creature gains deathtouch and lifelink until end of turn.
Target player reveals his or her hand. Choose a nonland card in it. That player discards it.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Each player sacrifices a nonland creature.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




When 'Blightbspreader Zombie' enters the battlefield, you may search your library for a swamp card, reveal it, put it into your hand and shuffle your library.
'Flavour of zombie whose death poisons the earth.
2/2
Return target creature or land card from your graveyard to your hand.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Cohort –
, tap an untapped Ally you control: Each opponent loses 1 life and you gain 1 life.

Enchant creature
When enchanted creature dies, draw two card.
When enchanted creature dies, draw two card.
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
When enchanted permanent becomes tapped, destroy it.
"One wrong step in Guul Daz is all it takes to have toxic filth burst out from below. Some report that even the Eldrazi are not immune."
When ~ enters the battlefield you may remove all counters from target permanent. If you do you gain life equal to the number of counters removed this way.
3/3
Feed upon the Innocent deals 3 damage to target untapped creature and you gain 3 life.
'Diana's vampires feeding upon the old and otherwise useless'
1/1
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.
Draw two cards.
Draw two cards.
+1: Each player sacrifices a land.
[+]: Life drain
[]
[]: Destroy all lands.
[+]: Life drain
[]
[]: Destroy all lands.
Flying
Defender, First Strike, Reach
Landfall – Whenever a land enters the battlefield under your control, "Skyshooter' deals 1 damage to each opponent.
Landfall – Whenever a land enters the battlefield under your control, "Skyshooter' deals 1 damage to each opponent.
1/4
Cohort —
, Tap an untapped Ally you control: Target creature with power 2 or less can't be blocked this turn.

'mention spelunking/ropesetting to show why he needs to tap.'
2/1
'2 to everything awaken' deals 2 damage to each nonland creature without flying and each player.
[Awaken]
[Awaken]
Destroy target artifact.
Awaken
3 – (If you cast this spell for , also put 
3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken




'Awaken Shock' deals 2 damage to target non-land creature or to target player.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Destroy target land.
Awaken
– 3 (If you cast this spell for 3, also put 
+1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken




Up to three target creatures without flying can't block this turn.
Awaken 3? –
(If you cast this spell for 
, also put 3? +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3? –




Exile the top two cards of your library. Until end of turn you cast cast them without paying their mana cost. Then add two mana of combination of colours to your mana pool.
'Earth/Ground name' deals damage to target creature or player equal to the number of lands you control.
Cohort –
, tap an untapped Ally you control: Exile the top card of your library. Until end of turn, you may play that card.

=
Whenever a creature you control attacks this turn, it gains +2/+0 until end of turn.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




'Volcanic Eruption' deals 4 damage to target creature with flying.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




deals damage to something already damaged/
Target creature gets +X/+0 until end of turn.
Draw a card.
Draw a card.
Landfall – Whenever a land enters the battlefield under your control, Landfall gets +1/+1 until end of turn
3/2
Trample
Whenever Valleygorger Hellion attacks, look at that the top card of your library. If it's a land card, you may put it onto the battlefield.
Whenever Valleygorger Hellion attacks, look at that the top card of your library. If it's a land card, you may put it onto the battlefield.
4/4
First Strike
Cohort —
, Tap an untapped Ally creature you control: Zada's Commando deals 1 damage to each opponent.
Cohort —

2/1
Target creature you control deals damage equal to its power to target creature you don't control. Then put +1/+1 on the creature that dealt damage this way.
Cohort —
, Tap an untapped Ally you control: Add one mana of any colour to your mana pool.

2/2
If a colorless creature is attacking you, and you control a forest, you can cast 'Ambush Trap' without paying its mana cost.
Target creature you control deals damage equal to its power to target attacking creature.
Target creature you control deals damage equal to its power to target attacking creature.
Untap up to one target creature. That creature blocks this turn if able.
Draw a card.
Draw a card.
Destroy target noncreature nonland permanent.
Awaken 4 –
(If you cast this spell for 
, also put 4 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 4 –




Landfall – Whenever a land enters the battlefield under you control, 'Landfall Basilisk' gets +1/+0 and gains deathtouch until end of turn.
2/2
Landfall – Whenever a land enters the battlefield under you control, you may untap target land.
2/2
Landfall – Whenever a land enters the battlefield under your control, you gain 1 life.
3/4
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Put target land card from your graveyard onto the battlefield.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
Target creature gets +3/+3 until end of turn. If that creature is also a land, it gains indestructible until end of turn.
Trample
6/6
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Druidic theme.
Search your library for up to X basic lands and put them onto the battlefield tapped. Then shuffle your library.
Landfall – Whenever a a land enters the battlefield under you control, create a 0/1 green Plant creature token
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




At the beginning of your upkeep, look at the top card of your library. If it's a land card you may put it onto the battlefield tapped.
Omnath (In-Prog) base power and toughness are each equal to the number of lands you control.
Landfall – Whenever a land enters the battlefield under your control, you may draw a card.
Landfall – Whenever a land enters the battlefield under your control, you may draw a card.
*/*
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on ~.
2/2
Prevent all damage that would be dealt by nonland creatures this turn.
Awaken 2 –
(If you cast this spell for 
, also put 2 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 –




4/4
Reveal top X cards and put a creature or land into your hand and rest into graveyard.
Create a 5/5 red Dragon creature token with flying.
[}: +, destroys stuff. (drain 3 anything.)
[] – destroys a nonland permanent?
[]
[] – destroys a nonland permanent?
[]
Reveal the top card of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest into your hand.
Kiorathemed.
[+]
[-]
(Ultimate): Create a 10/10 Blue Leviathan creature token. (previous Koir
[-]
(Ultimate): Create a 10/10 Blue Leviathan creature token. (previous Koir
Equipment Planeswalker.
[]: Choose any number of permanent types and destroy each permanents of each chosen type.
[]: Choose any number of permanent types and destroy each permanents of each chosen type.
Equipped creature gets flying and vigilance.
Equip
Equip

Whenever equiped creature attacks, tap target creature or land defending player controls.
Equip
Equip

Equipped creature gets +1/+1 for each equipment attached to it.
Equip
Equip

Art shows a Kor set of rope climbing tools.
Equipped creature gets +0/+2 and has vigilance.
Equip
Equip






""
Equipped creature has Lifelink. (Damage dealt by that creature also causes its controller to gain that much life. Multiple instances of lifelink are redundant.)
Equip
Equip

"Stirring WU (Mesa?)" enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0


{}
















'LCCB' enters the battlefield tapped.
When 'LCCB' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCB' enters the battlefield, you gain 1 life.


0/0
'LCCG' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCCG' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCG' enters the battlefield, you gain 1 life.


'LCCR' enters the battlefield tapped.
When 'LCCR' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCR' enters the battlefield, you gain 1 life.


0/0
'LCCU' enters the battlefield tapped.
When 'LCCU' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCCU' enters the battlefield, you gain 1 life.


0/0
'LCW' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCW' enters the battlefield, you gain 1 life.
: Add
to your mana pool.
When 'LCW' enters the battlefield, you gain 1 life.


0/0


Landfall —





Landfall —





Landfall —





Landfall —





Landfall —





Landfall —





Landfall —





Landfall —





Landfall —





Landfall —







'Slumbering B' enters the battlefield tapped.
: Add
.


: 'Slumbering B' becomes a 4/4 black Elemental creature with Menace until end of turn. Its still a land.





'Slumbering G' enters the battlefield tapped.
: Add
.


: 'Slumbering G' becomes a X/X green elemental creature with Vigilance until end of turn. Its still a land.





'Slumbering R' enters the battlefield tapped. (unless you control two or fewer other lands?)
: Add
.


: 'Slumbering R' becomes a 4/4 red Elemental creature until end of turn with trample. Its still a land.





'Slumbering U' enters the battlefield tapped.
: Add
.


: 'Slumbering U' becomes a 4/4 blue Elemental creature with flying until end of turn. Its still a land.





'Slumbering W' (Mesa?) enters the battlefield tapped.
: Add
.


: 'Slumbering W' (Mesa?) becomes a X/X white Elemental with lifelink until end of turn. Its still a land.





'Stirring (BR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring (GR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring (GW/Grasslands)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring (UR)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring (WB)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring (WR)' enters the battlefield tapped with a +1/+1 on it.
: Add
or
.



0/0
'Stirring BG' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
'Stirring UB (Mudflats?)' enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
(BB Bounce Land) enters the battlefield tapped.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.



(GG Bounce Land) enters the battlefield tapped.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.



(RR Bounce Land)) enters the battlefield tapped.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.



(Stirring 'UG') enters the battlefield tapped with a +1/+1 counter on it.
: Add
or
.



0/0
(UU Bounce Land) enters the battlefield tapped.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.



(WW Bounce Land) enters the battlefield tapped.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.
: Add 
.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.













As Cavern of Souls enters the battlefield, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.



Celestial Colonnade enters the battlefield tapped.
: Add
or
.


: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.






Creeping Tar Pit enters the battlefield tapped.
: Add
or
.


: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn that that can't be blocked this turn. It's still a land.










Dormant Hedron-Field enters the battlefield tapped.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.
: Add 
.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.












Hissing Quagmire enters the battlefield tapped.
: Add
or
.


: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.






Lavaclaw Reaches enters the battlefield tapped.
: Add
or
.


: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "
: This creature gets +X/+0 until end of turn." It's still a land.







Lumbering Falls enters the battlefield tapped.
: Add
or
.


: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.






Needle Spires enters the battlefield tapped.
: Add
or
.


: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.









Raging Ravine enters the battlefield tapped.
: Add
or
.


: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.








Effect requires black mana.





""
Shambling Vent enters the battlefield tapped.
: Add
or
.


: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.






Stirring Wildwood enters the battlefield tapped.
: Add
or
.


: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.









Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
: Add
.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.


Wandering Fumarole enters the battlefield tapped.
: Add
or
.


: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.











Devoid (This card has no color.)
Exile the top three cards of target opponents library. Until end of turn you can play cards exiled this way.
Exile the top three cards of target opponents library. Until end of turn you can play cards exiled this way.
Devoid (This card has no color.)
When you cast '5drop Scion maker', create three colorless 1/1 Eldrazi Scion tokens onto the battlefield. They have "Sacrifice this creature: Add
to your mana pool.
When you cast '5drop Scion maker', create three colorless 1/1 Eldrazi Scion tokens onto the battlefield. They have "Sacrifice this creature: Add

2/2
Devoid (This card has no color.)
Process – When you cast 'Processor Play Exile', you may put a card an opponent owns from exile into that players graveyard. If you do, you can play that card until end of turn and can spend mana to cast it as though it were mana of any type.
Process – When you cast 'Processor Play Exile', you may put a card an opponent owns from exile into that players graveyard. If you do, you can play that card until end of turn and can spend mana to cast it as though it were mana of any type.
2/1
Devoid (This card has no color.)
Flying
When 'Silent Skimmer Variant' attacks, defending player exiles the top two cards of his or her library.
Flying
When 'Silent Skimmer Variant' attacks, defending player exiles the top two cards of his or her library.
""
0/4
Devoid (This card has no color.)
Exile target colored creature or colored planeswalker.
Exile target colored creature or colored planeswalker.
Devoid (This card has no color.)
Exile target spell.
Exile target spell.
Devoid (This card has no color.)
Exile target creature with flying.
Exile target creature with flying.
Devoid (This card has no color.)
When you cast 'Four Drop Scion Maker', create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add
to your mana pool."
When you cast 'Four Drop Scion Maker', create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add

""
1/1
Devoid (This card has no color.)
Draw a card, scry 1, discard a card, scry 1, draw a card.
Draw a card, scry 1, discard a card, scry 1, draw a card.
Devoid (This card has no color.)
Menace (This creature can't be blocked except by two or more creatures.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Menace (This creature can't be blocked except by two or more creatures.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
1/3
Devoid (This card has no color.)
When you cast 'Two drop Scion Maker', create a 1/1 colorless Eldrazi Scion token. It has "Sacrifice this creature: Add
to your mana pool."
Haste
When you cast 'Two drop Scion Maker', create a 1/1 colorless Eldrazi Scion token. It has "Sacrifice this creature: Add

Haste
1/1
Devoid (This card has no color.)
Counter target colored spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Counter target colored spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
1/1
Devoid (This card has no color.)
When you cast 'Drone three drop', create a 1/1 colourless Eldrazi Scion creature token. It has "Sacrifice this creature: Add
to your mana pool."
When you cast 'Drone three drop', create a 1/1 colourless Eldrazi Scion creature token. It has "Sacrifice this creature: Add

1/3
Devoid (This card has no color.)
When 'Devoid Banishing Light' enters the battlefield, you may exile target colored permanent until 'Devoid Banishing Light' leaves the battlefield.
When 'Devoid Banishing Light' enters the battlefield, you may exile target colored permanent until 'Devoid Banishing Light' leaves the battlefield.
"Eldrazi using Hedrons" – (in prog)
Devoid (This card has no color.)
Each opponent exiles the top two cards of his or her library and you draw two cards.
Each opponent exiles the top two cards of his or her library and you draw two cards.
""
Sacrifice this creature: Add
to your mana pool.

1/1
Devoid (This card has no color.)
When you cast '(In Prog)', create a colorless 1/1 Eldrazi Scion creature token. It has "Sacrifice this creature: Add
to your mana pool".
When you cast '(In Prog)', create a colorless 1/1 Eldrazi Scion creature token. It has "Sacrifice this creature: Add

3/2
Devoid (This card has no color.)

: 'Kozilek Sentinel variant' gets+2/+0 until end of turn.


1/4
Devoid (This card has no color.)
Flying, Lifelink
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Flying, Lifelink
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
1/1
Devoid (This card has no color.)
Target opponent exiles two cards from his or her hand, then exiles the top two cards of his or her library.
Target opponent exiles two cards from his or her hand, then exiles the top two cards of his or her library.
""
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
: Add one mana of any color to your mana pool. Spend this mana only to cast colorless spells or activate the abilities of colorless permanents.
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

1/1
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Devoid (This card has no color.)
,
: Tap target coloured creature.


1/1
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When you cast 'Defiler of Existence', you may destroy target colored permanent.
2016-09-11 01:02:18 by KeresAcheron