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Skeleton

Showing 26 of 26 White cards

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R

 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying, first strike, vigilance, trample and haste.
 C 
Instant
As an additional cost to cast Ancient Rites, sacrifice a permanent.
Exile target creature.
 R 
Creature – Angel
Suspend 10—{1}{w}
Whenever the first time counter is removed from Angel of Advancement each turn, you may remove a time counter from each other exiled card you control.
Flying
7/7
 C 
Creature – Human Soldier
Echo—{1}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avacynian Captain enters the battlefield or dies, put a 1/1 white Soldier creature token onto the battlefield
1/1
 R 
Creature – Human Cleric
Cumulative upkeep—Exile a creature you don’t control.
When Banisher of Armies leaves the battlefield, return all creatures exiled with it to the battlefield under their owner’s control.
2/3
 C 
Creature – Human Soldier
{1}{w}: Flicker Common Footsoldier. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
1/1
 C 
Instant
Exile up to two target enchantments. For each enchantment exiled this way, its controller gains 2 life.
 R 
Instant
Target player gains X life. Draw a card if {u} was spent to cast Cyclic Justice. Destroy target nonblack creature if {b} was spent to cast Cyclic Justice. Destroy target artifact if {r} was spent to cast Cyclic Justice. Destroy target enchantment if {g} was spent to cast Cyclic Justice.
 C 
Sorcery
Until end of turn, creatures you control gain “When this creature attacks, tap target creature you don’t control.”
 U 
Instant
Exile target creature. That creature’s controller puts two X/X white Spirit creature tokens onto the battlefield, where X is half that creature’s base toughness, rounded down.
 C 
Enchantment Creature – Human Soldier
Bestow—{0} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Plains.
Whenever enchanted land becomes tapped, you gain 2 life.
 C 
Creature – Cat Cleric
Cumulative upkeep—You gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2/2
 C 
Creature – Spirit Soldier
Heliod’s Guard gets +1/+1 if you control an enchantment.
1/1
 U 
Creature – Human Druid
Whenever you cast an enchantment spell, you may pay {1}. If you do, draw a card.
0/1
 C 
Creature – Elemental
When Imprisonment Elemental enters the battlefield, target creature can’t attack or block for as long as you control Imprisonment Elemental.
2/2
 C 
Instant
Suspend 3—{w} (Rather than cast this card from your hand, you may pay {w} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Exile target creature.
 C 
Creature – Human Soldier
Defender
Echo—Patient Guardian loses defender and gets +1/+1 until end of turn. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1/2
 C 
Creature – Angel
Flying, vigilance
You may play Plainsoul Angelic during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Plains land.
4/4
7 comments
last 2016-06-16 11:50:18 by Daxiefrax
 U 
Sorcery
Suspend 2—{w}
Put a 1/1 white Soldier creature token onto the battlefield. Then exile Recurring Garrison with two time counters on it.
 R 
Sorcery
Destroy all nonwhite, nonland permanents.
 U 
Enchantment
Echo {w}{w}
When Song of Stars enters the battlefield or its echo cost is paid, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Creatures you control have vigilance.
2 comments
last 2016-06-26 06:46:55 by Daxiefrax
 C 
Enchantment – Aura
Enchant creature
Ensoul {1}{w} (If you cast this enchantment for its ensoul cost, when it enters the battlefield, put a 0/0 white Spirit creature token onto the battlefield, then attach this to it.)
Enchanted creature gets +0/+4 and has defender.
 C 
Sorcery
Put a 1/1 white Bird creature token with flying onto the battlefield. Then, you may search your library for up to two cards named Squadron Call, reveal them, put them into your hand, then shuffle your library.
 U 
Instant
Put an age counter on target permanent with cumulative upkeep, then pay its upkeep cost for each age counter on it.
 U 
Enchantment Creature – Spirit Cleric
Constellation — Whenever Undercity Redeemer or another enchantment enters the battlefield under your control, you gain 2 life.
2/2

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R


Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton