Assemblage
Assemblage by Daxiefrax
290 cards in Multiverse
129 commons, 71 uncommons, 70 rares, 20 mythics
3 colourless blue, 3 colourless black, 11 colourless multicolour, 1 colourless hybrid, 26 white, 23 blue,
23 black, 26 red, 26 green, 127 multicolour, 1 hybrid, 20 land
29 comments total
Revisited mechanics from across magic's history.
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Skeleton |
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Whenever a source would deal noncombat damage to a creature or planeswalker you control, prevent that damage.
: Put a loyalty counter on target planeswalker. Activate this ability only as a sorcery, and only once per turn.
: Put a loyalty counter on target planeswalker. Activate this ability only as a sorcery, and only once per turn.
4/8
Choose one –
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
: Target creature you control fights another target creature.
: Bounce target creature you control. (To bounce a permanent, return it to its owner’s hand.)
: Bounce target creature you control. (To bounce a permanent, return it to its owner’s hand.)
2/2
Deathtouch, trample
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
5/5
At the beginning of your upkeep, each player discards a card from their hand at random.
, Sacrifice Fearful Descent: Draw a card and lose 1 life.
, Sacrifice Fearful Descent: Draw a card and lose 1 life.
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First ability should have the discard first.
Yeah, this is just a complicated extort+. Actually, this is only for enchantments, which probably justifies the bigger life swing.
Would seem simpler to use... extort I think it was?
This will die before its triggers can place counters on it, due to the way state based actions are processed. It either needs to have a replacement ability that allows it to enter the battlefield with counters, or it needs be at least a 0/1.
Dead things seem to be immune to Emrakul's influence.
Rebound doesn't fit the mechanics of the set.
Why not make this a sorcery with Rebound?
There we go, that should help. The only reason I chose 4 was to expunge out all copies of a combo piece or such.
Jester's Cap was in ftv because it was the premier (and first) way of doing that effect back in 1995. Sadistic Sacrament and Memoricide are better cards to compare. I run Sad Sac in Commander and it's great on turn 3 and turn 30.
Oy vey! Jester's Cap four cards for , plus a bonus? Granted, the cap is colorless (and recurrable), and might be overcosted nowadays? But Wizards still thought it was cool enough to put it in From the Vault: Relics.
I'm pretty sure that even if the card only killed one card in the opponent's deck, it would still be a strong fourth option. But I'm aware that this is supposed to be a marquee rare. I presume the best choice is somewhere between the two extremes...