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Skeleton

Showing 50 of 127 Multicolour cards

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R M

 R 
Creature – Human Wizard
Flash
When Anachromancer enters the battlefield, exile target nonland permanent or spell with two time counters on it. If it doesn’t have suspend, it gains suspend.
2/2
 C 
Artifact
Crystallized Joy enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 R 
Sorcery
Suspend 6—{1}{w}{u}
Whenever a time counter is removed from Delayed Immortality, you gain 2 life.
Double your life total.
 M 
Enchantment
Whenever a player would cast a creature spell, if they cast it from their hand, instead that player exiles that spell with a time counter on it. If it doesn’t have suspend, it gains suspend.
 U 
Creature – Sphinx
Suspend 2—{1}{w}{u} (Rather than cast this card from your hand, you may pay {1}{w}{u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Defender, flying
No more than one creature can attack each combat.
0/1
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, enchanted creature doesn’t untap during its owner’s untap step.
 U 
Enchantment – Aura
Enchant creature
Suspend 3—{w/u}
Enchanted creature gets +1/+1 for each card in its owner’s hand and each suspended card its owner owns.
 U 
Artifact Creature
When Regeneration Bot enters the battlefield, you gain 2 life.
When Regeneration Bot dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
 R 
Instant
Until end of turn, target permanent can’t leave the battlefield. (That permanent can’t be destroyed, exiled, sacrificed, returned to its owner’s hand or put into its owner’s library. If that permanent is a creature, that creature won’t be put into the graveyard for having less than 1 toughness.)
 R 
Enchantment – Aura
Enchant player
Enchanted player skips their upkeep step.
 C 
Creature – Spirit
Whenever you cast a card from exile, you may pay {w}. If you do, tap target nonland permanent.
Whenever you cast a card from exile, you may pay {u}. If you do, target nonland permanent doesn’t untap during its owner’s next untap step.
2/2
 U 
Instant
Exile target creature. During its owner’s next upkeep, that player may cast that creature without paying its mana cost.
 M 
Planeswalker – Zen
+2 Creatures without flying get -2/-0 until the beginning of your next upkeep.
-3 Scry 2, draw a card. Exile target creature until the end of its owner’s next turn.
-7 You get an emblem with “Creatures you control have vigilance and flying.”
4
 C 
Artifact
Crystallized Despair enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, whenever enchanted creature deals combat damage, you draw a card.
If you don’t control enchanted creature, whenever enchanted creature deals combat damage, its controller discards a card.
 R 
Creature – Zombie Horror
Evoke—{5}{b/r}{b/r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Cranial Detonator dies, each player discards their hand, then draws a card.
3/1
 C 
Artifact
Crystallized Inferno enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
 R 
Creature – Goblin Horror
Evoke—{6}{b}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Haste, deathtouch
Explosive Minion can't block.
When Explosive Minion dies, it deals 1 damage to each creature.
1/2
 R 
Enchantment
At the beginning of your upkeep, each player discards a card from their hand at random.
{2}{b}, Sacrifice Fearful Descent: Draw a card and lose 1 life.
 U 
Creature
Evoke—{b/r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Hellfire Cultist or another creature you control dies, add {b}{r} to your mana pool.
3/2
 M 
Creature – Human Warrior
Evoke—{5}
When Holder of the Blade enters the battlefield, put a legendary Equipment artifact token named Viscera Blade onto the battlefield. It has indestructible, “Equipped creature gets +6/+6 and has first strike and haste” and equip {6}. Then, attach it to Holder of the Blade.
4/4
 U 
Creature – Human Shaman
Other creatures you control get +1/+0, have haste and must attack each turn if able.
0/1
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature gets +2/+0 and has first strike.
If you don’t control enchanted creature, enchanted creature gets -0/-2.
 R 
Sorcery
Destroy all creatures. They can’t be regenerated. Raze the Earth deals 5 damage to each player and each planeswalker.
 C 
Creature – Zombie
Evoke—{0} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Ripened Corpse dies, each opponent loses 1 life.
1/1
 C 
Creature – Devil Shaman
{1}{b}: Target player loses 1 life.
{1}{r}: Tibalt’s Left Hand deals 1 damage to target creature.
2/2
 M 
Planeswalker – Tibalt
0 Flip a coin three times. Each time you win a flip, put a loyalty counter on Tibalt and he deals 1 damage to each player.
-3 Destroy target creature.
-10 Destroy all nonland permanents you don’t control.
1
 U 
Sorcery
Choose two at random —
• Each player discards a card at random.
• Tibalt’s Spite deals 2 damage to each creature and each player.
• Each player sacrifices the creature with the greatest power among creatures they control.
• Each player sacrifices a nonbasic land.
 U 
Sorcery
As an additional cost to cast Visceral Spike, pay 2 life or discard a card.
Destroy target creature. Its owner discards a card at random.
 R 
Enchantment
Whenever you cast a creature spell, you may pay {g}. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
Whenever you cast a creature spell, you may pay {r}. If you do, that creature gains haste until end of turn.
 U 
Creature – Elf Berserker
Kicker—{r}{g}
When Bloodbraid Trainee enters the battlefield, if it was kicked, exile cards from the top of your library until you exile a nonland card with a converted mana cost 3 or less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.
2/2
 U 
Artifact Creature
Kicker—{1}{r}{g} (You may pay an additional {1}{r}{g} as you cast this spell.)
Haste, trample
When Crusherbot enters the battlefield, if it was kicked, put a token onto the battlefield that’s a copy of Crusherbot.
4/1
 C 
Artifact
Crystallized Destruction enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature gets +2/+0 and has trample.
If you don’t control enchanted creature, enchanted creature attacks each turn if able.
 C 
Creature – Human Shaman
{1}{r}: Target creature gets +1/+0 until end of turn.
{6}{g}{g}: Creatures you control get +3/+3 and gain trample until end of turn.
2/2
 R 
Sorcery
Hydrablood Infusion deals X damage to target creature. Then, put X +1/+1 counters on that creature.
 R 
Creature – Elemental Beast
Multikicker—Exile an instant or sorcery card from your graveyard. (You may exile an instant or sorcery card from your graveyard any number of times as you cast this spell.)
Haste, trample
When Kiln Ravager enters the battlefield, it gets +2/+0 for each time it was kicked.
1/2
 U 
Creature – Elemental
Kicker—Lightning Strider deals 3 damage to target creature.
When Lightning Strider enters the battlefield, if it was kicked, sacrifice it.
3/1
 U 
Sorcery
Kicker—{3}{r/g}
Target creature you control fights another target creature. If Mass Skirmish was kicked, instead each creature you control fights another target creature.
 C 
Creature – Hydra
Multikicker—{r/g} (You may pay an additional {r/g} any number of times as you cast this spell.)
Microhydra enters the battlefield with a +1/+1 counter on it for each time it was kicked.
0/0
 M 
Creature – Elemental
Multikicker—Discard a creature card or sacrifice a creature.
Pyre Elemental enters the battlefield with a +1/+1 counter for each time it was kicked.
At the beginning of your upkeep, put a 1/1 red Elemental creature token with haste onto the battlefield for each +1/+1 counter on Pyre Elemental.
2/2
 M 
Sorcery
Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
 R 
Creature – Elemental
Multikicker—{1} (You may pay an additional {1} any number of times as you cast this spell.)
As Zendikar Rising enters the battlefield, put a +1/+1 counter on each green creature for each time it was kicked.
As Zendikar Rising enters the battlefield, put a +1/+1 counter on each red creature for each time it was kicked.
0/0
1 comment
2016-07-09 02:23:18 by Link
 R 
Creature – Angel
Flying
Cumulative upkeep—Put a 1/1 green Insect creature with flying onto the battlefield.
4/4
 R 
Creature – Human Wizard
All artifacts and enchantments have “Cumulative upkeep {1}.”
{1}{g/w}: Put an age counter on target artifact or enchantment or remove an age counter from target artifact or enchantment.
1/2
2 comments
last 2016-06-17 12:26:39 by Daxiefrax
 C 
Artifact
Crystallized Zephyr enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 U 
Enchantment
Cumulative upkeep—Put a protection counter on another target permanent you control.
Permanents with protection counters on them have hexproof.
 R 
Enchantment
Cumulative upkeep—Put a +1/+1 counter on target creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
 M 
Creature – Human Knight
Cumulative upkeep—Put a +1/+1 counter on Protector of the Crown.
When Protector of the Crown dies, put X 1/1 white and green Soldier creature tokens onto the battlefield, where X was its power.
1/1

Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)

Show rarities: C U R M


Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton