Assemblage
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Showing 26 of 26 Red cards
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Show rarities: C U R
Catalyze 1. Accelerant Spark deals damage to target creature equal to the converted mana cost of a card exiled with Accelerant Spark. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.).
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At the beginning of your upkeep, catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.)
2/1
Prowess
Whenever you cast a noncreature spell, catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.)
Whenever you cast a noncreature spell, catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.)
3/1
Evoke 
(You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Catalyst Tinder enters or leaves the battlefield, add
to your mana pool.


When Catalyst Tinder enters or leaves the battlefield, add


2/2
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Haste, trample
During your end step, return Distractable Brute to its owner’s hand.
During your end step, return Distractable Brute to its owner’s hand.
5/4









First strike
Firebreathing
(
: Flamebreath Satyr gets +1/+0 until end of turn.)
Firebreathing


0/1
Haste
You may play Flamesoul Runner during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Mountain land.
You may play Flamesoul Runner during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Mountain land.
1/1
Whenever a creature you control deals combat damage, put a spore counter on Furious Thallid.
Remove three spore counters from Furious Thallid: Creatures you control get +1/+0 until end of turn.
Remove three spore counters from Furious Thallid: Creatures you control get +1/+0 until end of turn.
1/1
Scry 2, then catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.)
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
At the beginning of your upkeep, reveal a card from your hand at random.
2/1
Multikicker—
(You may pay an additional 
any number of times as you cast this spell.)
When Hellhog Rider enters the battlefield, put a 4/5 green Boar token with trample onto the battlefield for each time it was kicked.




When Hellhog Rider enters the battlefield, put a 4/5 green Boar token with trample onto the battlefield for each time it was kicked.
3/2
Evoke 
(You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Flying, trample
When Hellkite Broodleader enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.


Flying, trample
When Hellkite Broodleader enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
6/6
Splice onto creature—
Splice onto Goblin—
Haste


Splice onto Goblin—

Haste
Splice onto red instant or sorcery—
(As you cast a red instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Add

to your mana pool.


Add



Kicker—
(You may pay an additional 
as you cast this spell.)
When Lightning Channeler enters the battlefield, if it was kicked, it deals 3 damage to target creature or player.
At the beginning of your upkeep, return Lightning Channeler to its owner’s hand.




When Lightning Channeler enters the battlefield, if it was kicked, it deals 3 damage to target creature or player.
At the beginning of your upkeep, return Lightning Channeler to its owner’s hand.
1/1
Echo 
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Manic Infusion enters the battlefield, it deals 3 damage to target creature.
Creatures you control have haste.


When Manic Infusion enters the battlefield, it deals 3 damage to target creature.
Creatures you control have haste.
Echo—
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Haste


Haste
2/1
When Rage Elemental enters the battlefield, target creature attacks each turn if able for as long as you control Rage Elemental.
2/2
Creatures can’t block this turn unless their controller pays
for each creature they control that’s blocking.

Target creature you control deals damage equal to its power to target creature you don’t control.
Echo—
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Trench Runner enters the battlefield or its echo cost is paid, creatures you control get +1/+0 until end of turn.


When Trench Runner enters the battlefield or its echo cost is paid, creatures you control get +1/+0 until end of turn.
2/1
Evoke—
(You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Unexpected Fodder enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.


When Unexpected Fodder enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
3/3
Multikicker—
(You may pay an additional 3G any number of times as you cast this spell.)
Haste
When Vengeful Giantcaller enters the battlefield, put a 4/4 red Giant creature token onto the battlefield for each time it was kicked.


Haste
When Vengeful Giantcaller enters the battlefield, put a 4/4 red Giant creature token onto the battlefield for each time it was kicked.
1/1
Splice onto instant—
Voltic Spiral deals X damage to target creature or player, where X is this spell’s converted mana cost. (If this effect was spliced, X is the converted mana cost of the spell it was spliced onto.)


Voltic Spiral deals X damage to target creature or player, where X is this spell’s converted mana cost. (If this effect was spliced, X is the converted mana cost of the spell it was spliced onto.)
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |