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Skeleton |
Showing 26 of 26 White cards
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Show rarities: C U R
As an additional cost to cast Ancient Rites, sacrifice a permanent.
Exile target creature.
Exile target creature.
Suspend 10—
Whenever the first time counter is removed from Angel of Advancement each turn, you may remove a time counter from each other exiled card you control.
Flying


Whenever the first time counter is removed from Angel of Advancement each turn, you may remove a time counter from each other exiled card you control.
Flying
7/7
Echo—
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avacynian Captain enters the battlefield or dies, put a 1/1 white Soldier creature token onto the battlefield


When Avacynian Captain enters the battlefield or dies, put a 1/1 white Soldier creature token onto the battlefield
1/1
Cumulative upkeep—Exile a creature you don’t control.
When Banisher of Armies leaves the battlefield, return all creatures exiled with it to the battlefield under their owner’s control.
When Banisher of Armies leaves the battlefield, return all creatures exiled with it to the battlefield under their owner’s control.
2/3


1/1
Exile up to two target enchantments. For each enchantment exiled this way, its controller gains 2 life.
Target player gains X life. Draw a card if
was spent to cast Cyclic Justice. Destroy target nonblack creature if
was spent to cast Cyclic Justice. Destroy target artifact if
was spent to cast Cyclic Justice. Destroy target enchantment if
was spent to cast Cyclic Justice.




Until end of turn, creatures you control gain “When this creature attacks, tap target creature you don’t control.”
Exile target creature. That creature’s controller puts two X/X white Spirit creature tokens onto the battlefield, where X is half that creature’s base toughness, rounded down.
Bestow—
(If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

1/1
Enchant land
Enchanted land is a Plains.
Whenever enchanted land becomes tapped, you gain 2 life.
Enchanted land is a Plains.
Whenever enchanted land becomes tapped, you gain 2 life.
Cumulative upkeep—You gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2/2
Heliod’s Guard gets +1/+1 if you control an enchantment.
1/1
Whenever you cast an enchantment spell, you may pay
. If you do, draw a card.

0/1
When Imprisonment Elemental enters the battlefield, target creature can’t attack or block for as long as you control Imprisonment Elemental.
2/2
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Exile target creature.


Exile target creature.
Defender
Echo—Patient Guardian loses defender and gets +1/+1 until end of turn. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Echo—Patient Guardian loses defender and gets +1/+1 until end of turn. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1/2
Flying, vigilance
You may play Plainsoul Angelic during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Plains land.
You may play Plainsoul Angelic during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Plains land.
4/4
Suspend 2—
Put a 1/1 white Soldier creature token onto the battlefield. Then exile Recurring Garrison with two time counters on it.

Put a 1/1 white Soldier creature token onto the battlefield. Then exile Recurring Garrison with two time counters on it.
Destroy all nonwhite, nonland permanents.
Echo 
When Song of Stars enters the battlefield or its echo cost is paid, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Creatures you control have vigilance.


When Song of Stars enters the battlefield or its echo cost is paid, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Creatures you control have vigilance.
Enchant creature
Ensoul
(If you cast this enchantment for its ensoul cost, when it enters the battlefield, put a 0/0 white Spirit creature token onto the battlefield, then attach this to it.)
Enchanted creature gets +0/+4 and has defender.
Ensoul


Enchanted creature gets +0/+4 and has defender.
Put a 1/1 white Bird creature token with flying onto the battlefield. Then, you may search your library for up to two cards named Squadron Call, reveal them, put them into your hand, then shuffle your library.
Put an age counter on target permanent with cumulative upkeep, then pay its upkeep cost for each age counter on it.
Constellation — Whenever Undercity Redeemer or another enchantment enters the battlefield under your control, you gain 2 life.
2/2
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Enchanted creature has flying, first strike, vigilance, trample and haste.