Assemblage
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Showing 23 of 23 Blue cards
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Show rarities: C U R
Splice onto instant—

(As you cast an instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Counter target spell.



Counter target spell.
Suspend 2—
(Rather than cast this card from your hand, pay U and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Draw two cards.

Draw two cards.
Exile any number of cards from your graveyard. Return that many instant or sorcery cards from your graveyard to your hand.
When Exhaustion Elemental enters the battlefield, target creature gets -2/-0 for as long as you control Exhaustion Elemental.
2/2
At the beginning of your upkeep, if there are seven or more card types among cards you own in exile, you win the game.

: Exile target card from a graveyard.


Vanishing 4
Whenever a time counter is removed from Glacierheart Golem, tap target nonland permanent. That permanent doesn’t untap during its controller’s next untap step.
Whenever a time counter is removed from Glacierheart Golem, tap target nonland permanent. That permanent doesn’t untap during its controller’s next untap step.
5/5
Flying
When Hydrake enters the battlefield, bounce target nonland permanent. (To bounce a permanent, return it to its owner’s hand.)
When Hydrake enters the battlefield, bounce target nonland permanent. (To bounce a permanent, return it to its owner’s hand.)
2/3
Suspend 3—
Lost Homunculus can’t be blocked.


Lost Homunculus can’t be blocked.
4/1
Counter target spell with the same name as a card in its owner’s graveyard.
Bounce target creature. (To bounce a permanent, return it to its owner’s hand.)
Enchant player
At the beginning of enchanted player’s first upkeep each turn, that player gets an additional upkeep step after this step.
At the beginning of enchanted player’s first upkeep each turn, that player gets an additional upkeep step after this step.
Suspend 2—
Draw a card. Then exile Recurring Knowledge with 2 time counters on it.


Draw a card. Then exile Recurring Knowledge with 2 time counters on it.
Scry 3, then fateseal 3. (To fateseal 3, look at the top three cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Flying
Whenever a player casts an instant or sorcery spell, put a +1/+1 counter on Skillmaw Drainer.
Whenever a player casts an instant or sorcery spell, put a +1/+1 counter on Skillmaw Drainer.
1/2
Counter target spell. If it’s countered this way, its controller untaps up to X lands, where X is that spell’s converted mana cost.
Splice onto sorcery—
(As you cast a sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Bounce target creature. (To bounce a permanent, return it to its owner’s hand.)


Bounce target creature. (To bounce a permanent, return it to its owner’s hand.)

1/3
Flash
Red creatures get -2/-0.
Black creatures get -2/-0.
Colorless creatures get -2/-0.
Red creatures get -2/-0.
Black creatures get -2/-0.
Colorless creatures get -2/-0.
3/7
Vanishing 3
Tidebringer Leviathan can’t attack unless defending player controls an Island.
Whenever a time counter is removed from Tidebringer Leviathan, target land is an Island until end of turn.
Tidebringer Leviathan can’t attack unless defending player controls an Island.
Whenever a time counter is removed from Tidebringer Leviathan, target land is an Island until end of turn.
5/5
Flying
Whenever a spell you control is countered, you may reveal this card from your hand. If you do, put it onto the battlefield.
Whenever a spell you control is countered, you may reveal this card from your hand. If you do, put it onto the battlefield.
2/2
Flying
You may play Unbound Aethersoul during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Island land.
You may play Unbound Aethersoul during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Island land.
1/1
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Zephyr Crow, another target creature gains flying until end of turn.
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Zephyr Crow, another target creature gains flying until end of turn.
3/2
Go to section: Colourless (18) White (26) Blue (23) Black (23) Red (26) Green (26) Multicolour (127) Hybrid (1) Land (20)
Show rarities: C U R
Assemblage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Enchanted permanent doesn’t untap during its owner’s untap step.